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All X games have been created to provide players an open sandbox experience with multiple levels of gameplay elements. Among the most significant is a fully simulated and realistic economy. X Rebirth takes advantage of the wealth of experience derived from the prior X games to create a trading experience that is completely immersive. Today we are pleased to present a trade video that delves into some of the trading, building and resource management aspects players can expect from the X Rebirth economy.
Like any economy, supply, demand and animal spirits are the main drivers. In the trade world of X Rebirth, countless variables impact each of these factors. Prices and the economy can and will be influenced by pirates, warring factions disrupting supply routes, broken station power units, shot-down freighters, good relations with merchants, and the list goes on ... For example, if a player directs his aggression at a freighter, he can be sure that his action will make prices rise or delay production elsewhere ...
Upon first entering the X Rebirth universe, players will find the scale of their trading operations limited by their cargo hold. However, from the start the player will have a very impressive and easy to use personalized trade system. In time, and if the player chooses to take the path of building a major trading presence, the player’s trading activities will reflect the fleet of freighters acquired and the stations and factories built. Even those players who prefer to immerse themselves primarily in action-laden space battles will find that their actions influence the economy.
It bears noting that utilizing the streamlined trade management system allows the player to direct freighters to collect or sell goods. The ships will then perform their missions autonomously, while the player can attend to other tasks such as finding new resources.
Finding new resources is among the more important elements in a player’s economic gameplay and this is also explored in today video. Mining is facilitated by special drones which are designed to analyze and exploit asteroids.
The X Rebirth trade and resource system is explained in detail in the new developer video: http://www.youtube.com/watch?v=thnJTvXtkFs
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英语渣就不献丑了。比较高兴的是提到交战可以切断贸易来影响经济,如果兑现,相对X3的经济系统似乎应该有一些提升。
顺便贴两张图
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