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[公告] Distant Worlds - Legend新游戏特性及下载

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发表于 2011-12-27 10:59:05 | 显示全部楼层 |阅读模式
本帖最后由 decade10 于 2011-12-27 15:42 编辑

New character system, including Leaders, Admirals, Generals, Ambassadors, Governors, Agents and Scientists, all with defined skills and traits and the opportunity to advance and improve
新的人物个性系统,职业包括领袖,提督,将军,大使,官僚,间谍,科学家,都有特定的能力个性和升级的机会
    New modelling of borders and spheres of influence
新的边界模式和势力范围模式
    New expanded gameplay with race-specific events and victory conditions, as well as a new hidden faction!
新加入种族特殊事件和胜利条件,并且包含了新隐藏种族
    Expanded technology tree, including dedicated carriers, cutting lasers, rail guns, new planetary facilities and wonders
新的科技树,包括专用航母,镭射武器,轨道炮,很多新的星球工厂和奇迹
    Improved AI and an updated Diplomacy system with refuelling and mining rights as well as immigration policies
更智能的AI和改进的外交系统(包括补给权,采矿权,移民权)
    Improved fleet management and automation, including fleet postures
改进的舰队管理和自动舰队任务,舰队姿态
    Improved modding support, including full race and character modding
改进的mod功能,种族和人物个性什么都可以改哟
    Please note: Distant Worlds Legends REQUIRES ownership of the original full Distant Worlds game.
注意,这个资料片需要之前的原版和第一个资料片


游戏文件下载:

http://115.com/file/dnms1rg9#
D ... upRelease-v1700.rar


注意!!!未破解!!!koksaver正在做……

最新补丁http://115.com/file/bhgafsn1#
D ... date-v1707-Beta.rar








购买正版链接

http://www.matrixgames.com/store/415/Distant.Worlds.-.Legends

评分

参与人数 1UCC +2 好评 +1 收起 理由
2qwer. + 2 + 1 感謝分享原遊戲文件。 喵 ~

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发表于 2011-12-27 13:12:32 | 显示全部楼层
本帖最后由 boyhand 于 2011-12-27 13:21 编辑

谢谢楼主分享....
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 楼主| 发表于 2011-12-27 13:22:10 | 显示全部楼层
本帖最后由 decade10 于 2011-12-27 13:57 编辑
boyhand 发表于 2011-12-27 13:12
谢谢楼主分享....


你着急了……我还没弄好呢

Change List
v1.7.0.7 Beta - December 14th, 2011


    Crash Fixes

        Fixed occasional crash when independent space port scrapped ships.
        Fixed occasional crash when assigning pirate ship missions.
        Fixed crash when reviewing system threats.
        Fixed rare crash when invade colonies.
        Fixed rare crash when disbanding troops.

    Ship and Fleet Behavior

        Military ships no longer jump out of a system to pursue escaping enemies
        unless manually ordered to do so.
        Ships no longer flee from disabled threats (e.g. threat is non-functional, OR
        cannot move and is out of weapons range, OR has no weapons or fighters).
        Automated military ships now better at prioritizing which mining stations to
        patrol, more importance given to fuel sources.
        Manually controlled fleets now automatically refuel as needed if a refuel
        location is in the same system.
        AI fleets more careful about invading colonies with adequate attacking troops.
        Changed fleet posture setting: for the AI to alter the posture of a fleet both the
        following conditions must be met: Fleet Formation is automated AND the
        fleet itself is automated.
        Fixed situation where gain control over an enemy fleet when you gain some of
        the fleet's ships when taking over a spaceport where they are retrofitting.
        Freighters no longer attempt to dock at unfinished space ports, but instead at
        the colony.
        Queuing construction ships to build new mining stations and other bases using
        Action buttons now works better: idle construction ships are given much
        higher priority when selecting which construction ship to use.

    Designs and Retrofitting

        Adjusted some default AI ship designs (e.g. mining ships): added energy
        collectors, more engines.
        Ensured that AI base designs always have armor.
        Increased number of mining components on default AI mining station designs
        from one to two.
        Increased number of construction yards on default space port designs by 50%
        Fixed problem where energy requirements were sometimes not being
        calculated correctly for new ship and base designs.
        AI retrofits now upgrade space port sizes when appropriate (e.g. small to
        medium, medium to large).
        Fixed problem where retrofitting a ship or base with damaged components
        would cause components to be lost.

    Victory Conditions and Game Balance

        Altered default victory conditions settings: territory, population, economy
        now all 33%. Default Time To Apply = 20 years (up from 10).
        Altered default pirate proximity for new games to Average (was Nearby).
        Fixed bug for the Boskara race victory condition "Control the most
        Homeworlds" (was not including defeated empires when counting
        homeworlds).
        Increased costs for some pirate offers: independent colonies now 20000 (up
        from 5000), special discoveries now 30000 (up from 10000).
        Ensure player always has nearby supply of Caslon fuel at game start.
        SilverMist space creature is prioritized as bigger threat by the AI.

    User Interface

        Increased font size for project descriptions in Research screen.
        Improved description of Intelligence Agent traits Sober and Addict to explain
        that these apply their bonuses only when the character already has the relevant
        skills.
        Now refresh selected empire information in Diplomacy screen when close
        conversation window.

    General Bug Fixes

        Fixed bug where could not build bases that are over construction size limit at
        colonies.
        Fixed issue where some ruins could not be investigated.
        Fixed bug where destroyed planets were sometimes not properly removed
        from galaxy.
        Fixed bug where characters on ships that you take over remain in their
        original empire.
        Fixed bug where foreign characters (e.g. invading general of another empire)
        were being assigned to the winning invading empire when the colony is taken
        over.
        Fixed rare bug where a unique asteroid field comprised of barren rock planets
        would appear.

    Other

        Increased damage to troops from bombardment.
        Allow placement of resort bases in the game editor at non-planet locations.
        Reduced memory consumption when have many characters, especially in
        custom themes with unique character images.
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发表于 2011-12-27 14:04:06 | 显示全部楼层
看到楼主发布的资源, 我按耐不住啊,再次感谢
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 楼主| 发表于 2011-12-27 14:10:34 | 显示全部楼层
boyhand 发表于 2011-12-27 14:04
看到楼主发布的资源, 我按耐不住啊,再次感谢

不过你要怎么玩呢?你会破解么,不知道ROS那个序列号能不能激活这个
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发表于 2011-12-27 14:23:04 | 显示全部楼层
4899-7585-8107-3086 原来的是上面这个序列号, 刚试了不行.
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发表于 2011-12-27 14:23:26 | 显示全部楼层
木破解啊...感谢LZ,先下载下来再说...
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 楼主| 发表于 2011-12-27 14:24:34 | 显示全部楼层
boyhand 发表于 2011-12-27 14:23
4899-7585-8107-3086 原来的是上面这个序列号, 刚试了不行.


可能汉化组的人会crack吧……我先happy去了……
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发表于 2011-12-27 14:35:44 | 显示全部楼层
哦,马上尝试破解
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 楼主| 发表于 2011-12-27 14:46:54 | 显示全部楼层
koksaver 发表于 2011-12-27 14:35
哦,马上尝试破解

加油……我估计应该不难……
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