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[原创] 遥远的世界 1.03补丁内容 google中文版

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发表于 2010-4-10 01:05:02 | 显示全部楼层 |阅读模式
英文原帖见此:http://bbs.deeptimes.org/forum.p ... page%3D1&page=1
Change History:
v1.0.3 – April 8, 2010
Please note – this update does create a new save folder, although it will work with
previous saves. You need to navigate to the previous version save folder to open your
older saves. Also, this update resets the automation settings in your Options. Please
open the Options screen again to adjust them to your preference. Apologies for any
inconvenience.
Third Official Update
Fixes and Additions:
1. Memory usage extensively optimized and reduced. Large games now consume
much less memory. Should resolve the crashes related to Out of Memory and
crashes during save/load.
2. Added AutoSave feature - turn on in Game Options screen (O key), can set
variable interval between saves from 10-60 minutes
3. Fleets now respond properly to manual control - will not automatically disband
4. Added new buttons in Fleets screen: Repair and Refuel selected fleet, Retrofit
selected fleet
5. In Ships and Bases screen, names of damaged ships display as red, and ships
under construction display as orange
6. Added new button to Ships and Bases screen: Repair ship
7. Fixed Design screen issues (http://www.matrixgames.com/forums/tm.asp?
m=2420971). Also reworked Designs screen as follows:
1. Can filter designs to show: All, Non-Obsolete, Latest of each type
2. Can toggle designs as obsolete/not obsolete directly from designs list
3. Can mass upgrade designs from Designs Screen - multi-select designs and
click Upgrade button
4. Allow retrofit to any non-obsolete design for a given ship type (right-click
menu)
5. AI ship design will no longer auto-obsolete manually created designs
8. Fixed Trade negative money with another empire
(http://www.matrixgames.com/forums/tm.asp?m=2418787)
9. Fixed crash when attack abandoned ship
(http://www.matrixgames.com/forums/tm.asp?m=2418633)
10. Fixed drawing crash (http://www.matrixgames.com/forums/tm.asp?
m=2419321&mpage=1&key=)
11. Fixed Design values for Recreation center and Medical center components
(http://www.matrixgames.com/forums/tm.asp?m=2417704)
12. Fixed bug where could build advanced designs without proper tech
(http://www.matrixgames.com/forums/tm.asp?m=2419094)
13. Ships evaluate space monsters as stronger threats, keeping their distance from
them when attacking (http://www.matrixgames.com/forums/tm.asp?m=2420346)
14. Fixed UI issues after history events from Zenox
(http://www.matrixgames.com/forums/tm.asp?m=2419586)
15. Fixed exploration ships sometimes getting stuck, especially when manually
assigned to explore a system
16. Refueling bug fixed where ships prefer not to refuel at colonies with incomplete
space ports (http://www.matrixgames.com/forums/tm.asp?m=2422103)
17. Can now continue playing after you lose a game, but only if you have not been
completely conquered (no colonies left)
(http://www.matrixgames.com/forums/tm.asp? m=2420055)
18. Fixed crash research program sometimes not stopping
(http://www.matrixgames.com/forums/tm.asp?m=2419493)
19. Ensure Resupply Ships properly deploy and refuel themselves from own supply
(http://www.matrixgames.com/forums/tm.asp?m=2420208)
20. Fixed stalled construction problems - construction now much less likely to stall
21. Added Resort Bases to build menu (were missing previously)
(http://www.matrixgames.com/forums/tm.asp?m=2418554)
22. Bombard weapons and Torpedo weapons now properly used in designs when
upgrading (http://www.matrixgames.com/forums/tm.asp?
m=2420919&mpage=1&key=#2420919)
23. Fixed positioning of information in Selection Panel
(http://www.matrixgames.com/forums/tm.asp?m=2419234)
24. Canceling a retrofit mission for a ship no longer prevents reassigning another
retrofit mission (http://www.matrixgames.com/forums/tm.asp?m=2424223)
25. Fixed retrofitting issues (http://www.matrixgames.com/forums/tm.asp?
m=2424082)
26. Fixed crash in Trade screen (http://www.matrixgames.com/forums/tm.asp?
m=2426018)
27. Rebalanced and reduced colony income for large empires - corruption stronger
when grow very large
28. Ensure that retrofitting always works - ships no longer need free slots at a
construction yard, they will simply queue up for retrofit
29. Resupply Ships finally working properly all of the time - will not head off to
refuel when deployed or deploying
30. Fixed bug where cancelling an edit of a design still applied changes
(http://www.matrixgames.com/forums/tm.asp?m=2429627)
31. Fixed bug where bombard weapons and standard torpedo weapons were
sometimes not both showing when "Show Latest Components" was enabled in the
design screen (http://www.matrixgames.com/forums/tm.asp?m=2429835)

个人尝试乱译:
请注意-此更新将建立一个新的存档目录,但是会与上一个版本的兼容。你需要指向上一个版本的存档目录。并且此更新将会将所有自动设置重置。请再次打开选项来调整你的喜好。对于任何不便感到抱歉。
第三版官方更新修复和添加:
1.内存使用大量优化或减少。大规模的游戏现在使用更少内存。应解决因内存溢出以及存/读档期间导致的崩溃。
2.增加自动存档选项,在选项中打开,可以设置10-60分钟的变量。
3.舰队将更好的响应手动控制-不会再自动解散。
4.增加新按钮在舰队界面:修理、加油和改造当前选择舰队。
5.在舰船与基地界面,损坏的船只名显示为红色,正在建造中的显示为橙色。
6.在舰船与基地界面中增加修复船只按钮。
7.修复设计界面的问题(http://www.matrixgames.com/forums/tm.asp?m=2420971)链接中应该为玩家的BUG提交。(不过英文比较烂,就不一一说明了)
而且重制了设计界面的以下内容:
   1.可以进行“过滤”显示:所有,未淘汰,各类型最新。
   2.可以按照 淘汰/未淘汰 直接切换设计清单
   3.可在设计界面量升级设计型号-多选设计型号然后点击升级按钮
   4.允许将任何未淘汰设计改造成特定船只类型(右键菜单)--此项我也不是很解,03版还没玩呢。。
   5.AI船只设计将不再自动淘汰手动创建的设计型号
8.修复与其他帝国的贸易额度为负
9.修复当攻击废弃船只的崩溃(这个字面是这样。。但是感觉不对,crash到底要翻译成啥?)
10.修复 绘图? 的崩溃。
11.修复娱乐中心和医疗中心的设计值(还是设计用途?)
12.修复没有相应的技术却可以创建先进的设计的BUG
13.船只估计空间怪物的威胁过大时候,将在进攻时保持距离。
14.修复在zenox历史事件后出现的用户界面问题(估计我的上方滚动信息没出来就是这个搞的)
15.修复探险船有时候会被卡住的情况,尤其是当手动分配探索星系的时候。
16.修复船只不在不完整的太空港的殖民地加油的bug
17.现在可以在你输掉游戏后继续游戏,前提是你没有被完全征服(没有殖民地剩余)
18.修复研究项目有时没有停止的崩溃
19.确保补给船更好的部署并从自己的供应中加油
20.修复停顿的建设问题-建设现在将不太可能拖延
21.在建设菜单中增加度假基地(之前会丢失)
22.当升级时轰击和鱼雷武器现在将更好的使用在设计中
23.修复在信息选择面板里的定位
24.取消一个船只的改造任务将不再阻碍重新分配另一改造任务
25.修复了改造问题
26.修复了在商业界面的崩溃
27.重新平衡和减少了大型帝国的殖民地收入-当帝国规模增越大的时候[屏蔽词汇]将越严重
28.确保改造工作一直进行-船只不再需要空闲的船坞,它们会简单的排队改造
29.补给船终于在所有时间内正常工作-不会在部署之后或部署中阻止加油(此句望高人来纠正,怎么翻都不顺)
30.修复了如果取消了设计的编辑却仍然应用此变化的BUG
31.修复了轰击武器和标准鱼雷武器有时不能同时显示“显示最新组件”在设计界面中启用(没怎么用手动设计,望高手来修正此句)
以上…………

版主,设个精好嘛,hiahia
发表于 2010-5-15 10:13:11 | 显示全部楼层
水平比我好。呵呵
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