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[灌水] patch note r18221b

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发表于 2011-12-2 02:46:08 | 显示全部楼层 |阅读模式

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*** This update hasn't been tested extensively on old save games. ***

Critical Fixes:
+ Improved turn times, especially for games with a large number of systems or players.
+ Fixed an issue in combat that was preventing players or AI from issuing waypoints for ships.
+ Fixed a crash the could occur when issuing orders to a ship with no crew.
+ Fixed a crash when entering combat with a beam-equipped planet.
+ Fixed an rare crash when entering combat that could be caused by destroyed turrets.
+ Fixed a combat AI crash related to ship formations.
+ Fixed a potential lock-up at the end of combat.
+ Initial pass at Diplomacy mechanics and interface.
+ Treaty and Declare War options are now available in the diplomacy screen.

Other Fixes:
+ Fixed minor issues with the players list in the lobby.
+ Fixed a server browser issue where more players than the max allowable would be displayed for a game.
+ Fixed known issues with combat AI not detecting enemy ships.
+ Fixed known issues where AI controlled ships could get stuck navigating around planets.
+ Fixed an issue where AI ships could fly into planets when performing fly-by maneuvers.
+ Combat AI will now attempt to lead targets when in pursuit instead of lagging behind.
+ Fixed minor issues with the Von Neumann Collector AI.
+ Fixed an issue that was preventing combat AI from listening to defense objectives.
+ Fixed a minor issue with Protean AI that would cause Proteans to venture too far from their planets in pursuit of targets.
+ Protean AI will now engage multiple targets.
+ Scattered AI task groups will now attempt to regroup when they get too scattered.
+ Civilian ships will now attempt to evade enemies unless they are the only ships left in combat.
+ Randomized AI patrol directions.
+ Fixed intermittent bug where ships in weapon test would not fire after a round of multiplayer combat.
+ Fixed an issue where a ship coming into combat with a dead module or turret would still get benefits of that module or turret.
+ Fixed a number of turret errors (placed inside ship, placed backwards, etc.)
+ Fixed Torpedo and Barrage ship sections to remove possibility of accidental torpedo imapacts when firing.
+ Fixed an issue where destroyed ship sections were coming into combat with modules and weapons.
+ Fixed the issue where unlocked Steam achievements were not being published. The game will post all currently unlocked achievements the first a players starts it after the update.
+ Fixed the issue where the steam overlay was not available in many cases.
+ Ships now drop out of overthrust when they reach their destination.
+ Ships awaiting docking of riders will now slow to 50% speed during the process.
+ Overthrust now prevents the launching of riders, and ships now recall riders before going in to overthrust.
+ Fixed a number of log file spam issues.
+ The System Killer will no longer run into stations.
+ Fixed bug where design name would be different than default if no name was entered.
+ Restricted prototypes to their own build orders.
+ Changed design display style and added delete buttons to items.
+ Made fleet summary button disable on end turn.
+ Added fleet summary dialog.
+ Added skills to initial admirals.
+ Added tooltips to admiral traits in admiral manager.
+ Removed preferred fleet icon from various places where it should not show up.
+ Ship prototypes are now class-specific.
+ Constrained drone turret arcs.
+ Ballistic weapons now only collide with deflectors and graviton shields.
+ Energy weapons now only collide with disruptor and meson shields.
+ Increased costs of technologies by about 20-30% in general.
+ Many minor tweaks to weapons.
+ Various minor weapon and ship section art fixes.
+ A loading screen is thrown up when transitioning back to the main menu.
+ Drone designs no longer get random faction names.
+ Fixed build order removal.
+ Locust menaces are now implemented.
+ Fixed an issue where muzzle node scaling was doing odd things to weapon effects.
+ Fixed an issue where some beams were firing backwards due to negative scaling factors.
+ Fixed an issue where idle animations were not playing in the weapon test screen.
+ Fixed an issue where ricochects were no longer occurring.
+ Fixed missing module icona and descriptions.
+ Added module information display classes
+ Fixed bug in battle manager when entering with both your own and enemy colonies in the system
+ Added module information display to build screen
+ Introduced new color scheme for build items.
+ Fixed a bug where players from previous games could show up in the diplomacy screen for subsequent games.

Other Changes:
+ By popular request, a SotS1 Human avatar makes it's return.
+ Added turret viewing filters to the design screen.
+ Rotation of the ship in the design screen is now constrained to a single axis.
+ Added more obvious differentiation between prototyped and non prototyped designs.
+ Added color coding to admiral trait display in admiral manager.
+ Diamond icons now show up for ships at a distance in combat.
+ It is now possible to configure options for ship sections in the design screen.
+ Weapons can now be configured on ships in the design screen by clicking points on the ship model as well as the icon itself.
+ Added tutorial pop-up for Diplomacy screen.
+ It is now possible to scrap ships by clicking the trash can icons.
+ Selected design weapons are now displayed in the build screen.
+ Improved module selection in the design screen.
+ Added new star map: Jax.

Key known issues:
- Default options are not being enforced in the design screen.
- Scrapping ships does not yet yield bonuses.
- AI is not assigning design options correctly.
- When playing in single-player mode with the end turn delay, UI elements do not get locked out between turns.
- The game is not allowing alien habitation modules to be constructed even after encountering other players.
发表于 2011-12-2 03:47:10 | 显示全部楼层
好像现在steam成就终于能解锁了。。
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发表于 2011-12-2 08:32:20 | 显示全部楼层
steam成就有什么用吗?
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发表于 2011-12-2 09:36:06 | 显示全部楼层
没什么实际用途啊,而且似乎很早就能解锁了的。
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发表于 2011-12-2 10:41:16 | 显示全部楼层
更新了怎么版本号没变呢
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发表于 2011-12-2 10:44:42 | 显示全部楼层
同上,更新完了版本号没有变化
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发表于 2011-12-2 10:48:27 | 显示全部楼层
而且好小的补丁呀  和内容完全不成正比
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发表于 2011-12-2 12:02:16 | 显示全部楼层
Sword of the Stars II 18221b Update 13 11-30-11
http://www.demonoid.me/files/details/2795358/008056597152/
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发表于 2011-12-2 12:26:51 | 显示全部楼层
这个补丁的亮点就是和steam互动,其他作用不大
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发表于 2011-12-2 12:43:09 | 显示全部楼层
本帖最后由 lainr 于 2011-12-2 12:43 编辑

感谢LZ ~~~~ 虽然版本没变里面的变动很多

1. 外交系统终于加进去了……不过还是很简陋, 只有5种外交状态(停战, 开战, 联盟, 和平, 互不侵犯), 外交里的文字显示不完整。

2. 飞船设计界面焕然一新! 加入了炮台过滤器, 让炮台设计变得更加方便, 另外没用的设计现在可以删掉了。

3. 回合时间大大减少, 在去掉3秒倒计时后按回合结束后大概只用1秒就下一回合了, 有点接近SOTS1 代的速度了。

其他的我还没测试……总之很高兴SOTS2 离完善又更近了一步
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