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[原创] FL文件说明(部分)

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发表于 2010-8-11 13:42:57 | 显示全部楼层 |阅读模式
****engine_equip.ini****
) z6 X/ m" X' ~% W[Engine](引擎)
, K2 H* U% X0 y. Qnickname = de_player_bullet_assaultship_engine //昵称- K) b3 t. Z1 W; n$ b# {- _7 U+ l
ids_name = 263887  //infocard的id号
7 d' `& ?5 T  Q' \7 T8 C0 bids_info = 264887' W! k3 N7 Y$ ^5 r
volume = 0.0000001 }& U9 s! v4 b+ d4 }- h
mass = 10   //质量
2 Q- f- b; _: P3 |) imax_force = 49000    //引擎最大力      一般向前速度=引擎最大力/引擎阻尼   推进向前速度=(引擎最大力+推进器力)/引擎阻尼2 ?0 r+ A# _9 n3 b
linear_drag = 700    //引擎阻尼  这个值可以自定义       一般向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数] 推进向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数]9 Q7 h, T- I" S5 {9 k) `) W
=============(剩下的基本无用)================
0 w3 A. {# y$ Lreverse_fraction = 0.200000
4 h; N( k4 I# y; E$ cflame_effect = gf_evilrising_ec_le02! |+ e) F! O8 O5 C& X9 W% q- I
cruise_charge_time = 58 p9 S+ J% S  ~6 L- b5 B
cruise_power_usage = 20# X- `% j: m2 M: v& d
character_start_sound = engine_li_freighter_start  {/ x' O% E, F  {1 Z3 F6 s( q
character_loop_sound = engine_li_freighter_loop1 ^; m# t/ `4 n& l# ?& X9 t! B
character_pitch_range = -50, 25
7 ^& S% M9 D1 G. H9 m9 B+ \$ f. O  Trumble_sound = rumble_cruiser
# }; }8 R' ]/ B) grumble_atten_range = -5, 0
7 F( P: U! i8 L: brumble_pitch_range = -25, 25
& j1 {. Z! @9 Pengine_kill_sound = engine_li_freighter_kill
1 a1 Y: |) ~+ j' k( fcruise_start_sound = engine_li_cruise_start
+ o8 A% K' x) u& W) Q1 Ccruise_loop_sound = engine_li_cruise_loop/ n3 y$ Q) S4 g. z/ V. o
cruise_stop_sound = engine_li_cruise_stop
" g3 Q% h$ s% L, i* s8 L3 xcruise_disrupt_sound = cruise_disrupt
1 x) \8 A" U& V$ v0 i# fcruise_backfire_sound = cruise_backfire
1 c1 B. q- G0 eindestructible = false
3 i9 H/ w6 _, O4 Houtside_cone_attenuation = -3% A  b3 O3 u/ X' F: O$ p6 Z
inside_sound_cone = 901 b# w3 B  o6 U9 E8 r$ q* y) g
outside_sound_cone = 270
2 t2 A5 T4 F8 |2 [7 t5 y! v5 f2 T" y& }( W6 E. @$ u
****misc_equip.ini****
) L6 ?# b6 c/ ?
' |& M  o1 A% m# W0 Y[Power](电源或者叫反应堆或能量啥的)
$ X4 y7 u4 C# \1 R7 h( j* {nickname = infinite_power   //昵称! _7 ]- ^+ Y2 i* }2 H
ids_name = 263704  //infocard的id号(下面的不说了)
/ o+ x% f3 [% ]- Dids_info = 2647041 P% A; F+ n& _' H/ U, c
volume = 0.000000
; g; G4 Z% D: l  Nmass = 10
3 E" ~* W3 i% ?7 j1 m, e* b" `DA_archetype = equipment\models\hardware\li_fusion_reactor.3db$ U$ k4 z  U0 I1 I  P/ [* P7 k6 H
material_library = equipment\models\hardware.mat/ `/ z3 Y3 I& T1 G  B1 [4 @# J
capacity = 5000000000        //能量的总值
6 [" |+ O: i& M7 W+ tcharge_rate = 5000000000       //能量的回冲值
$ o1 j0 t9 F) b3 k  Othrust_capacity = 5000000000       //推进器能量的总值      : A9 b! N1 v, T* x; I; W# {( v
thrust_charge_rate = 5000000000      //推进器能量的回冲值) G( g) n6 K2 T3 M* n' G" ~
lootable = false  //能否掉落(如果是ture的话就看你手黑不黑了)(下面的不说了)
# y8 X' N9 W8 [3 _& @  b! r; I3 d* U; O0 X

. W3 g: t5 J$ J4 r$ t0 s6 d[Armor](装甲)! N) i+ l6 K$ d4 L$ E" s
nickname = de2_armor_extend_module_a_10_b   //昵称(下面不说了), Q& j( t3 n/ V) ?  T9 H
hit_pts_scale = 4.000000      //装甲增长的倍数
5 J3 b" r  ~. h  \( [5 A  H: Tcategory = equipment
- e3 ^; J3 u4 E" tHP_child = HPConnect        //hit point链接(错了就不起作用)% J4 x' m  \' U5 K- @# v' M
ids_name = 786599
9 `- F( a* E" S: oids_info = 788700
7 Z) G5 s. _9 j$ [material_library = equipment\models\hardware.mat
& X9 A+ y$ B$ h: y9 B5 w0 YDA_archetype = equipment\models\hardware\br_protective_armor.3db+ b& Q; z7 E" w% [
volume = 0.000000
  T) m+ q+ o- Z2 V7 b/ [mass = 107 C1 J. G& k5 \2 p: O7 p8 V
lootable = true
$ ^, c" B. i5 s2 G& Z/ M3 r. m# E; s6 ]
[Scanner](扫描仪)3 \9 _% B- b- W2 O" U& j
nickname = de2_scanner_rda_03; Y4 I+ S0 l( p( L/ m/ x3 x# |  N
ids_name = 786521
9 m0 Q* J) C+ c& \, \* _ids_info = 788622
3 e1 y# P# ]0 L, K/ tvolume = 0.000000
7 b" f" L! K+ O0 |/ UDA_archetype = equipment\models\hardware\br_radar_jammer1.cmp! d% g2 b9 w, @9 I
material_library = equipment\models\hardware.mat9 Q5 g; e7 G; O) \5 F5 u; `' D
mass = 10
, L9 j  P7 T2 d& krange = 13000        //扫描距离
; ^, j* n) |) ]( c. \" jcargo_scan_range = 13000         //查看货物距离. y' Z8 g3 ]9 `: ]1 O
lootable = true$ B7 l! K" }  V# G' L3 n3 B
8 x/ C0 @+ A7 [( ^
[Tractor](牵引器)8 ~& Z5 E) E' b, O6 B. h
nickname = de2_tractor_r_034 C& q0 j4 ~2 U3 K$ k  |  |7 F& B; Z
ids_name = 786524
' N' W; u" Q( ^# w$ t$ }ids_info = 788625% N5 ~& e* {6 ?9 {
volume = 0.0000008 _- [5 X: K' d3 a$ n! y
DA_archetype = equipment\models\hardware\ge_tractor_beam.3db
0 \  Y7 v2 t6 f! p' ^  Omaterial_library = equipment\models\hardware.mat
5 {9 c4 j" n# @: dmass = 10
* ~2 H9 G% M; q; _& O0 gmax_length = 700    //最大牵引距离   ) \1 w8 f1 H1 L
reach_speed = 100        //牵引速度
7 V6 N9 L: I1 E: w  f: t7 G" rcolor = 255.500000, 255.500000, 255.000000
& w1 m6 T( V' ~8 p+ t( n4 Foperating_effect = tractor_beam
. t$ y  g+ O7 wtractor_complete_snd = tractor_complete+ @, ]! n" V  o4 x, r
lootable = true
& b: c4 t2 B( u, d' [
  m: Z5 o" o. F2 D3 \: }0 t9 I' S, Y0 l2 P4 Q% T( M" p1 {
****shiparch.ini*****(最混蛋的)(我只仔细讲平移和战机灵活度)- l& e: n7 g+ F1 @8 b

8 C1 x% h# t1 ?: f[Ship]7 S$ p! K9 d3 M
ids_name = 786496
$ Q' h5 l, d  w- P" l+ qids_info = 788577
+ i" G% ]# P3 K3 O( R) [! S5 U, gids_info1 = 788578 ' U; G( a3 B* q6 I1 c% D
ids_info2 = 66608
$ Q1 s( I+ K4 z* o3 ~) W9 a5 U7 nids_info3 = 788579
/ G  x+ m4 ?0 [+ k, s6 U$ Oship_class = 2 0 F5 Q8 E* u6 l9 r; M# j! ]$ ?
nickname = de_player_empire_gunboat # W7 }5 e! W" e6 d& i
LODranges = 0, 500, 800, 8000
" h7 S8 }! f3 gtype = FREIGHTER
! V% |# ?2 M( q* wfuse = drop_cargo_fuse, 0, 1 % l+ S3 b$ e# r6 q" C; [4 D0 Z
DA_archetype = ships\deships\gunship\empire_gunship\empire_gunship.3db . K9 y- w2 b. ~2 ]" D
material_library = ships\deships\gunship\empire_gunship\empire_gunship.3db
; ]2 W) S. o7 s/ `" ?1 u; ?material_library = ships\deships\gunship\empire_gunship\empire_gunship.txm 6 \+ A0 [6 G. L" k, Z1 _1 @1 q
mission_property = can_use_jumps 8 j/ y4 v- W, W0 h7 ^6 Y2 T1 g
nomad = true # u0 u6 S$ m! h& J" A4 B
cockpit = COCKPITS\NOMADS\no_gunboat.ini
  }/ Q* _/ M6 K6 Q- X; `1 n; F- d, qmass = 3000
3 x. ~, u% F' J; J  Rhold_size = 421 0 T# R" A6 ^( p7 G1 b! b3 @
max_bank_angle = 20   U) ?$ n+ v6 Q$ C2 y1 ^
explosion_arch = explosion_no_gunboat ( `# B  ^+ |1 p, f
fuse = fuse_no_gunboat_death, 0, 1
) ]5 q6 C* f  Q5 q; E  q! x$ Qsurface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 / ]4 n& A5 Y8 _  g" s
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
! \" U) O7 F3 osurface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 $ j- P) m! V8 c3 J. D
linear_drag = 1 * `" w3 T/ \  X' |- P3 @7 K
steering_torque = 80000, 80000, 140000     //转角速度,分别为XYZ轴。公式steering_torque = angular_drag*radians/秒(角速度)
7 `6 `  o% [' j  mangular_drag = 120000, 120000, 140000     //转角阻尼,分别为XYZ轴。(这个值可以自定义,jong给的方法:angular_drag = (mass*250),(mass*250),(mass*450))
0 ~2 `" Y" X, S9 arotation_inertia = 20000, 20000, 20000      //惯性量 rotational_inertia=angular_drag*惯性百分比1 A: e  Z, T3 Z* g$ O  S' v0 U0 f) Y7 @
nudge_force = 30000        //侧移力  侧移最大速度=侧移力/mass/ A. K# g: a( {# ]5 r# u
strafe_force = 60000        //未知2 r; Q, f0 F! I
strafe_power_usage = 2 - O1 O6 Z% x, j) A& O  o
num_exhaust_nozzles = 1 & ?3 O% b6 {3 Y
hit_pts = 125000 8 }% X  a) w) e* b) ?/ S- N
camera_offset = 25, 130 . v/ A+ x* |- J2 Z: v
camera_angular_acceleration = 0.025000 3 c, N* m5 o" Z- \: ~
camera_horizontal_turn_angle = 20
) E: Y/ @1 b# T" O+ b5 O6 b. q3 acamera_vertical_turn_up_angle = 5
# B* `# D& q# o7 acamera_vertical_turn_down_angle = 20 ) F. Y8 d( j/ m3 \5 A8 t0 w! |6 O
camera_turn_look_ahead_slerp_amount = 1 : x: V: [" o1 ?1 ~4 g8 ~) w
bay_door_anim = Sc_open baydoor : J( q0 X! J9 q" g- M( c* B. m. q5 b
bay_doors_open_snd = cargo_doors_open
4 Q, I% ~! a( Mbay_doors_close_snd = cargo_doors_close
2 |0 z: v  \. g3 z2 Z- l& K7 [6 wHP_bay_surface = HpBayDoor01 ( F) C, w: U( y
HP_bay_external = HpBayDoor02 ! @( g/ S6 z7 L+ k; \4 D% b
nanobot_limit = 320 + @7 i* K& f* y4 q# q
shield_battery_limit = 320
+ p, U# s  X/ X: R, d/ q0 h1 R/ iHP_tractor_source = HpTractor_source01 & `- m6 q9 B( i$ w( M. x0 I
hp_type = hp_turret_special_9, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06
$ ^% n4 V7 ~: G1 Q  Nhp_type = hp_thruster, HpThruster01
" `( P; }: D4 i5 w# C8 B* ushield_link = l_freighter_shield01, HpShieldMount, HpShield01, HpShield02 0 K' a* ]& J$ `$ p
hp_type = hp_freighter_shield_special_9, HpShield01 ; A; |- l' ~% h5 Z" y8 I
hp_type = hp_freighter_shield_special_8, HpShield02
. O2 Z- |0 r6 D1 s9 c3 v9 B7 x# D# ehp_type = hp_countermeasure_dropper, HpCM01
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