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发表于 2013-10-18 16:42:05
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本帖最后由 byzod 于 2013-10-18 16:43 编辑
???回复似乎被吃了,再发一遍吧
我是猜的,但是wiki已经更新了,无论哪种方式,一个点反复研究能获得的科技总量是固定的
Repeating experiments
Performing the same activity multiple times in the same environment yields additional science points, but with diminishing returns each time the activity is repeated.
When an experiment is recovered after landing on Kerbin, its scientific value is reduced by 80% of its current value when it is performed again under the same conditions.
When it is transmitted instead, this reduction is divided by the transmission efficiency. So an experiment with a value of 10 and a transmit value of 60% will lose 10 × 0.8 × 0.6 = 4.8 science value when transmitted, which means it will yield 10 - 4.8 = 5.2 science the next time it is performed.
As a result it doesn't matter if the player transmits lots of times or returns a few times. In the end the total scientific yield of each experiment will always approach 125% of its initial value.
而且这里有人做了实际试验,证明了传送对于科技点总量的安全性
- Science Points Recived
- test number SC-9001 Mystery Goo
- recover transmit recover transmit
- totals 384.8 384.6 198 197.9
- 1 275 55 110 44
- 2 78.6 47.1 48.9 34.2
- 3 22.4 40.4 21.7 26.6
- 4 6.4 34.6 9.7 20.7
- 5 1.8 29.7 4.3 16.1
- 6 0.5 25.4 1.9 12.5
- 7 0.1 21.8 0.8 9.7
- 8 0 18.7 0.4 7.6
- 9 16 0.2 5.9
- 10 13.7 0.1 4.6
- 11 11.8 0 3.6
- 12 10.1 2.8
- 13 8.6 2.2
- 14 7.4 1.7
- 15 6.4 1.3
- 16 5.4 1
- 17 4.7 0.8
- 18 4 0.6
- 19 3.4 0.5
- 20 2.9 0.4
- 21 2.5 0.3
- 22 2.2 0.2
- 23 1.9 0.2
- 24 1.6 0.1
- 25 1.4 0.1
- 26 1.2 0.1
- 27 1 0.1
- 28 0.9 0
- 29 0.7
- 30 0.6
- 31 0.5
- 32 0.5
- 33 0.4
- 34 0.3
- 35 0.3
- 36 0.2
- 37 0.2
- 38 0.2
- 39 0.2
- 40 0.1
- 41 0.1
- 42 0.1
- 43 0.1
- 44 0.1
- 45 0.1
- 46 0.1
- 47 0
复制代码 所以只要你有足够的电就玩命传吧,当然从表也可以看出来,回收模式效率要快多了,三下五除二就能搞定 |
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