// dam: damage in points per second
//
beam
{
impact_sound Sounds/Weapons/bem_lancer_impact.wav
impact_sound_minrange 100
impact_effect effects/Lancer_impact.effect
effect effects/Lancer_bullet.effect
Planet_Impact_Effect "effects/BeamPlanet.effect"
dam 400
force 0
============================
weapon
{
name @WEAPON_MIS
weaponclass missile
weaponfamily missile
model1 barrel_m1_missile.X
model2 barrel_l2_missile.X
turretsize medium
cost 3000
turretclass missile
hpbonus -30
burst_volleys 1
volley_period .2
recharge_time 32
muzzle_sound Sounds/Weapons/mis_missile_muzzle.wav
muzzle_sound_minrange 60
muzzle_effect effects/Missile_muzzle.effect
muzzle_speed 90
solution_tolerance 90
icon_file GUI/WeaponIcons.tga
icon_rect "0 32 32 32"
range 3000
range_planet 3000 // Same as 'range' because missile has a fixed time-to-live. (range should be a bit less than [netforcelimits] speed x ttl)