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****engine_equip.ini****
" T- k$ u* ~6 F C[Engine](引擎)
% B' g$ u9 [) h) g8 _8 k4 _nickname = de_player_bullet_assaultship_engine //昵称5 f" s: ~( ]2 d
ids_name = 263887 //infocard的id号
+ L5 L( V1 M; a Bids_info = 264887% j* `8 b" [& |
volume = 0.000000! @8 V# e8 u( Q
mass = 10 //质量
. v3 J S8 m4 F$ N: `max_force = 49000 //引擎最大力 一般向前速度=引擎最大力/引擎阻尼 推进向前速度=(引擎最大力+推进器力)/引擎阻尼
- q; e' p! k6 C: h1 S4 w1 ~linear_drag = 700 //引擎阻尼 这个值可以自定义 一般向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数] 推进向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数]1 V' H, i M6 W, J- p3 H
=============(剩下的基本无用)================+ b+ C( r2 |! j* Z) ^1 _
reverse_fraction = 0.200000
2 d5 Z9 \- W/ b7 ]; V( zflame_effect = gf_evilrising_ec_le029 t7 ~( g' X6 C: d% X5 q: S; ]. n
cruise_charge_time = 59 v2 b) m* z0 B; |* w+ H: e$ {
cruise_power_usage = 20* O" _+ ^, v B
character_start_sound = engine_li_freighter_start
- W5 _4 e+ w, v4 B, |$ Mcharacter_loop_sound = engine_li_freighter_loop% E$ m* r- u" w* z
character_pitch_range = -50, 25- P# J1 S1 a; k2 z$ P9 P1 D8 n1 e
rumble_sound = rumble_cruiser3 W* f* ~7 e- l7 E
rumble_atten_range = -5, 0
' X" W# v8 M8 Y, `1 B& erumble_pitch_range = -25, 25
% e1 F, [) |' N7 D" |+ `engine_kill_sound = engine_li_freighter_kill
$ J& Y% M2 T" dcruise_start_sound = engine_li_cruise_start
: m, R$ [: X2 J& r# o' |2 |cruise_loop_sound = engine_li_cruise_loop- V2 _8 T! z" x2 d' z
cruise_stop_sound = engine_li_cruise_stop
9 z% V2 U; `+ W( \% ycruise_disrupt_sound = cruise_disrupt
2 e1 J/ |6 t9 m9 N& g# Zcruise_backfire_sound = cruise_backfire
9 C7 U0 X& u& R/ M2 M. ^! e$ j6 X2 K1 Gindestructible = false
$ i. H6 w: u a* B4 _outside_cone_attenuation = -3
$ }) }: K+ {. Tinside_sound_cone = 90$ ?: D8 ]. T2 |3 x
outside_sound_cone = 270
6 n- ~$ g/ E# T; G, E, V
% Z: o% W' V" Y; f8 F****misc_equip.ini****
3 z# ]& T% P# u3 |/ Z6 m" G
" O; E( O& c" p9 G[Power](电源或者叫反应堆或能量啥的)' R/ M6 ^* H+ ]) @! _& H" B! I
nickname = infinite_power //昵称
7 m, Q) P# J5 _6 xids_name = 263704 //infocard的id号(下面的不说了)8 R+ \3 n$ X) E; h$ |
ids_info = 264704
' b* Z& _- f: b5 |7 ~: {6 Zvolume = 0.000000; A: T9 x* ^5 b. g) a( ], e
mass = 10 Y/ l/ o6 u; K# {3 g
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db0 A' T' \0 ^; w
material_library = equipment\models\hardware.mat0 f: K) s' d& t m
capacity = 5000000000 //能量的总值
9 l( ]' f7 z- S1 m; P: Z) l$ C; scharge_rate = 5000000000 //能量的回冲值; ?$ k1 v6 v6 [) Q0 k& i2 `* h
thrust_capacity = 5000000000 //推进器能量的总值
+ Y1 O3 V4 H5 J, G3 cthrust_charge_rate = 5000000000 //推进器能量的回冲值- D+ F* L" A4 H( H! j
lootable = false //能否掉落(如果是ture的话就看你手黑不黑了)(下面的不说了)
% g2 A9 O. }0 G" y
: I9 g# s9 Z9 x2 G1 d
, |( F7 B+ }' x3 ? E4 _[Armor](装甲)
" C3 z3 y7 S' g; J1 L4 snickname = de2_armor_extend_module_a_10_b //昵称(下面不说了)
& b( i- E# S8 Y1 `5 C" P! X9 i* ?hit_pts_scale = 4.000000 //装甲增长的倍数/ I: I6 B5 t5 P) G
category = equipment8 Q) S6 P2 c; N, G7 u1 l
HP_child = HPConnect //hit point链接(错了就不起作用)7 K3 U- e) X# O+ i' a$ l) @
ids_name = 786599% M3 C- ], V0 W; }+ @6 Q0 h8 U6 d7 Q
ids_info = 788700% I- Z3 Y3 g# B" l3 X, [3 r! A! i
material_library = equipment\models\hardware.mat
+ ?/ `+ J" s4 Z: [) `& f. ]DA_archetype = equipment\models\hardware\br_protective_armor.3db& }" I9 A D$ C9 |0 U( h3 ?6 e
volume = 0.000000
6 C. \ c+ i1 T# d! k$ A. zmass = 10
% G/ q# T% d2 B$ x9 |6 Qlootable = true
" J1 f0 a+ `& i5 X8 X- k
4 N% K0 N, _1 _[Scanner](扫描仪)& S8 b; X: Z7 G n7 Z0 k
nickname = de2_scanner_rda_03
. H0 H0 p% r5 } Y- I! yids_name = 786521 r& c9 s3 T% ]7 j/ b/ m( z8 o
ids_info = 788622
, i0 h0 e# ~9 i4 J, zvolume = 0.000000
( A Z! V6 @5 R6 ZDA_archetype = equipment\models\hardware\br_radar_jammer1.cmp
1 i) R+ t* w/ f; V# X+ ]material_library = equipment\models\hardware.mat
' P# ]; y; O# p3 [1 Jmass = 10
( R1 ?4 W& Z& prange = 13000 //扫描距离, E# I4 C6 C$ r/ \- \* B7 o
cargo_scan_range = 13000 //查看货物距离
3 p" ^$ R. f4 r! e7 wlootable = true: x& d3 t! Y# R! ]
4 B% p: p& J# a' J/ C8 o
[Tractor](牵引器)
0 v8 W3 H% \7 a; Rnickname = de2_tractor_r_03
' c I4 O/ u+ i! d oids_name = 786524
! p0 O) k& S; J( l5 o& ?5 ^4 H( `ids_info = 788625( N$ ]7 _3 X% A! Q
volume = 0.000000
. y; P# }, z _( ^! bDA_archetype = equipment\models\hardware\ge_tractor_beam.3db
( }2 ?8 O3 \. M1 e8 Lmaterial_library = equipment\models\hardware.mat* I/ Q4 v9 S: c- O5 F4 J2 n: @! l
mass = 10
. u( H" f4 e3 Qmax_length = 700 //最大牵引距离
: u( D9 V2 p; o! lreach_speed = 100 //牵引速度
' H7 L" T0 f) i! a8 N3 Icolor = 255.500000, 255.500000, 255.000000
* T- U! m; k% doperating_effect = tractor_beam
& A* k+ s# B% h9 [tractor_complete_snd = tractor_complete" Z* ~5 p( T1 G, ?8 K" a' A) Q/ s! b0 ^
lootable = true
( d$ G2 D2 B' G7 M* D: c8 N+ |" ^3 h7 X2 D' _- |1 t5 o
0 E% y" R: v, g9 }. j- x& m****shiparch.ini*****(最混蛋的)(我只仔细讲平移和战机灵活度)4 H% \2 Y- {) u+ f! U( |
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[Ship]: z5 i! `9 w$ {; Q
ids_name = 786496 x) u" w' P3 F5 A* B0 r
ids_info = 788577 ! Y8 e, G& `) [' H' t6 M. F
ids_info1 = 788578
% s6 ~* K, R$ N1 Iids_info2 = 66608
' w0 k5 u+ N- m( mids_info3 = 788579 . L/ f5 D0 m5 ~7 s+ Z
ship_class = 2 L. p4 P6 h0 |4 {
nickname = de_player_empire_gunboat
( B, ~6 Z6 q- X6 K- P! iLODranges = 0, 500, 800, 8000 ' Y7 E4 j; P0 R. P4 O! ]. K
type = FREIGHTER . u9 |. n2 @) ]3 N- U8 q
fuse = drop_cargo_fuse, 0, 1 ' ^" X" U% g: f' ~$ r0 D
DA_archetype = ships\deships\gunship\empire_gunship\empire_gunship.3db 4 `" z5 r" p: u4 P ?$ }
material_library = ships\deships\gunship\empire_gunship\empire_gunship.3db 1 K t- u* Z* p0 W4 T
material_library = ships\deships\gunship\empire_gunship\empire_gunship.txm * a1 q% P3 {: ~! F3 a% g
mission_property = can_use_jumps ! j- c, q& i b) O4 f
nomad = true - l9 N) n4 H1 s) [9 b- A
cockpit = COCKPITS\NOMADS\no_gunboat.ini
6 y, I& E& G/ o9 h) Kmass = 3000
1 R1 m8 P1 j/ j0 ghold_size = 421
. g: L3 \0 d0 [, x5 z# vmax_bank_angle = 20
5 `: E# E2 Z3 ?9 i( e% ~$ _explosion_arch = explosion_no_gunboat - ?# J, d, ?( f6 }
fuse = fuse_no_gunboat_death, 0, 1 " f: G1 J5 d# z3 l/ `
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
9 S1 K2 S6 Q3 _" p. Xsurface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 ; V! L, M! t) w1 u
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 ; N. C* h- R% o) B" G; j. j
linear_drag = 1 0 p' j, C& N9 z
steering_torque = 80000, 80000, 140000 //转角速度,分别为XYZ轴。公式steering_torque = angular_drag*radians/秒(角速度): P4 O0 Z! u9 T- b l5 R( _
angular_drag = 120000, 120000, 140000 //转角阻尼,分别为XYZ轴。(这个值可以自定义,jong给的方法:angular_drag = (mass*250),(mass*250),(mass*450)). q# K5 Z" N' I/ D5 ]
rotation_inertia = 20000, 20000, 20000 //惯性量 rotational_inertia=angular_drag*惯性百分比
4 v& n8 U6 Q" vnudge_force = 30000 //侧移力 侧移最大速度=侧移力/mass+ H" @, b$ m; E' Y
strafe_force = 60000 //未知
6 ]( N+ J8 n+ l* J& }strafe_power_usage = 2
/ W4 s+ Q) _8 H+ \: l0 Inum_exhaust_nozzles = 1
$ D. G! ^, F' b9 ohit_pts = 125000 # T4 E6 |0 O2 U6 Q7 g+ S
camera_offset = 25, 130
# R2 s* I5 D. ?* Z6 Q( I4 H% }camera_angular_acceleration = 0.025000
e5 Z0 ?& L1 @$ h; _5 lcamera_horizontal_turn_angle = 20
& B. k7 |( [6 i, A! _/ Ncamera_vertical_turn_up_angle = 5 : k) L, s: I4 P+ \0 B; y1 Z) i
camera_vertical_turn_down_angle = 20
6 _) E/ h+ m6 h% h! T( q! Q7 |; {camera_turn_look_ahead_slerp_amount = 1 3 ?8 T5 w& M; k4 v: U9 G2 |! r
bay_door_anim = Sc_open baydoor
3 g% I/ t& e- p% D* Ybay_doors_open_snd = cargo_doors_open
" V3 k, ~4 i1 h$ r ubay_doors_close_snd = cargo_doors_close 6 [% U1 y+ u: @. ] E+ N: q% K. f
HP_bay_surface = HpBayDoor01
, v% Z* x+ Q+ h& dHP_bay_external = HpBayDoor02
* f# j+ w+ b; g1 v: Qnanobot_limit = 320 # X. o% k. \0 v- r0 ]4 }/ f
shield_battery_limit = 320
, n U# z' u/ o5 ~* k2 ^HP_tractor_source = HpTractor_source01 : Y0 @7 {# W, I7 j a* Q
hp_type = hp_turret_special_9, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06
. L" G1 z" f# t, S% v8 ^' Y% yhp_type = hp_thruster, HpThruster01
+ T( f, X: p, N9 ]0 ]- yshield_link = l_freighter_shield01, HpShieldMount, HpShield01, HpShield02 2 G/ Y8 B2 A" ]% W9 ^2 ^, `6 x
hp_type = hp_freighter_shield_special_9, HpShield01 ( i1 Y" L% d/ P" e0 ~ {% `5 `
hp_type = hp_freighter_shield_special_8, HpShield02 + N' g8 z5 v; h9 e! `) h
hp_type = hp_countermeasure_dropper, HpCM01 |
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