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[公告] 准官方的核心UI更新列表(更新)

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发表于 2013-11-20 08:54:29 | 显示全部楼层 |阅读模式
本帖最后由 FreemanGL 于 2013-12-18 10:58 编辑

转自:http://www.luke1410.de/typo3/index.php?id=19

此人是egosoft的程序,他放出了一些他负责方面的更新,主要是在核心UI方面。可以看到游戏的内部版本号已经更新了很多了

Overview

This is an unofficial changelog of X Rebirth, focusing mainly of changes on the Core UI side of the game.The "Core UI" is what is known as the engine behind several UI features which can be found in X Rebirth and is spreat throughout the game covering several game features including:
- background engine behind all menus (known as the Widget system)
- cockpit/first person monitors
- HUD elements
- part of the input handling
- Lua integration
- and a lot moreFrom a player's perspective it's hard to distinguish between what's actually on the core side of the UI and what isn't, hence the list might look rather incomplete compared to the official changelog. However, it goes quite into each detail/change which was made on a certain part of the engine.To make it easier understandable, the different sections aren't split up into their core-parts of the system (which would be rather undescriptive to players, but rather into sections representing the visual sections of what's behind the system.The goal is to provide a more in-depth overview to those players who are more interested in what's going on behind the scene than the official changelog can go into.

Version 1.17 - 23/11/2013
General
Bugfixes
- Fixed crash after displaying a fatal error dialog.
- Fixed two causes for crashes when leaving a highway. (second crash was released as a hotfix of 1.17)
Savegame
New Features
- Added autosave facility.
Bugfixes
- Fixed stall when loading certain savegames.
AI
Bugfixes
- Fixed target point list frowing uncontrollably in certain situations.
- Fixed problem with ships not joining formations.
- Fixed ships getting stuck during mass traffic trades.
- Several issues with ship scripts were fixed.
Menus
New Features
- Added button to clear a trade queue.
First Person
Bugfixes
- Lipsync on Split chracters was fixed.
Localization
Bugfixes
- Fixed dialog choices being displayed in the wrong language when loading a savegame from another language.

Version 1.16 - 22/11/2013
General
Bugfixes
- Fixed several crashes at start-up or in-game.
- Fixed crash when ALT+Tabbing or changing shaders.
- Fixed crash when leaving a highway.
Savegames
Bugfixes
- Fixed certain missions not working anylonger after loading a savegame.
AI
Bugfixes
- Fixed several problems with trade ships being blocked from operating.
Target System
Bugfixes
- Fixed problems with target element offsetting when a part of an object was attached with a rotation and the target element was defined with an offset to that component (for instance dock icons not being displayed at docks at the belly of certain ships or other icons disappearing when looking at them fron certain angles).
Videos
Bugfixes
- Fixed video stuttering/crackling at start.

Version 1.15 - 20/11/2013
General
Bugfixes
- Fixed crash upon starting the game with a corrupted uidata.xml file in the user folder.
- Fixed random crashes during start-up and during game.
- Fixed crash when docking at certain capital ships.
- Fixed DebugLog recording errors endlessly without an upper limit ultimately resulting in the possibility of an out-of-memory issue and hence a crash.
Savegames
Bugfixes
- Fixed stall when loading savegames, when the savegame was done while flying in a highway under certain conditions.
- Fixed cases where flight controller data was missing from savegames.
AI
Bugfixes
- Fixed ships still following, even after they were removed from the squad.
Target System
Bugfixes
- Fixed different random issues related to dock icons like incorrect dock icons being displayed or issues with performing a dock action.
First Person
Changes
- When hiring an NPC fails because there's no more free space on the ship, Yisha will notify the player now.
Bugfixes
- Fixed NPCs crouching when being talked to.
- "Show me your skills" option is no longer available for NPCs which cannot be hired.
Graphic Engine
New Features
- nVidia optimus software will select the right GPU now
Videos
Changes
- Voice volume in videos was increased.
Subtitles
Changes
- Subtitles are displayed now, even when disabled, if there is no voice available for certain text.
Modding
Bugfixes
- Fixed DebugLog building-up error records endlessly, ultimately resulting in out of memory issues.
Localization
New Features
- Simplified Chinese translation added
- Traditional Chinese translation added

Version 1.14 - 19/11/2013
General
Bugfixes
- Fixed crash when starting the game with an attached joystick.
- Fixed several further causes of crashes in-game (including crashes when switching shaders between low, normal, high).
Space Travel
Bugfixes
- Fixed problem with gate not activating.
AI
Bugfixes
- Fixed boarding failure feedback.
- Fixed problems with player engineers on board capital ships and stations.
- Fixed problems with ship traders not accepting orders.
Menus
Bugfixes
- Fixed cases where buttons were incorrectly set to active instead of inactive.
- Fixed ware categories not being expended when displaying a trade offer.
Weapon Panels
Bugfixes
- Fixed secondary weapon panel not being displayed during cutscenes or when the player didn't have active ship controls.

Version 1.13 - 18/11/2013
Space Travel
Bugfixes
- Fixed player occasionally being sent 1000s of km into space on leaving superhighways.
Savegames
Bugfixes
- Fixed some invalid (but harmless) values in some savegames.
AI
Bugfixes
- Fixed some causes of ship traders getting stuck.

Version 1.12 - 15/11/2013
General
Bugfixes
- Fixed crash related to sound sample frequency when starting the game.
- Fixed crash when loading a savegame.
- Fixed cases where starting the game immediately terminates the process without showing any information. In these cases an error box shows up now.
- Fixed crashes at start-up when trying to start the game on a 32-bit machine with only 2 GB of virtual memory address space.
- Error boxes report the proper game title now.
Localization
Bugfixes
- Several corrections to German voice recordings.

Version 1.11 - Release version - 14/11/2013
Target System
Changes
- Enemy ship indicator is no longer displayed for enemy surface elements.
Bugfixes
- Fixed cases where clicking on actions in the interact menu had no effect.

Beta 1.9 - 14/11/2013
Mission Objective Bar
Changes
- The bar is centered on-screen now.
Info Bar
Changes
- Visuals were improved and an outline font is used now.
Info Line
Changes
- Visuals were improved and an outline font is used now.
Subchannel Bar
Changes
- Visuals were improved and an outline font is used now.
Controls
Bugfixes
- Problems with improved tagging/targeting accuracy introduced in Beta 1.6 with the asteroid cursor were solved.
Debug Bar
Changes
- Visuals were improved and an outline font is used now.

Beta 1.8 - 13/11/2013
General
Bugfixes
- Fixed a few more rare crashes observed when the player docked on platforms.
Target System
Bugfixes
- Target elements are more responsive now in certain cases (for instance when flying in HWs or entering new zones).
- Fixed docks and other target elements being always targetable (instead of only when nearby) when the target is a missiontarget.
Drone Control
Bugfixes
- Fixed pressing "I" on the keyboard while being inside a drone and having a target selected (info location or ship), breaks the UI and input controls.
Controls
Bugfixes
- Fixed LMB-clicking on docking bays and other geometry targeting associated mission targets (if there was one).
Modding
Bugfixes
- Error reports regarding too many messages awaiting evaluation has been reenabled and the actual problem fixed. It will only occur once at most now.

Beta 1.7 - 12/11/2013
Target System
New Features
- Enemy ship indicator is displayed, when an enemy is shows-up the first time.
Changes
- Interact menu only opens when double-clicking on the object.
Modding
Bugfixes
- Error messages regarding too many messages awaiting evaluation resulting in spam has been temporarily disabled.

Beta 1.6 - 11/11/2013
General
Bugfixes
- Fixed rare crashes observed when the player docked on platforms.
Target System
Bugfixes
- Fixed cases resulting in weird target element behavior after docking/undocking like icons stuck on screen for a few seconds or showing wrong positions/icons, etc.
- Fixed several cases of missing or disappearing target elements (related to mission targets).
Mission Objective Bar
Bugfixes
- Fixes mission bar always reappearing when a minigame finished.
Crosshair
Changes
- A background element is now displayed behind the crosshair text to make it more readable on brighter background.
- Crosshair displays the instant action (if any) already when the player targets an object (instead of when the instant action has been performed).
Bugfixes
- Text underneath the crosshair could get stuck and not disappear (for instance when tagging asteroids with the mouse).
- Crosshair could end up showing the old state (aka softtarget ring or mission target ring) even without a softtarget/mission target after undock/entering/leaving drones, etc.
- In some cases the mission guidance error could get stuck on-screen (for instance when aborting the last mission via the mission manager or when undocking from paltforms in some cases).
Mouse Controls
Bugfixes
- Targeting and tagging asteroid pieces with the asteroid cursor is now slightly more accurate.
Modding
Bugfixes
- Lua errors could occur when undocking from a station.

Beta 1.5 - 07/11/2013
General
Bugfixes
- Fixed very rare random crash (especially at gamestart)
Target System
Changes
- Improved target behavior with LMB-clicks by interoducing a system compensating for the human reaction time.
- Mission targets which are off-screen are now displayed on platforms.
Bugfixes
- Changing targets with gamepad controls in space and all controls on 1st-person-platforms was speeded-up in certain cases by 50% (especially notable when trying to change the target between two NPCs sitting close to one-another).
- Fixed mission targets not using their yellow color (but rather their notoriety based color) and hence making it appear as if there was no missiontarget.
- Fixed NPCs mixing up their icon-states and hence making it appear as if actually selectable targets couldn't be selected.
Mission Objective Bar
Changes
- Mission Bar reappear-interval increased to 2 min (was 30 sec).
Bugfixes
- Fixed Mission Bar appearing on the loading screen when loading a savegame.
Subchannel Bar
Bugfixes
- Fixed subchannel bar not being displayed when fullscreen-cutscenes are displayed.
Crosshair
New Features
- Crosshair enabled during drone control.
Controls
Bugfixes
- Fixed I/C-hotkeys not working for getting info/comming the current target.
Cutscenes
Bugfixes
- Fixed PDA being displayed when fullscreen-cutscenes are playing.
Modding
Changes
- Improved error messages upon trying to display a view with an invalid view descriptor by adding callstack information showing where the incorrect descriptor was created and where the DisplayView()-call originated from.
Bugfixes
- Fixed wrong error message when calling SelectRow() with an invalid row-parameter.
- Fixed errors like "IsType(): invalid uiobject ID[...]" when pressing keys prior to menus showing up due to keypresses being evaluated prior to a view being updated.
- Fixed error messages containing mangled filenames and line info.

Beta 1.4 - 01/11/2013
Controls
Bugfixes
- Fixed case resulting in stuck controls by disallowing opening any menu while remote-controlling a drone/torpedo.

发表于 2013-11-20 09:12:09 | 显示全部楼层
问题是BETA不放出来 像CA一样放出来多好 STEAM放BETA也没问题啊
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发表于 2013-11-20 10:11:41 | 显示全部楼层
老大不给翻译 不给力
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发表于 2013-11-20 11:35:58 来自手机 | 显示全部楼层
那些都是公开以前的版本号啊。。。
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发表于 2013-11-20 19:33:23 | 显示全部楼层
说我酸葡萄心理?请问葡萄在哪?拜托你百般维护X重生的声誉时有点水准
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发表于 2013-11-20 21:28:23 | 显示全部楼层
good to hear this.
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 楼主| 发表于 2013-11-20 22:40:33 | 显示全部楼层
本帖最后由 FreemanGL 于 2013-11-20 23:52 编辑
哈利路亚 发表于 2013-11-20 19:33
说我酸葡萄心理?请问葡萄在哪?拜托你百般维护X重生的声誉时有点水准


酸在看别人玩得爽,自己没玩爽不高兴了呗(我的猜想

对于我喜欢的游戏我维护声誉怎么了?
对于一个Metascore只有48分,玩家评分3.1的游戏来说,我同样认为是史上最好的飞行游戏:
http://www.metacritic.com/game/p ... ced-strike-fighters (你可以看到第一个10分的review就是我写的)

也发了无数帖子维护这个游戏的声誉,推荐大家购买正版:(只列举了部分,很多都找不到了)
http://www.infinity-game.com/bbs ... thread&tid=5927
http://bbs.deeptimes.org/forum.php?mod=viewthread&tid=2118342
http://bbs.3dmgame.com/thread-3660060-1-1.html
http://forums.steampowered.com/forums/showthread.php?t=2594137
http://game.ali213.net/thread-4562027-1-1.html

还有,最好的例子就是无限星辰,7年前我了解到了无限星辰,一开始就被其设定所震撼,想着一定要做些什么来推广它,让更多的人了解他,一同分享这个伟大的游戏。然后我创建了无限星辰中国官网,与开发组合作,在中国这边张罗美术,音乐创作。投入了无数的时间和精力,一直维持到现在。不求回报(当然未来有回报我会更高效,这也是我期待的)

对于你不了解的人,请不要妄下结论。如何定义水准?你认为的水准就是全人类皆准的水准?
如果你愿意道歉的话,我接受。

评分

参与人数 2声望 +1 UCC +4 好评 +2 收起 理由
xu64915059 + 1 + 2 + 1 支持F大,虽说X重生问题不少,不过我对这游.
394966931 + 2 + 1 FM是有责任心..有恒心的人..大家都懂的.

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发表于 2013-11-21 19:48:11 | 显示全部楼层
无限星辰?

i remember that unfinished game

点评

你这是在吐槽么- -  发表于 2013-11-21 20:11
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发表于 2013-11-21 20:14:47 | 显示全部楼层
本帖最后由 ygat 于 2013-11-21 20:20 编辑
FreemanGL
你这是在吐槽么- -  发表于 8 分钟前 删除


50-50,
无限星辰 could land on the planet surface, this makes it simple flight simulation , but still in alpha stage?

don't mind about that. I am looking forwards to hear 无限星辰. But you was promoting it to hard in the past...
and for the games you really like/enjoy, you won't care the criticize from others, even they are right...




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