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[原创] FL文件说明(部分)

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发表于 2010-8-11 13:42:57 | 显示全部楼层 |阅读模式
****engine_equip.ini****
: w/ U# w5 q1 Z/ [! X. o4 O[Engine](引擎)$ ?, h( Y9 W7 m" c+ J
nickname = de_player_bullet_assaultship_engine //昵称
% f; e# r& m/ G" P8 S0 I, ]8 V8 A! fids_name = 263887  //infocard的id号
. {2 |0 h8 E/ u6 P5 V' a  Yids_info = 264887/ f! E/ u- H1 m2 }4 X
volume = 0.000000
* p0 p4 u. F4 Y4 `; n7 Kmass = 10   //质量
* J! z) s9 v- R3 M7 v) |" P8 Gmax_force = 49000    //引擎最大力      一般向前速度=引擎最大力/引擎阻尼   推进向前速度=(引擎最大力+推进器力)/引擎阻尼, Z' P! z  b- u' k3 }, D& S: l
linear_drag = 700    //引擎阻尼  这个值可以自定义       一般向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数] 推进向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数]
" ^- c# x+ U6 F' N1 |=============(剩下的基本无用)================! W$ B+ A* @' \
reverse_fraction = 0.200000" v# a/ V" t7 s* j/ k
flame_effect = gf_evilrising_ec_le02
* O/ M" V& U9 Q& p, u4 Wcruise_charge_time = 5
+ N- W+ P$ r5 J% p5 t. \cruise_power_usage = 20: \* ^. c5 J+ Q
character_start_sound = engine_li_freighter_start
! p1 R, D" I& `! q8 i* rcharacter_loop_sound = engine_li_freighter_loop
4 ?# n" ^7 Q# i, Y: h1 qcharacter_pitch_range = -50, 25
. `/ K8 j- e. I- ?- [, m; T% Xrumble_sound = rumble_cruiser9 y7 H7 V/ Z0 Q
rumble_atten_range = -5, 00 g5 M! P, |! N8 i* @
rumble_pitch_range = -25, 25
9 Q& D) k& ?9 G( h' gengine_kill_sound = engine_li_freighter_kill) N" _8 o  B! ~( c6 z- J8 G; ~" c
cruise_start_sound = engine_li_cruise_start
! S$ ?, u! k! u. R5 Vcruise_loop_sound = engine_li_cruise_loop  ]( c7 e5 Z+ H0 F6 S
cruise_stop_sound = engine_li_cruise_stop* K& ?& n& @) ~# L% Z7 _1 g
cruise_disrupt_sound = cruise_disrupt
  D8 @3 P( r; j. V' w1 h2 t2 f& mcruise_backfire_sound = cruise_backfire* x: o3 h# U7 J+ A# j2 ], N/ N9 x
indestructible = false: S3 t% F( t& N5 {
outside_cone_attenuation = -3
3 x1 ?, d6 D" B. Linside_sound_cone = 908 j& b0 s& C7 Y0 ?$ j
outside_sound_cone = 270
/ g# _) {1 u- J+ B' e. Y0 A9 P
" i1 h. t% i% m- @' N****misc_equip.ini****4 q2 `7 i+ x3 S% t$ P1 D
: T( B4 a6 P* ~9 m
[Power](电源或者叫反应堆或能量啥的)
/ i( g+ a8 m; B1 a" C) t, A! J" F. nnickname = infinite_power   //昵称
2 ?3 p9 |8 \; r0 Q" E4 v0 \ids_name = 263704  //infocard的id号(下面的不说了)
, i0 q. m/ K4 [! i+ Nids_info = 2647046 o$ k7 s+ h2 J
volume = 0.000000
/ |) ?' F. O1 n& Q0 R: i# Rmass = 10
8 h" E$ _$ Y* {7 D+ oDA_archetype = equipment\models\hardware\li_fusion_reactor.3db
# V1 U8 W3 g* x% f' a2 u2 D, |- vmaterial_library = equipment\models\hardware.mat
" X: E7 y, v  L7 {5 C$ ?6 Tcapacity = 5000000000        //能量的总值7 G# ~" J% j+ e; @+ G  t
charge_rate = 5000000000       //能量的回冲值1 T5 Z! P% h4 `& I7 S
thrust_capacity = 5000000000       //推进器能量的总值      ; o! f. |8 a/ b
thrust_charge_rate = 5000000000      //推进器能量的回冲值
9 i/ h+ C4 M; e9 jlootable = false  //能否掉落(如果是ture的话就看你手黑不黑了)(下面的不说了)
5 u, Q( ~. S0 Q$ A2 u. m
+ C7 K1 f4 N, y! {) G* p2 L1 Z$ N: p
[Armor](装甲)% W& o3 [6 v- o( ?+ o- X
nickname = de2_armor_extend_module_a_10_b   //昵称(下面不说了)9 s% L% s. J* w' n9 ]/ a4 ]) [+ \
hit_pts_scale = 4.000000      //装甲增长的倍数8 Q3 s: j* ^. c# _2 d
category = equipment; b. f% {. ~1 p# _# ]  `1 }& v
HP_child = HPConnect        //hit point链接(错了就不起作用)2 T! W. @2 h: k8 P# N/ g; f
ids_name = 786599
4 Q+ M  J( O6 ^ids_info = 788700. L! m/ D& X% t( b
material_library = equipment\models\hardware.mat
% l0 X1 d9 q$ ?/ s& ^! vDA_archetype = equipment\models\hardware\br_protective_armor.3db% y& z8 I, `) H
volume = 0.0000007 B, ^% G- c, m7 l- Z& x1 `
mass = 109 L* T0 Q1 V( p& K! F
lootable = true
$ p! p2 \+ p; E; D" X6 ~! t
/ v3 A$ Z1 C/ \[Scanner](扫描仪)  N' n6 H+ a' ~. F9 B: t
nickname = de2_scanner_rda_03+ E; W, s! l% X+ I
ids_name = 7865216 |) U% O: B, v' y  I* Y: r
ids_info = 788622
$ k1 u6 b; d3 y: Qvolume = 0.000000
% i; K4 P5 m+ W1 ^DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp
/ v/ ~% y- x8 Ymaterial_library = equipment\models\hardware.mat
* t' T, H% v* ]; l# v7 Hmass = 104 j/ W$ U% r" p
range = 13000        //扫描距离
0 ?) o& Z3 w" @- }( v- Jcargo_scan_range = 13000         //查看货物距离
/ r. y, p( u! g' m6 j- Y" Llootable = true
3 H# ^' L" h% s* b" @& W8 v( I5 m6 E$ y; h# l* g2 @
[Tractor](牵引器)
0 P  t" l( Z4 P4 inickname = de2_tractor_r_039 W7 @  B' C. f1 H6 E
ids_name = 786524
2 Z) q4 A+ U4 a8 O; W  [9 b9 r0 `ids_info = 788625% K2 j4 @+ y1 W8 T( z0 p
volume = 0.000000
6 y8 @$ G% c' K. j7 fDA_archetype = equipment\models\hardware\ge_tractor_beam.3db# c- `5 `+ p7 w; x) g7 ~) j4 H- O
material_library = equipment\models\hardware.mat
3 y, [- i" J8 B, Y- pmass = 10, o6 r4 g0 |0 {5 i  \' u1 W4 s9 M3 X
max_length = 700    //最大牵引距离   
% y* K. l& {" z+ n0 v& Kreach_speed = 100        //牵引速度7 m9 D! C/ v1 d5 G" o# w
color = 255.500000, 255.500000, 255.000000
0 c. h7 [$ [3 |+ Q+ X7 Aoperating_effect = tractor_beam
- F( f3 v# b* w+ K" b) [- c/ @3 htractor_complete_snd = tractor_complete4 [, q# D# b. t+ J+ E4 e+ L
lootable = true
) R# {8 {9 B& s; F& a+ d3 d$ c7 {  \4 r/ a- q2 K# }

3 w8 t- ?/ \1 j2 L: B; _****shiparch.ini*****(最混蛋的)(我只仔细讲平移和战机灵活度)
4 G3 @  ]" U( M; d; ?& F
" v$ y4 B$ X# R[Ship]# z0 T. y4 g/ |7 A$ g
ids_name = 786496
1 h/ P. b" O# tids_info = 788577
$ N& Y) d5 s! d& ]! g2 r5 sids_info1 = 788578
/ _3 ]3 q& L8 `9 L( tids_info2 = 66608 9 r. H5 w' _* @( [9 [# i
ids_info3 = 788579 ( R9 U% H; m+ H5 I! W
ship_class = 2 8 x  S3 L+ m+ t. \( F: _
nickname = de_player_empire_gunboat
* \4 E2 f8 O" I; N& q' [" f" [2 fLODranges = 0, 500, 800, 8000 " Y; M7 S! Z- s! Y' p  _+ {
type = FREIGHTER * J( o6 w+ l7 n* D1 t
fuse = drop_cargo_fuse, 0, 1 $ x3 N: [  d9 y$ W' z
DA_archetype = ships\deships\gunship\empire_gunship\empire_gunship.3db / w3 u- {3 V: @! u# p. V7 U* `
material_library = ships\deships\gunship\empire_gunship\empire_gunship.3db . l# b4 m2 n/ r/ {% e  H
material_library = ships\deships\gunship\empire_gunship\empire_gunship.txm
0 y/ Q/ ^' o: ]# V, @, D/ Y8 Bmission_property = can_use_jumps
( L) @& U  z* o9 w/ U0 \. ?$ wnomad = true / t- |) d2 v0 N8 e
cockpit = COCKPITS\NOMADS\no_gunboat.ini
  [( Q* y0 T3 \6 {+ L/ s* Xmass = 3000   p, n6 a/ g; g+ Q( Q5 z' O
hold_size = 421 9 P. b& f% G. _* s* n! V! U" }
max_bank_angle = 20
" W8 F1 Y" M# b7 _) g$ V' C( U/ l8 mexplosion_arch = explosion_no_gunboat
. K4 T4 l; ?( Ifuse = fuse_no_gunboat_death, 0, 1 * u# y8 ?& `1 u7 p1 p6 W% e
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 " b3 u& n1 c4 {2 O  |) B. I& o: V
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 1 ?3 s8 v: w8 g
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
3 `6 K9 s( A0 C- `. _linear_drag = 1
+ R+ @4 K& x0 F3 f1 Gsteering_torque = 80000, 80000, 140000     //转角速度,分别为XYZ轴。公式steering_torque = angular_drag*radians/秒(角速度)
8 L- r. `* [% P" a! R. l- K* Yangular_drag = 120000, 120000, 140000     //转角阻尼,分别为XYZ轴。(这个值可以自定义,jong给的方法:angular_drag = (mass*250),(mass*250),(mass*450))/ u6 Q4 {; J: h7 f  m: z: V/ ?% K
rotation_inertia = 20000, 20000, 20000      //惯性量 rotational_inertia=angular_drag*惯性百分比* x' ~7 y  ?& J. f. H9 G
nudge_force = 30000        //侧移力  侧移最大速度=侧移力/mass
+ `# |) K7 {) [* N4 @strafe_force = 60000        //未知4 n% _4 Z( I# i$ l& ^: a
strafe_power_usage = 2
1 X, T1 v( q8 ^$ Y* H7 l1 ~1 Anum_exhaust_nozzles = 1 ' H& ~8 `$ r" D# Y" E6 L8 f9 C& h
hit_pts = 125000
# B% k$ X/ A7 a: E/ D) K# k  Q  D3 rcamera_offset = 25, 130
. I3 P0 {% Y2 m/ b' I% x% n* _camera_angular_acceleration = 0.025000
, s( p4 o1 b- Y& Ccamera_horizontal_turn_angle = 20 . P8 ~1 v! a! q0 A6 m5 x% M
camera_vertical_turn_up_angle = 5
* a+ L) G6 X/ i' p4 Ocamera_vertical_turn_down_angle = 20 . {' U& o9 V5 ^0 f# Y
camera_turn_look_ahead_slerp_amount = 1 ) f/ L' x  l. n3 K, q
bay_door_anim = Sc_open baydoor
# |) o3 U9 g7 C3 ~: p* ~8 Z  dbay_doors_open_snd = cargo_doors_open 7 b5 n" ]* D% s9 T, B
bay_doors_close_snd = cargo_doors_close 9 }' u6 z* d5 u' N
HP_bay_surface = HpBayDoor01
9 p& P" X: c( o' {. ]9 v4 D/ pHP_bay_external = HpBayDoor02
- N5 E# V, }7 Hnanobot_limit = 320 8 T6 `; k& U4 J" ?5 j/ _
shield_battery_limit = 320 8 G1 r* n- g& p
HP_tractor_source = HpTractor_source01 ! L, ~; r6 v) L6 A1 I% _+ R
hp_type = hp_turret_special_9, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06 7 F! o- Y( b6 K5 G5 Q4 u, K
hp_type = hp_thruster, HpThruster01 & b3 L% M  c* {+ P( `5 x+ S
shield_link = l_freighter_shield01, HpShieldMount, HpShield01, HpShield02
0 l7 o' H+ V) E: @+ ohp_type = hp_freighter_shield_special_9, HpShield01
! d3 ^( \% r" Y5 d% z1 i, jhp_type = hp_freighter_shield_special_8, HpShield02
% g' P7 ?7 [1 H3 G. a* y) L" jhp_type = hp_countermeasure_dropper, HpCM01
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