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发表于 2018-7-31 05:36:46
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本帖最后由 问题大条了 于 2018-8-12 09:36 编辑
scene文件数据
/===============================================================
/ 3D Scene Information file C:\Documents and Settings\Bobby\Desktop\Next Update\objects\ships\xenon\xenon_M7_scene.BOD
/ Automatically generated from D:\Max Scenes\[CURRENT]\Xenon\xenon_M7_scene.max
/===============================================================
/ EGOSOFT Bodyfile exporter version 3.53 [Jul 31 2007 12:17:29]
VER: 3;
/ >> Wed Jun 04 14:20:08 2008
/ Q: Turret angles corrected by Gazz 05.12.08
/ Animation time interval: 0..38400
/ Staring Biped Key Reading/ >> Wed Jun 04 14:20:08 2008
/ finished Biped Key Reading
/ Node Bships\xenon\xenon_m7_1a Class [Editable Poly, GEOMOBJECT_CLASS_ID]
P 0; B ships\xenon\xenon_m7; C 1; N Bships\xenon\xenon_m7_1a; b
{ 0x2002; 0; 0; -0; 0.000; 0.000; 0.000; 0.000; 8000; 1; } // 1
{ 0x2002; 0; 0; -0; 0.000; 0.000; 0.000; 0.000; -1; -1; } // -1
/ Node Bships\props\cameradummy_1bridge Class [Editable Mesh, GEOMOBJECT_CLASS_ID]
P 1; B ships\props\cameradummy; C 1; N Bships\props\cameradummy_1bridge; b
{ 0x2002; -600; 43307; 165143; 0.000; 0.000; 0.000; 0.000; -1; -1; } // -1
/ Node Bships\props\cameradummy_6top Class [Editable Mesh, GEOMOBJECT_CLASS_ID]
P 2; B ships\props\cameradummy; C 2; N Bships\props\cameradummy_6top; b
{ 0x2002; -600; 72465; -38739; 0.250; -0.840; 0.000; 0.000; -1; -1; } // -1
/ Node Bships\props\cameradummy_3left Class [Editable Mesh, GEOMOBJECT_CLASS_ID]
P 3; B ships\props\cameradummy; C 3; N Bships\props\cameradummy_3left; b
{ 0x2002; -102651; -10125; 15299; 0.250; -0.500; -0.500; 1.000; -1; -1; } // -1
/ Node Bships\props\cameradummy_5right Class [Editable Mesh, GEOMOBJECT_CLASS_ID]
P 4; B ships\props\cameradummy; C 4; N Bships\props\cameradummy_5right; b
{ 0x2002; 102651; -10125; 15299; 0.250; -0.500; 0.500; -1.000; -1; -1; } // -1
/ Node Bships\props\cameradummy_4rear-left Class [Editable Mesh, GEOMOBJECT_CLASS_ID]
P 5; B ships\props\cameradummy; C 5; N Bships\props\cameradummy_4rear-left; b
{ 0x2002; -92470; -19588; -212586; 0.500; 0.707107; -0.707107;0.000; -1; -1; } // -1
/ Node Bships\props\cameradummy_4rear-right Class [Editable Mesh, GEOMOBJECT_CLASS_ID]
P 6; B ships\props\cameradummy; C 6; N Bships\props\cameradummy_4rear-right; b
{ 0x2002; 92470; -19588; -212586; 0.500; 0.707107; 0.707107;0.000; -1; -1; } // -1
/ Node Bships\props\invisible_weapon_1-01 Class [Editable Mesh, GEOMOBJECT_CLASS_ID]
P 7; B ships\props\invisible_weapon; C 1; N Bships\props\invisible_weapon_1-01; b
{ 0x2002; -11830; -46074; 148236; 0.000; 0.000; 0.000; 0.000; 8000; 1; } // 1
{ 0x2002; -11830; -46074; 148236; 0.000; 0.000; 0.000; 0.000; -1; -1; } // -1
/ Node Bships\props\invisible_weapon_1-02 Class [Editable Mesh, GEOMOBJECT_CLASS_ID]
P 8; B ships\props\invisible_weapon; C 1; N Bships\props\invisible_weapon_1-02; b
{ 0x2002; -11823; 55897; 144385; 0.000; 0.000; 0.000; 0.000; 8000; 1; } // 1
{ 0x2002; -11823; 55897; 144385; 0.000; 0.000; 0.000; 0.000; -1; -1; } // -1
/ Node Bships\props\invisible_weapon_1-03 Class [Editable Mesh, GEOMOBJECT_CLASS_ID]
P 9; B ships\props\invisible_weapon; C 1; N Bships\props\invisible_weapon_1-03; b
{ 0x2002; 12321; 54850; 144399; 0.000; 0.000; 0.000; 0.000; 8000; 1; } // 1
{ 0x2002; 12321; 54850; 144399; 0.000; 0.000; 0.000; 0.000; -1; -1; } // -1
/ Node Bships\props\invisible_weapon_1-04 Class [Editable Mesh, GEOMOBJECT_CLASS_ID]
P 10; B ships\props\invisible_weapon; C 1; N Bships\props\invisible_weapon_1-04; b
{ 0x2002; 29565; 49686; 121094; 0.000; 0.000; 0.000; 0.000; 8000; 1; } // 1
{ 0x2002; 29565; 49686; 121094; 0.000; 0.000; 0.000; 0.000; -1; -1; } // -1
/ Node Bships\props\invisible_weapon_1-05 Class [Editable Mesh, GEOMOBJECT_CLASS_ID]
P 11; B ships\props\invisible_weapon; C 1; N Bships\props\invisible_weapon_1-05; b
{ 0x2002; -29614; 49692; 121190; 0.000; 0.000; 0.000; 0.000; 8000; 1; } // 1
{ 0x2002; -29614; 49692; 121190; 0.000; 0.000; 0.000; 0.000; -1; -1; } // -1
/ Node Bships\props\invisible_weapon_1-06 Class [Editable Mesh, GEOMOBJECT_CLASS_ID]
P 12; B ships\props\invisible_weapon; C 1; N Bships\props\invisible_weapon_1-06; b
{ 0x2002; 12267; -47139; 147340; 0.000; 0.000; 0.000; 0.000; 8000; 1; } // 1
{ 0x2002; 12267; -47139; 147340; 0.000; 0.000; 0.000; 0.000; -1; -1; } // -1
/ Node Bships\props\invisible_weapon_1-07 Class [Editable Mesh, GEOMOBJECT_CLASS_ID]
P 13; B ships\props\invisible_weapon; C 1; N Bships\props\invisible_weapon_1-07; b
{ 0x2002; 26203; -34545; 147340; 0.000; 0.000; 0.000; 0.000; 8000; 1; } // 1
{ 0x2002; 26203; -34545; 147340; 0.000; 0.000; 0.000; 0.000; -1; -1; } // -1
/ Node Bships\props\invisible_weapon_1-08 Class [Editable Mesh, GEOMOBJECT_CLASS_ID]
P 14; B ships\props\invisible_weapon; C 1; N Bships\props\invisible_weapon_1-08; b
{ 0x2002; -27674; -34497; 148236; 0.000; 0.000; 0.000; 0.000; 8000; 1; } // 1
{ 0x2002; -27674; -34497; 148236; 0.000; 0.000; 0.000; 0.000; -1; -1; } // -1
/ Node Bships\props\bigturret4_dummy_5rearb Class [Editable Mesh, GEOMOBJECT_CLASS_ID]
P 15; B ships\props\bigturret4_dummy; C 5; N Bships\props\bigturret4_dummy_4rear-left; b
{ 0x2002; -68647; -19588; -167729; 0.500; 0.707107; -0.707107;0.000; 8000; 1; } // 1
{ 0x2002; -68647; -19588; -167729; 0.500; 0.707107; -0.707107;0.000; -1; -1; } // -1
/ Node Bships\props\bigturret4_dummy_6reara Class [Editable Mesh, GEOMOBJECT_CLASS_ID]
P 16; B ships\props\bigturret4_dummy; C 6; N Bships\props\bigturret4_dummy_4rear-right; b
{ 0x2002; 67829; -19588; -167729; 0.500; 0.707107; 0.707107;0.000; 8000; 1; } // 1
{ 0x2002; 67829; -19588; -167729; 0.500; 0.707107; 0.707107;0.000; -1; -1; } // -1
/ Node Bships\props\bigturret4_dummy_2top Class [Editable Mesh, GEOMOBJECT_CLASS_ID]
P 17; B ships\props\bigturret4_dummy; C 2; N Bships\props\bigturret4_dummy_6top; b
{ 0x2002; -600; 50632; 22952; 0.250; 0.000; 0.000; 0.000; 8000; 1; } // 1
{ 0x2002; -600; 50632; 22952; 0.250; 0.000; 0.000; 0.000; -1; -1; } // -1
/ Node Bships\props\bigturret4_dummy_3left Class [Editable Mesh, GEOMOBJECT_CLASS_ID]
P 18; B ships\props\bigturret4_dummy; C 3; N Bships\props\bigturret4_dummy_3left; b
{ 0x2002; -97237; -3108; -26037; 0.250; 0.000; 0.000; 1.000; 8000; 1; } // 1
{ 0x2002; -97237; -3108; -26037; 0.250; 0.000; 0.000; 1.000; -1; -1; } // -1
/ Node Bships\props\bigturret4_dummy_4right Class [Editable Mesh, GEOMOBJECT_CLASS_ID]
P 19; B ships\props\bigturret4_dummy; C 4; N Bships\props\bigturret4_dummy_5right; b
{ 0x2002; 96686; -3108; -26037; 0.250; 0.000; 0.000; -1.000; 8000; 1; } // 1
{ 0x2002; 96686; -3108; -26037; 0.250; 0.000; 0.000; -1.000; -1; -1; } // -1
更换了了后炮台摄像机视角,省得看着别扭(竖炮台用横视角,当然别扭)。攻击角度旧版一样,不能改变,不然炮台就歪了。
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