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UID45885UCC 声望 好评 贡献 最后登录1970-1-1 
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| version 17948b,371M。还有官方一直推荐每次打补丁后不要读旧存档。 
 
 *** This update hasn't been tested extensively on old save games. ***
 Critical fixes:
 - Fixed a bug that prevented income from being generated when doing a feasibility study.
 - Fixed a crash that could occur when trying to automatically distribute sliders from a hidden slider.
 - Fixed a crash with support missions trying to open a dialog twice in a turn.
 - Fixed a crash that would occur if closing the game while it was booting up.
 - Fixed a von neumann crash caused by the faction running out of resources for a new collector fleet.
 - Fixed an issue with crashing gem/forge world events from trying to apply moral bonus.
 - Drones can now be designed and assigned to ships.
 - Battle Riders may now be launched and recovered via their weapon icons in combat.
 - Combat turn flow was rewritten. All combat queries are now answered at once, and then all combat simulations play out.
 - Fixed a bug that stopped biome colonizers from improving terraforming values.
 
 Other fixes:
 - Fixed a recent issue where only the default player profile would be used.
 - Fixed tech requirements on a few freighter ship sections.
 - Removed "freighter" designation from ship sections to which it was incorrectly applied.
 - Tarka freighter savings cost has been reduced from 1.5-million to 150,000.
 - Leviathan stats have been improved.
 - Tweaked turret arcs on a number of ship and station sections.
 - Stations whose crew die off stop rotating in combat.
 - Patrol battle riders now follow their tenders better.
 - Fixed an issue where battle riders were not swarming around stations effectively.
 - Fixed feasibility speech cues from using wrong speech library.
 - Fixed admiral driven speech to use proper case.
 - Fixed researching sound.
 - Fixed research completed early sound cue.
 - Fixed the battle draw and winning battle speech cues.
 - Fixed under-the-hood sliders to automatically reset themselves to zero.
 - Fixed an issue with swarmers trying to assign themselves to systems with no planets.
 - Fixed an issue with the flock bonus not being used as a percentage.
 - Moved the overharvest warning event to the correct location to stop it spamming every time the IO was queried.
 - Fixed an issue that caused the gem and forge world events to spam.
 - Fixed battle manager bug when entering system with no Naval base.
 - Made visual culling much more subtle on star map to avoid labels popping in and out.
 - Cleaned up view filter modes, populated list through code instead of through xml.
 - Fixed issue in battle manager where station slots where being displayed even if no CP was available.
 - Properly hooked up Mission/Engine section name display to riders in rider manager.
 - Combat ready animations no longer loop incorrectly on ships.
 - Save games should stay significantly smaller now due to the disabling of a debug feature that was storing a detailed history of all previous changes.
 - Fixed a visual issue where tracking torpedoes would draw erroneous lines across the screen.
 - The trade view filter on the star map now shows different icons for star systems.
 - Fixed a bug that caused the admirals to return an incorrect admiral prefix to sound cues.
 - Fixed a bug where Liir Naval Stations were displaying Hiver station assets.
 - Fixed visual jitter for battle riders returning to tender.
 - Fixed an issue where turn events were not displaying for some.
 - Fixed various sizing bugs in GUI lists.
 - Protean pods will return attacks.
 - Fixed incorrect terrain names in Clouds and Ring star maps.
 
 Other changes:
 - New entries have been added to the encyclopedia's Galactic Atlas.
 - Added new weapons: Blast Storm Missile, Polaris Blast Beam Missile
 - Added new Rift star map.
 - Added the ability to skip camera transitions with the escape key.
 - Added a tutorial help screen for trade.
 - Added Zuul freighters.
 - Added missing Von Neumann PD weapons.
 - Adjusted station visibility distances for combat.
 - Added default ship names for command ships, bore ships, and gate ships.
 - Implementation of initial, new post combat dialog.
 - Added trade Modifier for trade distances.
 - Added a table to keep track of trade results to stop clients from not being able to see trade.
 - Stopped the ability to trade with someone you are at war with.
 - Increased the max planet range for provinces by 1 ly.
 - Added a configuration ability for disabling the main menu combat scene. There is no user interface for this diagnostic option, but it can be modified at your own risk in
 
 '%localappdata%\Sword of the Stars II\settings\settings.xml' by adding or modifying the LoadMenuCombat element with a True or False value.
 - Added launch effects for planet-to-orbit weapons.
 - Added "Reserve Slot" label to reserve rider slots.
 - Added events for post combat.
 - Added realtime feedback to trade slider adjustment in trade view.
 - Added filter to battle rider manager to display only carriers in widget.
 - Added color coding to riders in rider manager.
 - Added max flock bonus to strat mods and hooked it up to morrigi drive tech.
 - Added a function for adding orbits with orbit numbers.
 
 Key known issues:
 - There is no post-combat popup.
 - Screen transition time still slow for some.
 - Game not running in 64-bit for some (running 32-bit works).
 - Looking for people unable to connect to GameSpy for MP.
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