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楼主 |
发表于 2009-1-3 16:34:32
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把A组和B组翻译了一下……说起来其实翻译本身倒是简单,最费脑筋的是那些专有名词的来龙去脉……
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Apollo 18: The Moon Missions
《阿波罗18号:月球任务》
Apollo 18 simulates a fictional mission to the Moon in the early 1980's, following on from the last real flight (Apollo 17) before NASA cancelled the program. One of the game's key features was digitised speech, which sounds crackly like a real mission controller would. Telemetry screens provide realism, with the player having to set items and computer programs to get the crucial GO signal.
The game is split into several sequences. First is launch, where pressing the button to stop a moving bar at the right point determines success. Course corrections and an orbital rendezvous (to undock the lunar module) are next. The player had to land the module safely on one of three possible landing sites before running out of fuel. The moonwalk was next, and must be completed in a set time before returning to orbit. On the way home the astronaut performs a spacewalk to capture and repair a satellite. Finally there is the tense re-entry sequence and splashdown.
《阿波罗18号》模拟了二十世纪八十年代早期的一次假象的探月活动。这也正是本作名称的来历:在现实中,NAS最后一次发射的阿波罗飞船是“阿波罗17号”。本作的最大特色在于它使用了数码语音,听起来就像是一名真正的任务管理员会听到的一样。遥测大屏幕将带来极大的真实感,而玩家则需要把各种事项以及程序调试至最佳状态,以得到至关重要的“发射”信号。
本作可以划分成若干个顺序进行的部分。首先是发射阶段,决定成功的关键在于在恰当的时机即使按下按钮以停止一个指示条的上升。接下来,为了使登月舱正常脱离,玩家要进行的是路线的修正以及轨道会合的工作。玩家必须在燃料用完之前使月球舱在三个可行的着陆地点安全着陆。在返航的路上,宇航员将会进行一次太空行走,以捕获并修复一颗人造卫星。最后,玩家将会经历紧张的重返大气层以及溅落阶段。
Ares Rising
《战神叛乱》
A group of former Origin staffers and members of the original Privateer team got together to create this space sim, which is a spiritual succesor to the original Privateer.
You play Mike Marlowe, a romantic Han Solo-like character who finds himself on the run after scoring with a certain princess. In his run from the law, he finds a haven and steady jobs through a mysterious woman who eventually gets you caught into the main game plot involving the obligatory alien device and a group of warring factions, the IPEC, the Scavage, the Mayjr, etc. You are able to freely decide your relationship with every faction by the way you treat other ships, the missions you take, and other plot decisions which can lead you to 5 possible endings.
There are two selectable flight model (the standard Wing Commander-like and an inertial one that resembles I-War's). Gameplay consists of standard space "sim" action, with a series of missions that range from the usual patrols to bounty hunts, ambushes, all-out confrontations, etc. There's no trading whatsoever in the game, and the cargo space in the ship is used only to measure the quantity of equipment you can carry, and speaking of equipment you have a humongous selection of weapons (under three categories) missiles, and other goodies like active/passive radars, cloaking devices, jamming mechanisms etc. As well as 6 ships to fly in.
Multiplayer support is also available, with a persistent pilot who has to gain money and goods by duking it out on the net or via modem/lan in plain deathmatch, team battles or cooperative missions.
一些Origin工作室的老员工以及原《星际私掠者》开发团队的一些成员聚集到了一起,开发出了这款作为《星际私掠者》精神上的继承者的太空模拟游戏。
本作中你将会扮演一个像是汉•索罗一样的传奇人物Mike Marlowe(暂译:迈克•马洛威),他因为与某位公主结下了梁子,所以只好跑路。在逃脱法律制裁的过程中,他通过一位神秘女士找到了一个避难所和一份稳定的工作,而这位女士最终把你带入了主要的游戏情节中去,比如像是必须的外星设备以及IPEC、Scavage(暂译:征税者)、Mayjr等等这些相互混战的派系这样的内容。你可以通过不同的对待这些派系所属飞船的方式、所接受的任务以及其他的一些剧情选择(不同的选择将会把你带入到5个不同结局中去)等方式来自己决定与每一个派系的关系。
本作包含两种不同的飞行模式,一种是标准的《银河飞将》模式,一种则是类似于《独立战争》的惯性模式。游戏的内容包括标准的太空模拟内容,你可以完成一系列的各种任务,从普通的巡逻到赏金猎人任务,从埋伏到正面的全力对抗。然而,本作并不包含贸易内容,飞船的货仓空间仅仅用来表征你可以携带的装备的数量——说到装备——在游戏中你在武器(分成三大类)、导弹以及其主/被动雷达、隐形发生装置、电子干扰装置等等这些方面的选择是极为丰富的。同时,你还可以驾驶6种不同飞船。
本作同样也支持多人游戏,在其中飞行员可以持续地通过在互联网或者局域网上的死亡竞赛、小队作战或者是合作任务里作战来获得金钱与货物。
《病毒争端》
Over 100 years have passed since the last encounter with the Vonari. The Alliance has used the time to research and reverse engineer advanced alien technology in an effort to better confront the Vonari threat. The result is a new breed of powerful spacecraft and weapons. But a mysterious development by the Vonari is about to shake humanity's confidence at its core...
Arvoch Conflict brings new elements of real-time strategy, resource management, and control to the traditional theme of first person perspective 3D space combat simulation. Offering a wide range of ways to play and modify the game, it provides a unique feature packed template for space-sim fans to engage in.
上次人类与Vonari(暂译:伏纳里人)的遭遇到现在已经有一百多年了。联盟把这一段时间投入到了研究工作中去。为了应对Vonari的威胁,逆向工程师们在努力地发展着外星科技,最终导致了新的飞船以及武器的诞生。然而Vonari的一项神秘进展却很快就会将人类的自信从根本上动摇……
《病毒争端》带来的是即时战略以及资源管理方面的全新元素,同时也具有对传统第一人称3D太空格斗游戏的良好驾驭能力。它提供了许许多多的不同玩游戏的方法以及修改游戏的手段,对于太空模拟类游戏的爱好者来说,这款游戏提供了一个富有特色的模板。 |
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