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[求助] 为什么客户端老是崩溃啊?各位大虾快来帮帮我

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发表于 2008-5-15 14:38:02 | 显示全部楼层 |阅读模式
按照VengXCne 的指导,游戏正常安装,升级到1.1,安了flmm,导入了EVIL RISING ,删除了单机存档,单机游戏正常,只用的英文输入法。可是一样崩溃:能连入服务器,进入停靠星球的界面,可是一飞出去没几秒钟就莫名其妙的崩溃了。崩溃之后跳出个错误报告。
 楼主| 发表于 2008-5-15 14:39:09 | 显示全部楼层

自己先顶
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发表于 2008-5-15 14:50:57 | 显示全部楼层
是最新的版本么?
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发表于 2008-5-15 14:53:22 | 显示全部楼层
游戏崩溃之后不要立即重新开始游戏。打开运行,输入  %USERPROFILE%\Local Settings\Application Data\Freelancer 然后会打开一个文件夹,里面有一个文件叫FLSpew.txt,最后10行帖上来看看。
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发表于 2008-5-15 14:54:50 | 显示全部楼层
单机正常。可能不是最新版,或者安装的时候MOD没有安装好(安装的MOD时候把一些杀毒软件关闭)。
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 楼主| 发表于 2008-5-15 20:41:18 | 显示全部楼层
builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2976) : NOTICE:General:SoundMgr:2D HW requested and ENABLED with 32 HW buffers available.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2981) : NOTICE:General:SoundMgr:3D HW requested and ENABLED with 32 3D HW buffers available.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2986) : NOTICE:General:SoundMgr:Transfer of HW buffers to SW while playing NOT allowed.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2988) : NOTICE:General:SoundMgr:Transfer of SW buffers to HW while playing NOT allowed.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2997) : NOTICE:General:SoundMgr:Using Light Algorithm for DSound3D SW buffers.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3014) : NOTICE:General:SoundMgr:Using Right Handed Coordinates.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3018) : NOTICE:General:SoundMgr:Forcing all 2D buffers to SW.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3038) : NOTICE:General:SoundMgr:EAX DISABLED.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3040) : NOTICE:General:SoundMgr:Max channels set to 24.
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Animation' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Hardpoint' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Deformable' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'RenderManager' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'FLAppearance' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'VMeshWire' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^eye*:EyeMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1019) : NOTICE:General:found d3d device ATI Radeon 9550 (RV350 AS)
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(4819) : WARNING:General:set_gamma_function() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1019) : NOTICE:General:found d3d device ATI Radeon 9550 (RV350 AS)
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\LoginMgr.cpp(351) : NOTICE:General:Starting single player game.
E:\FL\Scratch\Source\Client\Gf\LocationController.cpp(1029) : *** WARNING: Failed to get start location
E:\FL\Scratch\Source\Client\LoginMgr.cpp(357) : NOTICE:General:MP Connect: Server 24/7[, IP 60.209.78.17
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9dfa8980) missing hardpoint (HpTurret01) for item (0xa47f1601)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9dfa8980) missing hardpoint (HpTurret02) for item (0xa47f1601)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9dfa8980) missing hardpoint (HpTurret03) for item (0xa47f1601)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9dfa8980) missing hardpoint (HpTurret04) for item (0xa47f1601)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9dfa8980) missing hardpoint (HpTurret05) for item (0xa47f1601)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9dfa8980) missing hardpoint (HpRunningLight05) for item (0x933a1e44)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9dfa8980) missing hardpoint (HpRunningLight06) for item (0x933a1e44)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9dfa8980) missing hardpoint (HpRunningLight07) for item (0x933a1e44)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9dfa8980) missing hardpoint (HpTurret01) for item (0xa47f1601)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9dfa8980) missing hardpoint (HpTurret02) for item (0xa47f1601)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9dfa8980) missing hardpoint (HpTurret03) for item (0xa47f1601)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9dfa8980) missing hardpoint (HpTurret04) for item (0xa47f1601)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9dfa8980) missing hardpoint (HpTurret05) for item (0xa47f1601)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9dfa8980) missing hardpoint (HpRunningLight05) for item (0x933a1e44)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9dfa8980) missing hardpoint (HpRunningLight06) for item (0x933a1e44)
E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0x9dfa8980) missing hardpoint (HpRunningLight07) for item (0x933a1e44)
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2299400012) failed
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2299400012) failed
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2299400012) failed
E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2299400012) failed
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 楼主| 发表于 2008-5-15 20:43:46 | 显示全部楼层
上面是FLSpew.txt的最后部分。VengXCne快帮我看看怎么回事啊,谢谢啦。


还有我装了其他mod也是这种情况。
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 楼主| 发表于 2008-5-15 20:44:43 | 显示全部楼层

回复 5# OGALAXY 的帖子

升级到1.1的啊,1.1算是最新版本的吧?
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发表于 2008-5-15 20:44:51 | 显示全部楼层
所有Mod都这样,那还说啥呢,重装游戏呗[S::lol:]
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 楼主| 发表于 2008-5-15 20:47:16 | 显示全部楼层

回复 5# OGALAXY 的帖子

我用的卡巴6,当时没有跳出什么拦截窗口啊,复制什么的都正常的。
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