Fixes
1- Improved ortgay navigation around asteroids.
2- Added missing options to Hiver DEPointDefence.
3- Auto Resolve: Fixed ballistic damage modifiers not being applied vs planets.
4- Fixed AI running undeployed hiver gate into battle.
5- Fixed Hiver AI not expanding.
6- Fixed AI responding about itself for like/hate messages.
7- Fixed team option not working properly with standalone server.
8- Fixed sort order for sectors in trade summary screen.
9- Fixed arcology bonus being applied before pop modifiers instead of after.
10- Fixed tech info display not listing all sections a tech would unlock.
11- Fixed fleet layouts not replacing ships in the layout that died with ships of similar design.
12- Fixed sync error with player rejoining shortly after another player acquired advanced sensors.
13- Fixed Zuul slave disks not returning to ships when all enemies were eliminated.
14- Fixed user clicking on VN Homeworld Discovered news event sometimes zooming to empty space.
15- Fixed AI incorrectly responding to diplomatic requests.
16- Fixed duplicate system entry in Vortex custom map.
17- Fixed hold fire issues with asteroid monitor.
18- Fixed spinning morrigi dreads when contacting leap mines.
19- Fixed Node missiles flying through cruisers.
20- Fixed swarm larva retreating inside planet during combat
21- Fixed weapon list sometimes being cut off in design screen.
22- Fixed main menu being rendered behind the game setup screens.
23- Fixed node techs not showing some other benefits in research screen.
24- Fixed exploit where Hivers could teleport to any secure sector, even if they could not trade or raid there.
25- Fixed locking of player slots not being saved.
26- Fixed Berserker attacks not being properly detected by science stations.
27- Fixed end of turn crash.
28- Fixed sync error in combat with grappling hooks.
29- Fixed Slaver encounter slave discs bouncing off planet.
30- Fixed issue with mouse cursor and dual monitors.
31- Fixed incorrectly flagged PD targets.
32- Fixed dead alliance members appearing in various diplomacy screens and ai messages.
33- Fixed players editing teams for other players in the lobby.
34- Fixed players with Ancient Morrigi researched not disabling the morrigi encounters.
35- Fixed server launch pad icons.
36- Fixed tranferring slaves failing if the were slaves already at the system.
37- Fixed Zuul receiving "civilians disbanded" event when acquiring a colony.
38- Fixed error displaying weight for massive ships in build screen.
39- Fixed combat not knowing that a player refused surrender.
40- Fixed independent systems not rebuilding infrastructure or terraforming.
41- Fixed climate hazard not affecting populations for independent systems.
42- Fixed AI treating a team with only one player as an alliance.
Changes
1- Display details for fleets in the fleet manager.
2- Double clicking on events for special projects being unlocked will now open the research screen.
3- Tweaked MOTD appearance.
4- Fill in all slots with default opponents when lobby is created.
5- Increased range for gauss PD.
Additions
1- Added AI tech election system. (for modders)
2- Added option to group teammates closer together in starmap.
3- Added Message of the Day to main menu.
4- Issue events to all players when a grand menace is eliminated.
5- Added band to show player's suitability range in population manager.
6- Added end game splash screen for losing The Gathering and Progression Wars senarios.
7- Added separate news event for each system when an empire surrenders to another player.
8- Added news event indicating what techs have been unlocked.
9- Added news event for infrastructure and terraforming completing.
10- Added news event for start of Science Mission
11- Added clicking on spinning research cube in starmap to open research screen.