- UID
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- 1970-1-1
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RELEASE NOTES - [1.1.33]
CHANGES AND ADDITIONS [Both versions]
•Improvements on contracts management.
FIXED [PC]
•Fixed an issue where trade routes value was multiply on display
•Fixed an issue where the user was able to attack the enemy faction multiple times in the same turn using the save/load game option.
•Fixed an issue which potentially create an infinite loop when loading a game if the improvement “industry to food” was combine with “Adaptive industrial systems”
PS: For those who have this bug, you’ll have to load your game, remove the improvement “industry to food”, then save and load again.
•Fixed an issue where saved games that contained razed systems was not properly loaded
•Fixed an issue where the icon used for the notification of the summary panel of multiple-choice events was not the good one
•Fixed an issue where clicking the "zoom into location" button the player was taken to another star system instead of the one where the event takes place.
•Fixed an issue where the effects of the cease fire offer was not applied to the current diplomatic status of the players.
•Fixed the endless space website URL.
•Fixed locust points round in saved games. (Created de-synchronization in Multi)
•Fixed an issue where an assert was received by the player after invading a former allied faction star system using troops.
FIXED [Mac]
•Resolved freeze after a manual battle that ended with a retreat
FIXED [Mod]
•Fixed a freeze when importing a custom ship mesh.
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