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- 1970-1-1
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初次来到深度时空论坛,这是我的处女贴哦.:$
1.在太空帝国中,我把每个规格大小的星球所能承受的设施重量,我在DATA里面改大了,现在每个规格的星球可以造更多建筑,但是我想问下,这会不会影响到电脑AI????:Q
2.太空帝国5里面的武器,如:零空间加农炮有特殊属性(跳过护盾与装甲直接伤害结构),定向极化射线有特殊属性(跳过普通护盾直接伤害装甲),那么,剩下的武器,我想不会都没特殊属性吧,那么,哪些武器有哪些特殊属性?
3.我想更改舰船的吨位大小,我改了的话会不会影响到AI:Q (郁闷,什么事都要想到AI,这该死的AI:L ),如果不会,那么,下面的这几十栏英文,每一栏分别代表什么?哪个懂英语的帮我翻译一下,我英格利息太差:'( (也不用全部翻译,有些我看后面的中文知道)
谢谢各位达人,好心人,善良的人,有好报的人.............:$ :loveliness:
Name := Frigate
Short Name := Frigate
Description := 小型飞船, 用来探索和侦查.
Code := FG
Vehicle Type := Ship
Maximum Level := 10
Tonnage Space Formula := 250 + (([%Level%] - 1) * 25)
Tonnage Structure Formula := 250 + (([%Level%] - 1) * 25)
Cost Minerals Formula := 200 + (([%Level%] - 1) * 25)
Cost Organics Formula := 50 + (([%Level%] - 1) * 25)
Cost Radioactives Formula := 50 + (([%Level%] - 1) * 25)
Engines Per Move := 1
Maximum Model Size := 5.0
Vehicle TopDown Picture Index := 1
Vehicle Portrait Primary := [%EmpireName%]_Portrait_Frigate.bmp
Vehicle Portrait Alternate := [%EmpireName%]_Portrait_Frigate.bmp
Vehicle Portrait Default := [%EmpireName%]_Portrait_Frigate.bmp
Vehicle Large Portrait Primary := [%EmpireName%]_LargePortrait_Frigate.jpg
Vehicle Large Portrait Alternate := [%EmpireName%]_LargePortrait_Frigate.jpg
Vehicle Large Portrait Default := [%EmpireName%]_LargePortrait_Frigate.jpg
Vehicle Inv Portrait Primary := [%EmpireName%]_InvPortrait_Frigate.jpg
Vehicle Inv Portrait Alternate := [%EmpireName%]_InvPortrait_Frigate.jpg
Vehicle Inv Portrait Default := [%EmpireName%]_InvPortrait_Frigate.jpg
Vehicle Inv Configuration Layout Primary := [%EmpireName%] Frigate Layout
Vehicle Inv Configuration Layout Alternate := [%EmpireName%] Frigate Layout
Vehicle Inv Configuration Layout Default := [%EmpireName%] Frigate Layout
Vehicle XFile Class Name Primary := [%EmpireName%] Frigate
Vehicle XFile Class Name Alternate := [%EmpireName%] Frigate
Vehicle XFile Class Name Default := [%EmpireName%] Frigate
Vehicle Texture Start X := 0.25
Vehicle Texture Start Y := 0.50
Vehicle Texture End X := 0.50
Vehicle Texture End Y := 0.75
Space Combat Maximum Speed Per Movement Point := 0.001
Space Combat Turn Rate Base := 0.0008
Space Combat Turn Rate Decrease Per kT := 0.0000005
Space Combat Turn Rate Minimum := 0.0004
Space Combat Acceleration Rate Base := 0.00008
Space Combat Acceleration Rate Decrease Per kT := 0.000000034
Space Combat Acceleration Rate Minimum := 0.00004
Space Combat Deceleration Rate Base := 0.00008
Space Combat Deceleration Rate Decrease Per kT := 0.000000034
Space Combat Deceleration Rate Minimum := 0.00004
Space Combat Banks When Changing Height := TRUE
Ground Combat Maximum Speed Per Movement Point := 0.0
Ground Combat Turn Rate Base := 0.0
Ground Combat Turn Rate Decrease Per kT := 0.0
Ground Combat Turn Rate Minimum := 0.0
Ground Combat Acceleration Rate Base := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum := 0.0
Ground Combat Deceleration Rate Base := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum := 0.0
Ground Combat Banks When Changing Height := TRUE
Number Of Abilities := 1
Ability 1 Type := Combat To Hit Defense
Ability 1 Description := 小尺寸飞船闪避几率增加 [%Amount1%]%.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 30 + ([%Level%] - 1)
Ability 1 Amount 2 Formula := 7
Number Of Requirements := 5
Requirements Evaluation Availability := 1
Requirements Evaluation Allows Placement := 2, 3, 4, 5
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := 必须掌握至少1级轻型船体建造技术.
Requirement 1 Formula := Get_Empire_Tech_Level("Light Hull Construction") >= (1 + ([%Level%] - 1))
Requirement 2 Description := 必须有1个舰桥.
Requirement 2 Formula := (Get_Design_Ability_Component_Count("Control Center") = 1) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 3 Description := 必须提供至少50 个船员的生命支持系统.
Requirement 3 Formula := (Get_Design_Ability_Total("Life Support", 1) >= 50) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 4 Description := 必须提供至少50 个船员的船员舱.
Requirement 4 Formula := (Get_Design_Ability_Total("Crew Quarters", 1) >= 50) or (Get_Design_Ability_Component_Count("Master Computer") >= 1)
Requirement 5 Description := 最大12移动引擎.
Requirement 5 Formula := Get_Design_Ability_Component_Count("Movement Standard") <= 12 |
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