找回密码
 注册
X系列官方授权正版
搜索
查看: 2108|回复: 1

[其他] 动态小行星带的例子

[复制链接]
发表于 2008-5-7 17:50:09 | 显示全部楼层 |阅读模式
这个小行星带在Nebula中,所以没有[Band]
& m* _/ \/ {$ H
  o8 K" ]2 H5 [" p小行星带为ST04雷区Nomad小行星带
  1. [Field]- w. s/ V3 K- U- L7 \: P) r- E1 T
  2. cube_size = 400
    6 {/ Y+ C7 {4 R0 c4 g; e) ?
  3. fill_dist = 1400
    ' c% n+ @3 R0 t- ~# _
  4. diffuse_color = 220, 200, 220; T4 R: T5 N; z) ?$ Z. q
  5. ambient_color = 40, 40, 50
    2 ?4 K! Y& P4 y4 [6 q! k3 X
  6. ambient_increase = 70, 70, 70
    + I2 L7 U3 h" S- u
  7. empty_cube_frequency = 1.000000 //disable cube by foxwxl, this is best way to disable cube without any warning
复制代码
  1. [Exclusion Zones]- r) F% h/ ^8 t
  2. exclusion = Zone_ST04_main_exclusion
    / T2 M, O; h: ]+ B. j8 n
  3. exclude_billboards = 17 M0 `. F2 X  \. Z$ N. r; A
  4. exclude_dynamic_asteroids = 1
    8 H7 X) U. S' ^" J. q) y9 \+ p+ V
  5. exclusion = Zone_ST04_mine_01_exclusion# i, U! D2 p+ G& Y6 o3 j
  6. exclude_billboards = 1
    1 [4 Y, q  A. K5 F5 k
  7. exclude_dynamic_asteroids = 1
    , E% `6 O: D! W, b
  8. exclusion = Zone_ST04_mine_02_exclusion
    ) U+ E7 U' Q8 G2 e2 N! m' ]9 ?
  9. exclude_billboards = 13 S+ X1 n3 g' G6 \. G. v  ?! o
  10. exclude_dynamic_asteroids = 1
    7 R, ~$ Q* [! t" z
  11. exclusion = Zone_ST04_mine_03_exclusion
    ! l+ ^/ L& P9 b3 }7 |
  12. exclude_billboards = 1
    / c! V/ G$ s! i4 \+ K+ j$ N
  13. exclude_dynamic_asteroids = 1
    . B/ S% l! {# ~4 h
  14. exclusion = Zone_ST04_mine_04_exclusion
    : {, K5 l. \" g0 v+ z5 `
  15. exclude_billboards = 1
    " b0 [/ w% I. f0 h3 e& q4 A/ e8 y& i
  16. exclude_dynamic_asteroids = 1
复制代码
  1. [properties]% V( I4 i# F( s! r9 o
  2. flag = nomad_objects3 K4 t. q: M0 ]5 ~6 E
  3. flag = Object_density_med
复制代码
  1. [Cube]  //forget this, but do NOT delete.
    2 p9 N% L) J  S4 }4 J
  2. xaxis_rotation = 0, 0, 0, 0
    2 C3 Z% ^, F+ n, J: w9 r
  3. yaxis_rotation = 0, 0, 0, 0
    ( r2 L& N& J# i: x& j9 A
  4. zaxis_rotation = 0, 0, 0, 0: t* q$ x* x+ _$ N
  5. asteroid = nomad01_asteroid90, 0.600000, 0.200000, -0.200000, 1, 2, 5
    ( H( w/ a5 L1 `8 g0 D4 M0 f
  6. asteroid = nomad01_asteroid60, 0.200000, 0.800000, 0.300000, -5, -5, 33 A9 B5 i1 Y7 g- a( v) b- o
  7. asteroid = nomad01_asteroid200, 0.400000, -0.700000, -0.200000, 2, 5, -4+ t' |$ L" Q+ S4 m* k: S( h
  8. asteroid = nomad01_asteroid30, -0.300000, -0.300000, 0.800000, 7, -5, -8) C/ G- o/ w5 v% Z
  9. asteroid = nomad01_asteroid90, -0.200000, -0.100000, -0.600000, 0, 5, 5
    . U/ j; p4 l! v* m# V
  10. asteroid = nomad01_asteroid10, -0.600000, -0.800000, 0.700000, 1, 2, 5
复制代码
  1. [DynamicAsteroids]" ~4 q  f# o3 T& D+ C4 b( o- x$ g
  2. asteroid = DE_DAsteroid_nomad01_asteroid200 //your new asteroid in asteroidarch.ini4 M3 `5 c. V# @- w5 e
  3. count = 30 //number of asteroids displayer per wacth radius.# z( N# t% |8 r) I
  4. placement_radius = 1150.000000. c/ |) _; @4 m& B* J
  5. placement_offset = 90.0000000 J. A9 \1 a" E& `5 [& x+ F
  6. max_velocity = 0.1000003 b; H- x6 \; D/ E. @
  7. max_angular_velocity = 0.100000+ r4 P7 d6 Q, A+ G0 i$ s: {5 N0 p( U
  8. color_shift = 1, 1, 1
复制代码
发表于 2008-5-7 19:28:20 | 显示全部楼层
支持~
; j2 v) v9 w+ T# p~~~~~~
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

关闭

站长推荐上一条 /1 下一条

Archiver|手机版|小黑屋|DeepTimes.NET 太空游戏站