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本帖最后由 wangxuanfrank 于 2012-5-11 23:53 编辑
r20916b
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Critical Fixes:
关键性修正
+ Fixed a crash related to the star system tool tip on the star map.
修正星系地图相关跳出
+ Fixed multiplayer desync issues caused by clients dropping into a game in progress.
修正玩家中途加入导致的多人游戏不同步
+ Fixed known crashes relating to battle riders.
修正舰载艇相关的跳出
+ Fixed a crash related to assimilating colonies.
修正同化殖民地导致的跳出
+ Fixed a crash related to Suul'ka losing their home colonies.
修正失去凛冬王者家园殖民地导致的跳出
+ Eliminated a fleet manager race condition that was leading to intermittent crashes.
修正舰队管理器相关的一个跳出
+ Fixed known pre-combat UI crashes.
修正一个战前用户界面的跳出
+ Fixed a rare crash related to admiral death and retirement.
修正一个指挥官死亡和退休导致的不常见的跳出
+ Fixed a bug that could cause a crash when populating stations around asteroids.
修正在小行星附近修建太空站可能导致的跳出
Other Fixes:
+ Fixed known ship and weapon data issues.
修正已知的舰船与武器数据问题
+ Fixed various known localization issues.
修正一些已知的文本问题
+ Karnak Targeting Module effects now working.
Karnak火控模块现在可以正常工作
+ Scotsman Module effects now working.
“苏格兰人”维修模块现在可以正常工作
+ Psi- and Life-Drain effects now damage planets.
心灵和生命吸取效果现在可以伤害星球
+ Close to Attack behaviour now reflects race preferences.
近距离攻击指令现在表现出种族差异
+ Fixed known issues where budget projection was not matching reality for the next turn.
修正预算显示与实际不符的情况
+ Fixed Morrigi Relic starting locations.
修正Morrigi Relic(一种NPC事件)的初始位置错误(这个我见过,刷在恒星里面,打不到)
+ Fixed known issues with AI relating to Morrigi Relic.
修正Morrigi Relic相关AI问题
+ Fixed some inconsistencies in the way Human and Zuul players retreat from combat.
修正人类和狼族玩家从战斗中撤退的一些错误
+ Zuul bore ships now correctly retreat back to their homeworld when boring a new node line.
狼族bore飞船现在在开启新的节点线后会正确返回基地
+ Deployed gate ships are no longer being included in additional combat rounds.
已部署的虫族传送门飞船不再导致额外的战斗回合
+ Deployed gate ships no longer get doubled up in combat.
已部署的虫族传送门飞船不再在战斗中变成两个
+ Enemy gate ships are now visible in combat at your own systems.
在自己星系的战斗中,现在可以看到敌人的已部署的虫族传送门飞船
+ Fixed incentive calculation issues.
修正激励计算相关问题
+ Fixed a regression where construction missions were not being cancelled when the construction ships were destroyed.
修正了建筑飞船被摧毁后建筑任务不被取消的错误
+ Fixed known issues with Jammer ships not working in combat.
修正了电子干扰飞船战斗中无效的错误
+ Jamming radius is now displayed in combat sensor view.
战斗传感器视图中现在会显示电子干扰的范围
+ Light Emitters can now be fitted to battle riders.
轻型发生器将可以装备在舰载艇上
+ Fixed known issues related to repairing Suul'ka.
修复了维修凛冬王者的相关问题
+ Locked down issues where the game was not appearing to respond to mouse clicks.
修复了游戏对鼠标没有反应的锁死问题(这个我也遇到过两次,中途离开游戏一会儿,回来就按不动了)
+ Diplomacy reaction histories now display events pertaining to the correct players.
外交反应的历史现在正确的匹配事件与玩家
+ Diplomacy reactions related to relative empire size no longer occur for undiscovered empires.
与相对国家大小相关的外交反应不再对未发现的国家有效
+ Suul'ka will now correctly maximize psionic potential.
凛冬王者现在会正确地最大化超能力潜力(?)
+ Fixed an issue where fleets could not be relocated when a Suul'ka was present.
修正了凛冬王者存在时舰队不能被搬迁的问题
+ Fixed known multiple-GM spawning issues.
修正了多个GM导致的问题(?)
+ Damage to modules now carries over from combat to strategy turns.
战斗中损坏的模块现在也表现在战略回合中
+ Improved Node Fighter behavior.
改进了节点战斗机的行为模式
+ Treaty accept and reject dialogs now display the correct empire names.
合约接受与拒绝对话现在显示正确的国家名称
+ Defenses, gates and reserve fleets are now correctly cleaned up when an empire is defeated.
现在当国家被击败时,星球防御、传送门、后备舰队将会被正确地清理
+ Fixed the loophole that was allowing players to bypass feasibility studies.
修正了一个让玩家跳过研究中的可行性分析的漏洞
+ Fixed an issue that was causing climate hazard values to display positive values all the time.
修正了一个使得所有环境值都显示为正数的错误
+ The battle manager is now more forgiving about placing fleets near planets.
战术管理器中舰队可以布置得更加靠近星球
+ Invasion missions now correctly apply morale, government and diplomatic penalties.
入侵任务现在正确地考虑士气、政府类型和外交惩罚。
+ Fixed known issues related to colony support.
修正了殖民地支持的相关问题
+ Fixed an issue where not all mines would be displayed in the sensor view in combat.
修正了战斗中部分空雷在传感器模式中不显示的问题。
+ The node line collapse news event now correctly displays both system names.
节点线坍塌事件现在正确地显示两个星系的名字
+ Fixed issues related to intercept missions.
修正了拦截任务的相关问题
+ Force-firing on ships in combat will now force a war declaration in the strategy turn when appropriate.
现在战斗中的强制开火会导致战略回合中的强制宣战
+ Slave population numbers no longer reduce civilian population numbers.
奴隶人口数量不在减少平民人口数量
+ Fixed morale bonus for police and propaganda ships.
修正了警察的宣传船只的士气加成
+ Fixed an issue that was preventing the game from removing ships from fleets that had exceeded their command point quota.
修正了不能从超过指挥能力的舰队中移除船只的错误
+ Fixed an issue where extra ships from retreating fleets were being transferred incorrectly.
修正了撤退舰队中的额外船只被错误转移的问题
+ It is no longer possible to request or demand items from independent factions.
取消了对独立势力的请求和索取外交选项
+ Stations are now considered for combat rounds.
战斗回合现在考虑空间站
+ Addressed issues that were preventing the strategic AI from expanding its empire, especially after engaging in war with another empire.
解决了一个AI在于另一个AI开战后不再扩张的问题
+ Transient random encounters no longer hold on to control zones after combat ends.
短暂的随机事件在战斗结束后不再占据控制区域
Other Changes:
+ GOOP and Joker Module abilities are now available.
GOOP模块和Joker模块现在可以使用
+ Missile attacks on your ship can now be initiated in the Weapons Test screen, using the new icon button.
武器测试中可以模拟对自己飞船的导弹攻击(可以测试点防御的效果了)
+ Grappling cannon is now available.
抓钩炮可以使用了
+ AI now uses the node cannon and targeted missiles in combat.
AI现在会在战斗中使用节点炮和主动瞄准导弹(?)
+ Improved deep space encounter with system killer.
改进了深空中遭遇星系杀手的事件
+ Defense Platform placement is no longer restricted to slots.
防御平台的布置不再局限在固定的位置
+ Tool tips in the design and build screens now display the design attributes.
设计和建设视窗中现在显示设计属性
+ It is no longer possible to launch riders while cloaked.
隐形状态下不再可以发射舰载艇
+ AI rebellions have been introduced.
加入了AI叛乱
+ Government shifts now occur in response to over-harvesting gem and forge worlds.
过度开采“宝石世界”和“铸造世界”现在会导致政府变动
+ Introduced the surprise attack diplomatic action.
外交中增加了突然袭击外交行动
+ Empires now continue to be listed in the player list after defeat.
被击败的国家将会在玩家名单中继续显示
+ VRF Systems now increase appropriate weapon fire rates by 25%.
VRF系统现在增加相应武器的开火速度25%
+ Food now occupies less space on colony support runs.
殖民地支持任务中食物所占空间比例减少
+ Reduced AI tendency to declare war.
降低了AI宣战的概率
+ It is now possible to reconfigure fleets on missions as long as the changes do not violate mission objectives.
现在可以在舰队任务期间调整舰队构成,只要不与任务要求冲突
+ Independent faction tech levels are now displayed.
现在开始显示独立势力的科技水平
+ Systems with a colony now receive 3 base defense points.
有殖民地的星系现在将获得3点基础的防御点数(布置防御平台用的)
+ Retrofit designs are now available. (see known issues)
加入了改造设计功能
+ Introduced protectorate and incorporate treaties.
加入了保护国和合并条约
Known Issues:
- Designs can be retrofitted with new weapons, and new ships built from them, but retrofitting old ships is not yet ready.
现在可以更新已有设计的武器系统,并且直接建造新的飞船。但还不能改造已建造的飞船。
- Deep space, multiplayer combat will desync.
多人游戏中的深空战斗存在不同步问题
- Tab or Home key is required to focus on lead ship in combat.
战斗中聚焦旗舰需要按TAB键或HOME键 |
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