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- 1970-1-1
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发表于 2014-4-25 20:02:12
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- System: LightHull //部件唯一ID
- Name: #SS_LIGHTHULL_NAME //部件文件名
- Description: #SS_LIGHTHULL_DESC //部件背景文字
- Appearance: LightHull //图标设定
- Explosion: ship_explode centered lasting 0.5 //爆炸效果及持续时间
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- Tags: IgnoresScale, Hull, Fetch:Fuel, Fetch:Ammo, EnterStargate, Tool:EnterStargate, LightHull //标签
- Tied To: ShipConstruction 3, ShipSystems 3 //科技等级
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- Equips To: Hull //船体唯一标识
- PreDamageOrder: -2 //减免伤害,话说应该是百分比
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- Available: ((Techs.ShipConstruction.Level > 2) && (Techs.ShipSystems.Level > 2)) || Traits.remnants //科技等级,确切设定几个科技超过多少级才生效,后面是是否为旧国科技相关
- Level: floor(weight(Techs.ShipConstruction.Level, 0.7, Techs.ShipSystems.Level, 0.3)) //平衡等级
- sizePenalty: (1 / 100) * decay(pow(LEVEL_GAIN_CURVE, Techs.MegaConstruction.Level), 2) //船 规模 空间比 数值越小越BT,为保持平衡,这里不建议动
- vMaxSize: 60 * sqrt(pow(2, Level))
- vOneSpace: Object.Size * (1 / 15) //改空间就改这里,如果想增大空间,改15成20或更大就好,但数值越大,搭配的其他部件效果越小
- vMaxSpace: 19
- vMoreSpace: min((16 + floor(Object.Scale / 100)), vMaxSpace)
- vExtra: 0
- Size: (if(((Object.Scale * vMoreSpace) > vMaxSize * vMoreSpace), 0, (Object.Scale * vMoreSpace))) + vExtra //实际显示的空间数据
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- Durability: Size * 5 * pow(LEVEL_GAIN_CURVE, Level) * GAME_HULL_MULT
- Mass: Size * 16 * max((1 - (0.02 * (floor((Techs.Metallurgy.Level / 3) + (Techs.ShipConstruction.Level / 3) + (Techs.Chemistry.Level / 3))))), 0.2) //质量大小
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- vMetal: poly(Size, 250, 37.5, 10 * sizePenalty)
- vElec: poly(Size, 100, 7.5, 2.5 * sizePenalty)
- vParts: poly(Size,50,3,1 * sizePenalty)
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- Costs: Metals[vMetal], Electronics[vElec], AdvParts[vParts], Labr[5 * Size] //建造成本
- Complexity: 0.2 //改不改没多大意义,复杂度
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- Tick Rate: 1
- vChargeTime: min((10 + (decay(pow(LEVEL_GAIN_CURVE, Level),25) * sqrt(Object.Scale))), 120)
- vPowCost: 100 * Size
- Provides: GAHullSoak with ReceivePct[0.25], DmgAlter[Scale] //提供减免伤害
- Provides: ArmorPoints with Amount[2] //提供装甲点数
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- Provides: ExternalMounts with Amount[2]//提供挂载点数
- Provides: ShieldEmitters with Amount[4]//提供护盾点数
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- Provides: StargateJump//是否可进入星门
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- Hints: Local/DamageReduction[-1 * Scale], Local/HullSoak[25], ArmorPoints[2], ShieldEmitters[4], ExternalMounts[2], Local/HullHP[Durability], Local/MaxScale[vMaxSize]
复制代码 //各类数值 |
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