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Sauerbraten / Cube 2
基于Cube制作。 原作者是Far Cry(孤岛惊魂,第一个DX9 FPS)的开发者之一,而且是某大学教授。
但此款引擎不注重渲染器---不刻意图像效果,努力研发“游戏中即时地图及三维模型的处理”, 简单明了的实时游戏编辑和内容创建。
这个引擎强大的一点在于,菜单是全3D镶入游戏的,可调远近角度,同时游戏继续。很像Compiz的3D窗口。引擎还有一点特殊之处:截图效果很差。
引擎授权为zlib协议,类似与GPL,使用的游戏基本正在研发或者游戏机上,我玩到的有3个比较完整的:
Sauerbraten / Cube 2
重名,即是此游戏也是引擎名称,FPS。故它的网站就是官方网站。
http://sauerbraten.org/
主要是CTF和DM和CF这3种常见的模式,玩家群在美国。类似“英雄萨满”。
这是专门的MOD和其他附加软件交流区,每天都有玩家更新不少东西。
http://www.quadropolis.us/
Platinum Arts Sandbox
无敌的沙盒游戏,也是及其简单实用的地图创建工具
http://www.kids.platinumarts.net/
程序基础视频教程:
http://www.youtube.com/watch?v=g44Ww2bg2_E
BloodFrontier
类似Sauerbraten,但默认第三人称视角
还有个类似CS大开发中,类似ET的开发中。这个引擎制作的地图让人叹为观止。有人用它制作纽约市地图。
引擎特性
#6 directional heightfield in octree world structure allowing for instant easy in-game geometry editing (even in multiplayer, coop edit).
# Rendering engine optimized for high geometry throughput, supporting hardware occlusion culling and software precomputed conservative PVS with occluder fusion.
# Lightmap based lighting with accurate shadows from everything including mapmodels, smooth lighting for faceted geometry, and fast compiles. Soft shadowmap based shadows for dynamic entities.
# Pixel and vertex shader support, each model and world texture can have its own shader assigned. Supports normal and parallax mapping, specular and dynamic lighting with bloom and glow, environment-mapped and planar reflections/refractions, and post-process effects.
# Robust physics written specifically for this world structure.
# Loading of md2/md3/md5/obj models for skeletal and vertex animated characters, weapons, items, world objects.
# Network library designed for high speed games, client/server network system.
# Small but complete configuration/scripting language.
# Simple stereo positional sound system.
# Particle engine, supporting text particles, volumetric explosions, soft particles, and decals.
# 3d menu/gui system, for in-world representation of choices.
换句话说,这个游戏最大的乐趣是创建和修改地图。






这是我几个月前在游侠发的帖子。
http://game.ali213.net/thread-2129809-1-1.html
[ 本帖最后由 luojie-dune 于 2008-9-5 18:34 编辑 ] |
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