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- 1970-1-1
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发表于 2014-12-7 03:00:44
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3.0 Beta 6
• Beta 6 Added localisations and voice recordings for new texts (new text in 3.0).
• Beta 6 Added Broadcast order button to property owned menu.
• Beta 6 Added new order 'Withdraw from Battle' to stop firing, fly away from enemies and wait for new orders.
• Beta 6 Added support for expanding/collapsing the map menu list with right/left keys.
• Beta 6 Added support for targeting surface elements using Shift-F with Mk 2 software installed (improves new feature in 3.0).
• Beta 6 Added feedback when player property is attacked out of sector.
• Beta 6 Added pancakes.
• Beta 6 Improved sound levels to muffle outside sounds when on a platform.
• Beta 6 Improved Defending/Attacking reaction time of the Defence Officer's configuration.
• Beta 6 Improved 'Attack Object' to not trigger negative reputation before start shooting.
• Beta 6 Improved AI combat movement to use the correct maximum combat range.
• Beta 6 Improved balancing of Teladi XL combat ships.
• Beta 6 Improved Smart Defence/Recall Drones buttons to make them always selectable (improves new feature in 3.0).
• Beta 6 Fixed shield values not being maintained over savegames (only applies to new savegames).
• Beta 6 Fixed mining order being available for CVs when it shouldn't.
• Beta 6 Fixed map mode showing ships in construction when it shouldn't.
• Beta 6 Fixed inventory menu not selecting the correct line after crafting.
• Beta 6 Fixed non-fighter small ships engaging fights even if they don't have fire-power.
• Beta 6 Fixed stations not becoming enemies when attacked by player-owned ships.
• Beta 6 Fixed price calculations for stations with build modules.
• Beta 6 Fixed stations not removing ammo offers if they no longer have any operational ammo-users.
• Beta 6 Fixed missing temporary reputation loss notification.
• Beta 6 Fixed command info on 'Attack Object' order.
• Beta 6 Fixed 'Attack Object' not attacking the target in several situations.
• Beta 6 Fixed stations/ships in different zones not being selectable for attack order
• Beta 6 Fixed small fighters not moving when player is not present.
• Beta 6 Fixed damage applied when player is not present.
• Beta 6 Fixed incorrect hull percentage display for ships when player not present.
• Beta 6 Fixed some cases of lights "popping" when player turns while close to an object.
• Beta 6 Fixed fight ability drone shooting after being recalled (improves new feature in 3.0).
• Beta 6 Fixed looping ability menu sound when pressing Alt-Tab in fullscreen.
• Beta 6 Fixed UI animation issues when capturing videos with fixed framerates.
• Beta 6 Fixed missing M-sized docks on various stations.
• Beta 6 Fixed infopoint location on xenon station.
• Beta 6 Fixed excessively bright lights in Albion interiors.
• Beta 6 Fixed missing engine descriptions on Teladi ships.
• Beta 6 Fixed missing explosion/schield effects on several engines.
• Beta 6 Fixed texture seam in local highways.
• Beta 6 Fixed mirrored text on several ships.
• Beta 6 Fixed several more causes of crashes and improved crash reporting.
• Beta 6 Optimisations resulting in performance improvements in fog regions (improves new feature in 3.0).
3.0 Beta 7
• Added ability to target docks, info points, trade offers, and mission offers using Shift-F (improves new feature in 3.0).
• Added Attack action to interact menu for non-player-owned ships and objects.
• Added event and reputation loss when player-owned ship is scanned and has to drop illegal cargo.
• Added crafting mission for rare and unique items throughout the universe (improves new feature in 3.0).
• Added voice feedback if Broadcast command wasn't possible (improves new feature in 3.0).
• Added new achievements and statistics.
• Improved effect of game difficulty level on difficulty of opening lockboxes (improves new feature in 3.0).
• Improved flight movement of boosting capital ships.
• Improved fight music so that it now also plays if a nearby player-owned object is attacked or attacks an enemy.
• Improved NPC trade ship distribution to address supply/demand inconsistencies in the default universe
• Improved NPC mining ship behaviour for better resource distribution.
• Improved balancing of ware price ranges for more interesting trade opportunities.
• Improved balancing of resources required for drone and small/medium ship construction.
• Improved balancing of boarding gameplay.
• Fixed engineer repairing first item after a pause almost instantly.
• Fixed stations not attacking enemies in some situations.
• Fixed rare case of player ship being invulnerable after using remote control.
• Fixed "ghost" cargo in storage that is wrecked and later repaired when player not present.
• Fixed boarding sometimes being missing from the interact menu.
• Fixed ability menu showing wrong reason for drones being unavailable during highway flight.
• Fixed UI-animation issues when capturing videos.
• Fixed 'Transfer Wares' command in several situations involving small and capital ships.
• Fixed cancelling intro conversations not cancelling the rest of the intro properly.
• Fixed lipsynch in certain conversations.
• Fixed transport drone arm pickup animation.
• Fixed another case of multiple ship dealers on one platform.
• Fixed stations sometimes offering to buy missiles for their turrets even though their ammo storage is full.
• Fixed possible rare case of some station component rotations not having been corrected in a previous update.
• Fixed NPC distribution on DLC stations when loading savegames from very old versions.
• Fixed case where mass traffic networks could get stuck forever.
• Fixed case where mission could get stuck if the player hit Escape during the mission briefing.
• Fixed case where mission could fail when giving crafted item to client.
• Fixed case of incorrect view after conversation ending.
• Fixed externally triggered music playing over fight music.
• Fixed missing option to clear shopping list.
• Fixed several more causes of crashes and improved crash reporting. |
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