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脚本介绍:战斗机控制软件MK3会使战斗机变得聪明很多,攻击完敌人之后会自己飞回航母靠港,还有其他功能等等。下面是英文使用介绍:
<<<The AI's features>>>
This AI is much more complex than the original combat ai, what makes it take a lot of performance. The Limit of MK3-Ships in the universe with an average system is 2.000 at once.
>Flying
- Ships dodge incoming fire
- Ships use the Dockingcomputer (GAIUS-AL-Option
- Ships dock automatically at the formation leader (AL-Option)
- If the leader docks, either the whole fleet will dock or the FCS MK3-Ships wait outside the station and protect it
- If the leader starts passing a gate, the FCS MK3 follows immediately instead of waiting until the leader leaves the gate in the next sector
- If the victim is a station that can be attacked with at least two turrets, the ship stays idling and lets the turrets destroy the target
>Weapons
- Rate of fire dependent on the distance to the victim, so the laser energy doesn't reach 0 at the begin of the fight
- Missiles are chosen more intelligent (missiles neither too weak nor to heavy, explosion radius shouldn't kill any friendly ship, every missile can be used now)
- Missiles are launched more intelligent (fleet controlled missile firing)
- Missiles won't be launched if the ship's under fire
>Enemy search
- individual enemy search script for every command
- Protect: Ship is looking for enemies which really want to attack the enemy. They'll be attacked before they're able to attack the leader
- Ship doesn't look randomly for enemies: it's always looking for the nearest and best enemy which fits the command. In additional, the ships try to protect themselves as described above
- incoming missiles will be attacked and destroyed automatically if they're a threat for the ship
- incoming missile bulks will be destroyed with scattered fire
- If the leader is threatened by missiles, the followers destroy the missiles on their own to protect the leader
找个翻译软件翻译一下就知道大概意思了。
已经发表在MOD区。。。
[ 本帖最后由 lilitu 于 2008-7-16 08:32 编辑 ] |
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