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[转帖] 一些修改MOD的方法!

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发表于 2007-8-19 14:05:09 | 显示全部楼层 |阅读模式
我看了本论坛的Freelancer Mod 制作资料区发觉灌水的太多,前段时间发现个地方传授MOD制作很好,这是原址
http://www.goodbj.com/bbs/frame. ... hread-6894-1-1.html


简易的创造一个基地说明

打开 X:\游戏安装目录\data\universe\universe.ini 档案,找个适当的地方放置下面的叙述:

[Base]
nickname = Li01_jsg_station ;在曼哈顿行星
system = Li01
strid_name = 524409 ;这部分要自己建
file = Universe\Systems\Li01\Bases\Li01_jsg_station.ini
BGCS_base_run_by = W02bF01 ;这边是所属派系

打开 X:\游戏安装目录\data\universe\systems\li01\Li01.ini 档案,找个适当的地方放置下面的叙述:

[Object]
nickname = Li01_jsg_station ;靠近曼哈顿行星
ids_name = 524309 ;这部分要自己建
pos = -35763, 0, -22450 ;这是它的坐标,在曼哈顿附近靠近 Newark 空间站
rotate = 0, 40, 0
Archetype = largestation1 ;空间站外型,这边像 Newark 空间站
ids_info = 65761 ;对这空间站的描述,这部分要自己建
base = Li01_jsg_station ;你的新基地
dock_with = Li01_jsg_station ;你的新基地
voice = atc_leg_f01
space_costume = br_karina_head, br_karina_body ;当降落时听到的声音
reputation = gd_z_grp ;表示由 Zoners 派系管理
behavior = NOTHING
difficulty_level = 3
loadout = space_station_co_01 ;空间站部署的武器
pilot = pilot_solar_easy

现在你有个宇宙里的空间站了,现在你必须给它定义房间。

切换到 X:\游戏安装目录\data\universe\systems\Li01\bases 目录中,建立一个 Li01_jsg_station.ini 档案 (随便任何名称,只要符合你在 universe.ini 与 Li01.ini 档案中使用的 nickname 就行),然后加入下面的叙述:

[BaseInfo]
nickname = Li01_jsg_station
start_room = Deck

[Room]
nickname = Bar
file = Universe\Systems\Li01\Bases\Rooms\Li01_jsg_station_Bar.ini

[Room]
nickname = Deck
file = Universe\Systems\Li01\Bases\Rooms\Li01_jsg_station_Deck.ini

[Room]
nickname = ShipDealer
file = Universe\Systems\Li01\Bases\Rooms\Li01_jsg_station_shipdealer.ini

把它存在 X:\游戏安装目录\data\universe\systems\Li01\bases 目录里,现在你还得建立下面的档案:

Li01_jsg_station_bar.ini
Li01_jsg_stationi_deck.ini
Li01_jsg_station_shipdealer.ini

先建立并加入下面内容在 Li01_jsg_station_bar.ini 档案中:

[Room_Info]
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn ;本来是 Li_07_bar
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn ;本来是 Li_07_bar
animation = Sc_loop

[Room_Sound]
music = music_bar_generic03
ambient = ambience_deck_space_smaller

[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_07_bar_enter_01.thn

[Camera]
name = Camera_0

[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck

[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar

[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader

[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment

[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer

[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor

[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

再建立并加入下面内容在 Li01_jsg_stationi_deck.ini 档案中:

[Room_Info]
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
animation = Sc_loop

[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel

[Room_Sound]
ambient = ambience_deck_space_smaller

[PlayerShipPlacement]
name = X/Shipcentre/01

[Camera]
name = Camera_0

[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck

[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar

[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader

[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment

[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer

[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck

[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader

[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader

[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment

[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment

[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment

[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

[FlashlightSet]
icolor = 0, 155, 255
scale = 0.250000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26

[FlashlightSet]
icolor = 255, 255, 55
scale = 0.250000
gap = 0.000000
blink = 0.050000
endpause = 0.000000
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20

最后是建立并加入下面内容在 Li01_jsg_station_shipdealer.ini 档案中:

[Room_Info]
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn

[Spiels]
ShipDealer = manhattan_ship_spiel

[Camera]
name = Camera_0

[Room_Sound]
ambient = ambience_shipbuy

[ForSaleShipPlacement]
name = X/Shipcentre/01

[Hotspot]
name = IDS_HOTSPOT_DECK ;计算机用来建立停靠时的连接
behavior = ExitDoor
room_switch = Deck

[Hotspot]
name = IDS_HOTSPOT_BAR ;计算机用来建立酒吧的连接
behavior = ExitDoor
room_switch = Bar

[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM ;计算机用来建立商店的连接
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader

[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM ;计算机用来建立装备商的连接
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment

[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM ;看来像多余的,但每个基地都有
behavior = ExitDoor
room_switch = ShipDealer

[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP ;用来当你的战机必须修理时显示出一个修理图标
behavior = Repair

[Hotspot]
name = IDS_DEALER_FRONT_DESK ;显示你要买战机的图标
behavior = FrontDesk
state_read = 1
state_send = 2

[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER ;显示你要买战机的图标
behavior = StartShipDealer
state_read = 2
state_send = 1

现在切换到并打开 X:\游戏安装目录\data\eqipment\market_ships.ini 档案,找一些你想在新基地卖的战机放到 commodities.ini 档案中就行了,记得还要加些日用品等等。

[ 本帖最后由 hyq1979 于 2007-8-19 14:18 编辑 ]

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发表于 2023-11-11 04:44:24 | 显示全部楼层
谢谢,最近重温看看。请问星系的背景图在哪个文件里修改或者替换?
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发表于 2013-10-30 18:04:37 | 显示全部楼层
很好,知道点基本的好打造自己的特色修改mod,这个很好
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发表于 2013-1-25 19:55:01 | 显示全部楼层
很好的修改贴子,单机玩
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发表于 2011-8-11 21:00:40 | 显示全部楼层
哇。。。。。。。完全看不懂。。。。。
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发表于 2010-9-17 21:30:38 | 显示全部楼层
很有用的数据
可惜没有我要的
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发表于 2009-10-21 21:20:48 | 显示全部楼层
我说啊..LS你看看时间再回帖吧?
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发表于 2009-10-21 21:20:07 | 显示全部楼层
补充下:
2为飞船添加新的武器外挂点,必须要飞船的模型上有空闲的节点。否则即使在ini文件中添加上去了,其在游戏中的武器插槽也不会增多。
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发表于 2009-10-21 21:19:49 | 显示全部楼层
挖坟自重。
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发表于 2009-10-21 21:16:35 | 显示全部楼层
这个地址http://www.lancersreactor.com 已无法使用。
不赞成17搂 fred 的观点。因为:如果我要自己编写一个mod工具,若没有楼主的这些资料,我如何下手?关于作弊……所有制作mod的人,为何不自己去开发一个新游戏?自建服务器的人,其自身不就是在对官方作弊吗?无论如何,感谢楼主的功劳。
另外,
经过我仿佛测试:
1楼主关于修改  战斗机灵活性 的方法没有效果(或者是效果甚微)。无论如何修改,Juni给的那中飞船是最敏捷的。其次是drake和patriot
2为飞船添加新的武器外挂点,必须要飞船的模型上有空闲的节点。否则添加上去了也无法显示。
飞船到底有多少个外挂点?可以再游戏里对着飞船自己数。我一个一个测试,外挂点最多的飞船是anubis 和order ship (他们的模型其实是一样的),有17个外挂点!轻型战斗机外挂点最多9个,唯独Dagger有10个。
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