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****engine_equip.ini****
& ^, L( x* l; j4 Y[Engine](引擎)
& y- \ c6 I) n- D# q4 e/ inickname = de_player_bullet_assaultship_engine //昵称: R, [# Y3 v2 t+ Q. q
ids_name = 263887 //infocard的id号
- y* B( V9 x2 X$ Q# q8 e& x/ x3 Iids_info = 2648879 d- Q1 b( C3 D; B+ n8 ]
volume = 0.000000
; `$ x6 \9 r7 Z' zmass = 10 //质量
3 @6 g; c% w# Q. L! z1 F! Kmax_force = 49000 //引擎最大力 一般向前速度=引擎最大力/引擎阻尼 推进向前速度=(引擎最大力+推进器力)/引擎阻尼
^& x- d* u$ a' y2 @: [* X$ wlinear_drag = 700 //引擎阻尼 这个值可以自定义 一般向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数] 推进向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数]) K" p. M4 ~- b4 b3 o
=============(剩下的基本无用)================5 G7 @$ {1 Q0 q7 H4 B, W' j
reverse_fraction = 0.200000
& ?1 k6 S1 I+ `! d7 J H+ F. Hflame_effect = gf_evilrising_ec_le02) a. ~3 L3 U# H, B% W6 U
cruise_charge_time = 5
1 l* P7 j& K3 W3 W3 Fcruise_power_usage = 20' l$ m+ _0 Y5 p8 f: A( D) H8 q
character_start_sound = engine_li_freighter_start# D5 \3 ~3 {3 T. a! L
character_loop_sound = engine_li_freighter_loop
8 O* @7 I& S" b, y5 M- ~character_pitch_range = -50, 252 l" s* E- k$ @0 L
rumble_sound = rumble_cruiser! r5 @& {7 D9 P3 |$ y: r
rumble_atten_range = -5, 0
& k* T/ Y6 `% @$ F1 Arumble_pitch_range = -25, 25
& m+ d' ?: \7 d) y- ~engine_kill_sound = engine_li_freighter_kill* L8 d/ E* d2 Q
cruise_start_sound = engine_li_cruise_start
3 {& X; H! m* w6 t6 T- }8 y+ T- Lcruise_loop_sound = engine_li_cruise_loop
0 Q5 [' w8 ~1 l' lcruise_stop_sound = engine_li_cruise_stop u' {: m. D8 \
cruise_disrupt_sound = cruise_disrupt
. q- Z0 c; o% O; Lcruise_backfire_sound = cruise_backfire, l- W* M$ x% Y' n, W; O
indestructible = false
. A2 V, e" [% ]* y, toutside_cone_attenuation = -34 x$ T" `- G4 i% m. [6 Z
inside_sound_cone = 907 S9 c; b: O! l/ ?. m
outside_sound_cone = 2705 e2 F5 [6 N, B% b
4 w2 J) z5 `) n- V
****misc_equip.ini****9 E* t/ |7 y; I n
% I- V( @# q: E! ]& r- r! z5 ? ]
[Power](电源或者叫反应堆或能量啥的)2 T0 i# P& q' w) V
nickname = infinite_power //昵称 C3 Q# ^' r2 }
ids_name = 263704 //infocard的id号(下面的不说了)
# `& b j+ T! ^ids_info = 2647045 C5 e @- J! m8 {/ P
volume = 0.000000
1 c0 l- E/ S% `) @mass = 100 G) A) C% `4 z. l) Y6 Y( D
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db$ p0 s" B/ `* {, v) w
material_library = equipment\models\hardware.mat; A g, H3 O; h! G9 ^' u
capacity = 5000000000 //能量的总值) k! f# u0 d) ?& V! J
charge_rate = 5000000000 //能量的回冲值
' B# G$ b7 }! T& V, T2 }thrust_capacity = 5000000000 //推进器能量的总值 $ R. Q& J; @+ h5 L) d
thrust_charge_rate = 5000000000 //推进器能量的回冲值
3 c+ j! d$ |/ [, G+ rlootable = false //能否掉落(如果是ture的话就看你手黑不黑了)(下面的不说了)% ~- a/ K8 w. ^
( i& y, a4 [- O' [% Q
3 t+ V; g& _! A' C[Armor](装甲)
2 H; L) z! w- M* y) onickname = de2_armor_extend_module_a_10_b //昵称(下面不说了)
6 z' u0 G- E; [$ U8 x6 T7 b0 b8 t6 ]- Ehit_pts_scale = 4.000000 //装甲增长的倍数
; w/ a0 j, v$ E' U4 A7 l4 i$ dcategory = equipment5 a& T/ m9 ^2 \* E4 L0 P# B/ {
HP_child = HPConnect //hit point链接(错了就不起作用)5 `; s" b) [( y& R
ids_name = 786599
9 G% J- V7 ]/ [* G8 tids_info = 7887004 g! [* J/ O) `6 h+ e
material_library = equipment\models\hardware.mat4 b, k+ g' j# d1 z
DA_archetype = equipment\models\hardware\br_protective_armor.3db
9 a: T. v5 K; Y: k; [5 m% Ivolume = 0.0000008 w' V+ e0 \7 @) }: l
mass = 10! k! S: C e! n" m( A
lootable = true
' J, N* w5 S" `7 P: a1 I2 r5 ]" G1 ^+ |) \
[Scanner](扫描仪)/ `3 q4 f4 ^) `. O, l7 F* J
nickname = de2_scanner_rda_03
9 f9 |9 r. l% m1 {8 d% Pids_name = 786521
6 }4 T! Z. J; S/ p2 B& d2 K7 J# G- ?' tids_info = 788622
: l& S; \; I7 x- c( z/ F+ fvolume = 0.000000
7 H5 T8 ~4 V) I4 D/ r2 K9 r$ ODA_archetype = equipment\models\hardware\br_radar_jammer1.cmp
/ f6 A+ H; h) q5 M; xmaterial_library = equipment\models\hardware.mat3 H# O6 }: u6 r5 S! a# g8 K
mass = 10
. N% H) L O0 U! o; {& z% s6 K0 d$ Arange = 13000 //扫描距离: ]0 Y5 J5 W1 _- D: W. } x3 Z6 [
cargo_scan_range = 13000 //查看货物距离
& x/ H, d6 @3 b" {lootable = true5 }7 b0 n3 l" _
4 K& Y1 V3 B. S; T
[Tractor](牵引器)
. P& s) W6 y( Q4 x. q Knickname = de2_tractor_r_03
( V4 f) I! Q; j1 `ids_name = 786524* ], U, y' v, Q3 K& Y
ids_info = 788625# a- k% q$ P" h. h6 U, |
volume = 0.000000
0 j \! K! p5 f T) a4 \DA_archetype = equipment\models\hardware\ge_tractor_beam.3db" z: u0 i, F2 y8 B L _8 D
material_library = equipment\models\hardware.mat3 y1 p) @. u4 N# d0 j; B& V& g
mass = 10
3 F/ i* t" M7 `& A0 ]1 Imax_length = 700 //最大牵引距离
2 G2 W" O/ u' q0 u0 }2 Preach_speed = 100 //牵引速度9 q3 w3 \% r) d' A' s9 O4 @# h' R2 M2 W
color = 255.500000, 255.500000, 255.000000
# u8 D7 v% ]5 U; ioperating_effect = tractor_beam
" ^' ~. M% B4 A2 ytractor_complete_snd = tractor_complete
; [) o; w3 ]4 c5 _! B" jlootable = true- W0 A0 [" k9 [
; n: e0 I5 x& x' f& [
4 \' V) Y* _- g8 B****shiparch.ini*****(最混蛋的)(我只仔细讲平移和战机灵活度)3 c% C1 N, m3 | P: Z
. N+ |' E W6 s4 l
[Ship]
2 Y7 s: ~# B/ m5 _; nids_name = 786496
3 \, V5 Z3 w; ^& H$ Yids_info = 788577
( s# J( S; ]4 _0 Xids_info1 = 788578 ( h& G- @8 M, z
ids_info2 = 66608
" k8 ?5 d; p3 ]( C; Gids_info3 = 788579
+ x' I# N! }8 r [. l$ tship_class = 2 ' G1 l5 O: U3 q: S7 ]2 E7 x
nickname = de_player_empire_gunboat 9 M- [* L6 j4 D, g- ]" E
LODranges = 0, 500, 800, 8000
5 @6 \( C$ Q7 u) I3 X1 D* R! stype = FREIGHTER 0 z9 Q- f7 F" |6 `. x
fuse = drop_cargo_fuse, 0, 1 * r$ `3 f0 ~' Z( h
DA_archetype = ships\deships\gunship\empire_gunship\empire_gunship.3db
( r9 c0 U/ w7 C& e+ _material_library = ships\deships\gunship\empire_gunship\empire_gunship.3db 4 m* \8 g5 l/ o( r% {. N
material_library = ships\deships\gunship\empire_gunship\empire_gunship.txm # U" V& [. O; a9 R- T! v( r
mission_property = can_use_jumps
X. s# L; f' C: Gnomad = true ) n. ?) Q& [+ c: M$ a
cockpit = COCKPITS\NOMADS\no_gunboat.ini 8 p, H5 {! b! E- E
mass = 3000
+ p* c, v4 G6 bhold_size = 421
S5 [& \5 u% R+ Hmax_bank_angle = 20
6 F" {& W& n- m: u6 M- a5 E' }explosion_arch = explosion_no_gunboat ) y9 {, U2 L! n2 t* ^4 A
fuse = fuse_no_gunboat_death, 0, 1
6 w) V/ Q- i0 s- Msurface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
% G9 i9 n" D% |$ G0 qsurface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
2 l G& J5 p/ ~/ o3 Jsurface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
& ^6 f1 [: N8 j) Q, qlinear_drag = 1 6 V$ h H1 Z1 n i$ f* o( x8 I
steering_torque = 80000, 80000, 140000 //转角速度,分别为XYZ轴。公式steering_torque = angular_drag*radians/秒(角速度)
! D% G( [* i. a0 Yangular_drag = 120000, 120000, 140000 //转角阻尼,分别为XYZ轴。(这个值可以自定义,jong给的方法:angular_drag = (mass*250),(mass*250),(mass*450))
( \( y5 O' }8 k1 H" l5 T5 T9 _rotation_inertia = 20000, 20000, 20000 //惯性量 rotational_inertia=angular_drag*惯性百分比4 t# P: ]: r2 o& H* A5 j
nudge_force = 30000 //侧移力 侧移最大速度=侧移力/mass
3 d- d7 B; j6 V) J4 l2 R: Bstrafe_force = 60000 //未知8 i2 c$ z' T w! k0 ^6 M$ q& Y# b
strafe_power_usage = 2 8 r: o" m6 ?! w! ~5 j
num_exhaust_nozzles = 1 " P7 V4 y: T9 `4 f7 |6 S$ @
hit_pts = 125000 & b3 I- i1 m! Y' q2 p9 P; M( n: J$ `8 y
camera_offset = 25, 130 1 h- @$ G9 o6 B2 H! W6 \+ c( d4 `
camera_angular_acceleration = 0.025000 . z3 N- |, A7 u c
camera_horizontal_turn_angle = 20
_3 l; r% ?. ^* I/ }. tcamera_vertical_turn_up_angle = 5
/ l" g; c B6 O @camera_vertical_turn_down_angle = 20 8 B, E$ v8 v( b
camera_turn_look_ahead_slerp_amount = 1
" X! N3 r; z. b* J" J1 s% n! i9 Xbay_door_anim = Sc_open baydoor # U3 z) T- x$ e+ Y' m, Y" N
bay_doors_open_snd = cargo_doors_open
; o+ q0 V" W% i- ^bay_doors_close_snd = cargo_doors_close
. D* \" }) s: o, H# z) ]/ FHP_bay_surface = HpBayDoor01 - {* Q6 w5 E" C7 m5 }6 _
HP_bay_external = HpBayDoor02
+ W. q( t- u, u: Vnanobot_limit = 320 7 G( ^* b, v7 R$ k
shield_battery_limit = 320 - o8 G7 N; ?8 I" f9 m) ]
HP_tractor_source = HpTractor_source01 ) h0 C4 z3 O) n7 d' ^3 G
hp_type = hp_turret_special_9, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06 9 n3 s. e% j6 R+ S' _( m7 K r
hp_type = hp_thruster, HpThruster01
5 g! I5 E8 s8 ^shield_link = l_freighter_shield01, HpShieldMount, HpShield01, HpShield02 # u! m7 R+ G4 Y2 |' Z- P+ j
hp_type = hp_freighter_shield_special_9, HpShield01
* j) l. I! a2 Ahp_type = hp_freighter_shield_special_8, HpShield02
. E: ~# U. t1 jhp_type = hp_countermeasure_dropper, HpCM01 |
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