找回密码
 注册
X系列官方授权正版
搜索
查看: 1902|回复: 0

[原创] Distant Worlds Shadows Updated to 1.9.0.11 出来了

[复制链接]
发表于 2013-8-23 17:41:48 | 显示全部楼层 |阅读模式
Available by clicking "Check for Updates" on your game menu and also here:

http://www.matrixgames.com/products/466/downloads/

Please unzip it and run the included file to install it.

Change History:
This build has the following changes from version 1.9.0.10:

CRASH FIXES
- fixed rare crash when selecting space creatures

BUG FIXES
- fixed pirate attack missions not completing due to message "Mission has been canceled because it has been captured by someone else"
- fixed bug where exploration ships sometimes get stuck at planet
- fixed rare bug where captured ships would sometimes not be scrapped or disassembled when empire policy specified that they should be
- fixed bug where "Most Time At War" race victory condition was sometimes not completing
- fixed bug where Defensive Bases were not being designed beyond current maximum base construction size, even though typically built at a colony (no construction size limits)
- ensured that Defensive Base designs always correctly show in design list in Designs screen when filter is set to "Show Latest Buildable Designs" or "Show Buildable Non-Obsolete Designs"
- no longer incorrectly cancel transport missions when cargo pick-up point is destroyed but freighter has already loaded cargo
- now properly preserve Engagement Stance settings for manually controlled ships when start a new game

CHARACTERS, RACES AND MODDING
- implemented missing Character skills: SmugglingIncome, SmugglingEvasion, BoardingAssault
- fixed bug where Colony Ground Report screen would have blank planetary background if a custom theme did not include a set of PlanetMap images. Now properly fallback to default images if theme does not contain any
- new settings now avilable to add to race files: CharacterRandomAppearanceChancePirateLeader, CharacterRandomAppearanceChanceShipCaptain, CharacterStartingTraitPirateLeader, CharacterStartingTraitShipCaptain
- fixed problem with custom characters where startup characters would sometimes not appear because they were being assigned to pirate factions of the same race
- pirate troops now properly use correct image of their race

GAME BALANCE
- further increased defensive troop levels at non-player homeworlds, especially on higher difficulty levels
- updated Planet Destroyer design to make slightly stronger
- Creative Reengineering race event (Ugnari) now only occurs for research projects less than 60% complete

USER INTERFACE
- added construction resource shortage icon to colony and base lists in Empire Navigation Tool
- changed color of "Local Defense Tactics" message to green in Selection Panel (when fleet with relevant Admiral selected)

OTHER
- improved game performance, especially in late-game with large empires
- now periodically check for and nationalize any unowned cargo at bases/colonies from defeated empires


This Build has the following changes from version 1.9.0.8 to 1.9.0.10:

CRASH FIXES
- fixed rare crash with mining
- fixed rare crash when expiring old pirate missions
- fixed rare crash when planet destroyed
- fixed rare crash when drawing hovered ship information
- fixed various other crashes

BUG FIXES
- fixed bug where could not build pirate Criminal Network facility at empire-owned colonies (could previously only do this at independent colonies)
- now properly cancel pirate attack missions when target of mission is destroyed or captured by someone else
- fixed bug in "Most Homeworlds" race victory condition (was incorrectly counting conquered enemy homeworlds)
- fixed bug where could not scrap bases at independent colonies
- fixed bug where could not build oversize bases at colonies via construction Action buttons under Selection Panel
- fixed problem where pirate colony raids would sometimes give conquest messages
- fixed bug where under attack messages for space creatures were often not being sent

AREA WEAPONS
- improved willingness of area weapons to fire even when other nearby ships may suffer some minor collateral damage
- added area weapon components to design templates for spaceports and defensive bases of all appropriate races

GAME BALANCE AND AI
- added an option in game setup to turn off Tech Trading between empires (Victory Conditions step)
- homeworld colonies now have more defending/garrisoned troops, especially on higher difficulty levels
- AI ship building process now uses excess funds to overbuild on military ships, especially on higher difficulty levels
- optimized AI planetary facility building choices so that builds less (e.g. Academies), thus saving maintenance costs
- disaster events no longer occur near start of game (i.e. never within first 4 years)
- reduced fuel production speed of Energy to Fuel Convertor component. Also ensured that it does not completely fill cargo space with fuel

PIRATES
- pirates now have concept of empire corruption (income losses dues to fraud and pilfering). This reduces the amount of ships they build in the late-game. Pirate empire corruption can be viewed in the Empire Summary screen under the pirate home base. Pirate empire corruption applies to the following types of pirate income: colony control, colony taxes, raiding, looting, resorts and smuggling. Other types of income are not affected by corruption (Protection Arrangements and Selling Info for a price)
- pirate factions now more careful about building new ships - will no longer generate excessive build queues at construction yards
- increased the strength of Legendary Pirates so that they are stronger than a typical pirate faction

DISPLAY AND USER INTERFACE
- improved visibility of ship and base symbols when zoomed out to system level
- clicking buttons in Fleets screen no longer turns off automation of selected fleet (Repair and Refuel, Retrofit, Load Troops)
- disabled Retrofit action button and popup menu options when a ship is already sent for retrofit (avoid multiple retrofit assignments with associated costs)
- removed duplicate display of Koloros Medical Academy in bonuses panel of Empire Summary screen
- added sector to description of tradeable bases in Diplomacy trade screen

COLONY INVASIONS AND RAIDS
- when special forces troops are attacking a pirate base at a colony, will now only destroy pirate facilities, not normal empire facilities
- when pirate raiders withdraw from raiding a colony, they now never obtain any loot if they do not have any nearby ships

OTHER
- improved boarding and capture with large groups of ships while still allowing ships to fire at nearby enemies (i.e. better coordination with other ships of same empire so that do not fire at ships being boarded)
- extended rule in design editor to disallow multiple gravity beam weapons on freighters (maximum of one)
您需要登录后才可以回帖 登录 | 注册

本版积分规则

关闭

站长推荐上一条 /1 下一条

Archiver|手机版|小黑屋|DeepTimes.NET 太空游戏站