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发表于 2011-11-3 21:07:21
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ST 11/03/2011 20:55:07 [] Preparing game state Kerberos.Sots.GameStates.SplashState for transition from nothing.
ST 11/03/2011 20:55:09 [] Entering game state Kerberos.Sots.GameStates.SplashState.
SW 11/03/2011 20:55:13 [] No locale strings.csv found for language 'zh'. Defaulting to 'en'.
SW 11/03/2011 20:55:13 [] Steam not available.
ST 11/03/2011 20:55:14 [] Preparing game state Kerberos.Sots.GameStates.MainMenuState for transition from Kerberos.Sots.GameStates.SplashState.
SW 11/03/2011 20:55:14 [] Unhandled star system object type encountered during import to db: Kerberos.Sots.Data.StarMapFramework.ArtifactOrbit
SW 11/03/2011 20:55:15 [] Creating game turn length: 3.402823E+38
SW 11/03/2011 20:55:16 [] Spawning EE_VON_NEUMANN at 1262
ST 11/03/2011 20:55:16 [] Player 1 added.
ST 11/03/2011 20:55:16 [] Player 2 added.
ST 11/03/2011 20:55:16 [] Player 3 added.
ST 11/03/2011 20:55:16 [] Player 4 added.
ST 11/03/2011 20:55:16 [] Player 5 added.
ST 11/03/2011 20:55:16 [] Player 6 added.
ST 11/03/2011 20:55:16 [] Player 7 added.
ST 11/03/2011 20:55:16 [] Player 8 added.
ST 11/03/2011 20:55:16 [] Player 9 added.
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: BRAWLER
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: BRAWLER
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: BRAWLER
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: BRAWLER
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: BRAWLER
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: BRAWLER
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: BRAWLER
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: BRAWLER
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: BRAWLER
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: BRAWLER
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 17
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 33
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 49
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 65
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 81
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 97
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 113
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 129
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 145
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 161
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 177
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 193
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 209
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 225
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 241
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 257
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 273
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 289
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 305
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 321
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 337
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 353
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: BRAWLER
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: BRAWLER
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: BRAWLER
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: BRAWLER
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: BRAWLER
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: BRAWLER
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: BRAWLER
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: BRAWLER
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: BRAWLER
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: BRAWLER
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: BRAWLER
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: BRAWLER
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Assigning weapons for weapon role: STAND_OFF
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 369
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 385
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 401
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 417
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 433
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 449
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 465
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 481
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 497
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 513
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 529
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 545
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 561
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 577
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 593
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 609
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 625
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 641
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 657
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 673
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 689
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 705
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 721
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 737
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 753
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 769
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 785
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 801
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 817
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 833
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 849
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 865
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 881
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 897
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 913
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 929
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 945
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 961
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 977
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 993
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 1009
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 1025
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 1041
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 1057
ST 11/03/2011 20:55:16 [] Inserted WeaponBank, ID is 1073
ST 11/03/2011 20:55:16 [] StrategySim instantiated (new game).
ST 11/03/2011 20:55:17 [] Exiting game state Kerberos.Sots.GameStates.MainMenuState.
SW 11/03/2011 20:55:17 [] System.InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
at Kerberos.Sots.GameStates.MainMenuScene.CreateRandomShip(Vector3 off)
at Kerberos.Sots.GameStates.MainMenuScene.Enter(App app)
at Kerberos.Sots.GameStates.MainMenuState.OnPrepare(GameState prev, Object[] parms)
at Kerberos.Sots.GameStateMachine.PrepareGameStateCore(GameState value, Object[] parms)
at Kerberos.Sots.GameStateMachine.SwitchGameState(GameState value, Object[] parms)
at Kerberos.Sots.GameStateMachine.Update()
at Kerberos.Sots.App.Update()
SW 11/03/2011 20:55:17 [] Writing local game database for debugging...
ST 11/03/2011 20:55:17 [] Saving game database to 'C:\Users\Administrator\AppData\Local\Sword of the Stars II\log\log-script-20111103205507_localgame.db'...
ST 11/03/2011 20:55:17 [] OK.
其他用SK版本的舰队司令官升级update3后是否有这个问题? |
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