- UID
- 4359
- UCC
-
- 声望
-
- 好评
-
- 贡献
-
- 最后登录
- 1970-1-1
|
发表于 2008-2-21 23:33:07
|
显示全部楼层
放弃了:'(
那家园 EVE mod的开发者的模型导入过程...
过程是相当复杂..
开发进度贴:
http://hw2evemod.proboards82.com ... 70245661&page=2
Basic process for getting ships ingame:
1) Extract the models and textures from the client (~5 minutes)
2) Read the associated *.blue file for the model to determine all textures that are needed (~5 minutes)
3) Open each texture and manually adjust if needed, usually the colors are wrong and the glow/specular maps need a bit of work, I don't know how to read CCP's compressed shader files so I have to mimick them by eyeballing it (~5 minutes to 2 hours)
4) Repeat the above 4 steps for whatever turret is mounted on the ship; note that turrets are split into multiple parts so I need to find each one, match them all together, and make sure the positioning is perfect (~30-60 minutes)
4) In Maya: Import, rotate, fix the smoothing groups, apply the texture (~2 minutes)
5) In Maya: Rig the model; this includes all turret hardpoints, engine hardpoints, subsystem hardpoints, etc... I have not done any navlights yet, but they will be done eventually. (~1 to several hours)
6) Make the *.ship script file (~30 minutes)
7) Load up HW2 and see if everything works. If it doesn't work, usually it's a rigging error.
In total it takes several hours usually to get a ship in, because stuff doesn't always work as expected. |
|