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[公告] 各位,双子战争出了。。。。。。。。。。。

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发表于 2012-6-8 21:37:46 | 显示全部楼层 |阅读模式
【转自VC】
静悄悄的出了,千万别静悄悄的走

下载地址:[双子战争].Gemini.Wars.full.rip-RAS.rar (1.22 GB)


【游戏简介】

位于加利福尼亚的独立游戏开发商和发行商Camel 101刚刚公布了一款新的太空背景即时战略游戏《双子战争(Gemini Wars)》。玩家在游戏中将扮演一位隶属于“联合太空联盟”的舰队指挥官。

玩家在游戏初期只拥有一小队护卫舰可共调遣,随着游戏的进行和功绩的不断积累,可以进一步控制战列舰、母舰甚至行星上的基地。玩家将在广袤的宇宙中大显身手,参与多种惨烈的太空战争。玩家可以通过建立空间站和轨道设施来巩固自己的的地位,增强自身优势,组建自己舰队,采集矿物,并进行科技升级。

当玩家执行舰队行动时,必须指挥特种部队的士兵,同时还要动用长程轨道加农炮来轰击敌人。

游戏的特性包括:

独特的派系,且每个派系都拥有不同的单位和战略战术。

史诗风格的单人战役模式。

玩家能够控制由星际飞船、空间站和行星组成的舰队。

科技树最终使你拥有强力的单位和能力提升。

战斗以电影化的运镜方式表现。

多人游戏提供无穷的充复可玩性。

独特的游戏方式使得该作与传统的即时战略游戏相比让人感到耳目一新。


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参与人数 1UCC +1 收起 理由
gundamfire + 1 原来是没找到评分的按钮

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发表于 2012-6-8 21:41:43 | 显示全部楼层
去下我的链接吧,网盘,嗖嗖的
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 楼主| 发表于 2012-6-8 21:44:40 | 显示全部楼层
lipancs 发表于 2012-6-8 21:41
去下我的链接吧,网盘,嗖嗖的

thx~但是part1显示“文件正在转移中,请稍后下载。”
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发表于 2012-6-8 22:27:19 | 显示全部楼层
我尝试给楼主评分,不过我的等级看来一天只能评分一次呢……不过还是感谢提供消息。最近都不怎么看新闻了
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发表于 2012-6-8 23:29:38 | 显示全部楼层
放点游戏截图吧,光看介绍看不出是什么类型的。
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发表于 2012-6-8 23:42:56 | 显示全部楼层
本帖最后由 415494616 于 2012-6-8 23:51 编辑

不知道好玩不...
现在我从下游戏里获得的乐趣远比玩游戏多..


ps:   FM  (← ← )围观!

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为啥我和马儿那么像呢= =  发表于 2012-6-8 23:43
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发表于 2012-6-10 15:41:38 | 显示全部楼层
下载中,,等汉化。,
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发表于 2012-6-10 23:59:36 | 显示全部楼层

看着很不错啊~
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发表于 2012-6-14 22:40:14 | 显示全部楼层
本帖最后由 bubblebobble 于 2012-6-14 22:41 编辑

Gameplay




Gemini Wars features a single player campaign, skirmish and multiplayer mode.

The campaign follows the story of a USF Captain that has been assigned to the Gemini sector, after returning from a 3 year exile.
The story will unfold through a number of missions, as the war escalates in what was supposed to be a calm region of space.

Besides the campaign, the game features a skirmish system, where the player can play the game as a faster 4x game
(no diplomacy), and we intend to have multiplayer working with co-op and normal multiplayer.

But how is the game played?


Each mission of the game is contained into a single map, that can be a single star system or a constellation of star systems
connected by wormholes.


Before starting the construction of mighty fleets, the player needs crystals. Crystals are extracted by mining stations in
asteroid fields. Asteroid fields are strategically important because mining stations can only
be built there.
Without mining stations there are no crystals, and without crystals there are no ships…



To dominate a star system, besides having ships protect the planets or the rich asteroid fields, the player needs first and foremost
a military station.




The military stations are space based strongholds, capable of building small ships and defenses.
These stations can only be built on the orbit of large planetary bodies, like planets or big asteroids.
Once a military station is constructed, frigates can be built there.
To build larger ships, a shipyard must be built near the military station.
Gemini Wars is not only about space control. Planets can be colonized and / or invaded too.


These structures are very expensive to build, but they can have several upgrades. For example, they can be equipped with powerful defensive shields and weapons, or fighter squadrons.
Each structure is composed of several subsystems that can be targeted from orbit, and if the right subsystems are disabled, the attacker can then launch a marine ground force from space.
These planetary bases are of extreme importance, not only because they create a very tough defensive position, but also because they define the amount of available capital ships to build.
Having more planetary bases means having more capital ships.

Ships use their hyperdrives to move between jumpoints (planets, asteroids) inside star systems and between wormholes.


Hyperdrives have a limited range, so several jumps are needed in order reach a faraway destination. When a jump is complete, the hyperdrive takes a while to recharge. While it recharges, the ship can’t jump again.
When allied ships are in range of enemy ships, they open fire.




All ships have strengths and weaknesses (and can be upgraded with new tech) against other types of ships.
Larger ships can be targeted in specific subsystems, like life support, engines, weapons, hangars and hyperdrives.


A disabled ship can then be boarded and captured by Marines. When captured, it falls under the player’s control.



To research and develop new ship types and upgrades, a research station is needed.
Like the shipyards, they can only be built near a military station.
Research stations generate research points, which can be spent on new projects.




The zoom system we implemented in the game is powerful enough to show the smallest details on every single ship or object.
This is accomplished thanks to the use of normal maps, illumination maps,
extensive use of lightning and flares, etc.
Once a ship is within a certain distance of the camera, everything is shut down, and this helps keep the frame rate smooth.Below, a few screen shots showing sun effects, engines, ships details, and several shots from different star systems.



USF Battlecruiser in the Urubi System

USF Ring Planetary station

Ships jumping out of hyperspace in the Origani system


Ships orbiting one of the Origani Prime moons


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发表于 2012-6-14 22:43:38 | 显示全部楼层
原文翻译后如下~

Gameplay
游戏方式

Gemini Wars features a single player campaign, skirmish and multiplayer mode.
双子座战争设有个人战役,遭遇战和多人模式。

The campaign follows the story of a USF Captain that has been assigned to the Gemini sector, after returning from a 3 year exile.
The story will unfold through a number of missions, as the war escalates in what was supposed to be a calm region of space.
故事围绕一个 USF 船长开始,他从一个经3年的流亡回国后,立刻被分配到双子座部门。故事将通过一些任务铺展,而这些任务将发生在一个平静的空间区域。

Besides the campaign, the game features a skirmish system, where the player can play the game as a faster 4x game
(no diplomacy), and we intend to have multiplayer working with co-op and normal multiplayer.
除了战役,游戏也有遭遇战的玩法,玩家可以在一个更快的4x的环境中进行游戏(因为无外交),而且(本公司打算)在多人游戏时将能够组队合作游戏及普通的连线对战。

But how is the game played?
但游戏是如何进行的呢?
Each mission of the game is contained into a single map, that can be a single star system or a constellation of star systems
connected by wormholes.
每个游戏的任务是限制在一个单一的地图中,那地图可以是一个单一的恒星系统或星座的恒星系统(通过虫洞连接)。

Before starting the construction of mighty fleets, the player needs crystals. Crystals are extracted by mining stations in
asteroid fields. Asteroid fields are strategically important because mining stations can only be built there.
Without mining stations there are no crystals, and without crystals there are no ships…
在开始建设的强大舰队前,玩家需要晶体。晶体是由采矿站在小行星领域开采的,而那也是小行星领域都具有重要战略意义的原因之一,更因为采矿站只能建在那里。没有采矿站就没有晶体,没有晶体就没有船......


To dominate a star system, besides having ships protect the planets or the rich asteroid fields, the player needs first and foremost a military station.
要主宰一个恒星系统,除了得有舰艇保护行星或丰富的小行星领域,玩家还需要建造军事站。

The military stations are space based strongholds, capable of building small ships and defenses.
These stations can only be built on the orbit of large planetary bodies, like planets or big asteroids.
Once a military station is constructed, frigates can be built there.
To build larger ships, a shipyard must be built near the military station.
军事站是太空中的据点,拥有建设小型船舶和基本防御能力。这些空间站只能兴建到大型行星的轨道上,类地行星或一些比较大的小行星(陨石?)。一旦军事站兴建完毕将可以生产护卫舰。要建造更大的飞船,就得在军事站附近建立船厂。

Gemini Wars is not only about space control. Planets can be colonized and / or invaded too.
双子座战争不仅是可以占领太空空间,更可以对行星进行殖民统治和/或入侵。

These structures are very expensive to build, but they can have several upgrades. For example, they can be equipped with powerful defensive shields and weapons, or fighter squadrons.
这些行星上的建筑是非常昂贵的建设,但他们可以有几次的升级。例如,他们可随后配备功能强大的防御盾牌和武器,或战斗机中队。
Each structure is composed of several subsystems that can be targeted from orbit, and if the right subsystems are disabled, the attacker can then launch a marine ground force from space.
每个建筑都可以被敌人从轨道上瞄准,如果有合适的子系统被禁用,攻击者可以从太空发射海军陆战队攻占。
These planetary bases are of extreme importance, not only because they create a very tough defensive position, but also because they define the amount of available capital ships to build.
Having more planetary bases means having more capital ships.
这些行星基地极其重要,不仅是因为他们创造了一个易守难攻的策略位置,更因为它们限制了旗舰飞船的数量。意思是,有更多的行星基地,意味着有更多的主力舰(旗舰)。

Ships use their hyperdrives to move between jumpoints (planets, asteroids) inside star systems and between wormholes.
飞船使用跳跃引擎在星系里的行星和陨石区域间及虫洞间移动。

Hyperdrives have a limited range, so several jumps are needed in order reach a faraway destination. When a jump is complete, the hyperdrive takes a while to recharge. While it recharges, the ship can’t jump again.
超空间引擎有一个有限的范围,所以为了达到一个遥远的目标将需要几次的跳跃。当完成一次跳跃后,超空间引擎需要一段时间来充电。直到它充满电,不然船不能再进行跳跃。
When allied ships are in range of enemy ships, they open fire.
当(盟军?)舰艇在敌舰的范围内时会他们开火。

All ships have strengths and weaknesses (and can be upgraded with new tech) against other types of ships.
所有飞船有其长处和短处(可以用新的技术升级)。
Larger ships can be targeted in specific subsystems, like life support, engines, weapons, hangars and hyperdrives.
大型船可以针对其特定的子系统,如维生系统,引擎,武器,飞机机库和超空间引擎进行攻击。

A disabled ship can then be boarded and captured by Marines. When captured, it falls under the player’s control.
飞船在子系统报废后,玩家可以海军陆战队登陆之并获取其控制权。

To research and develop new ship types and upgrades, a research station is needed.
Like the shipyards, they can only be built near a military station.
Research stations generate research points, which can be spent on new projects.
为了研究和开发新船型和升级,玩家需要一个研究站。和船厂一样,他们只能建立在军事站附近。研究站将生成研究点数,可用于新项目的研究。

Ships jumping out of hyperspace in the Origani system
飞船从亚空间中跳跃进入 Origani 星系

Ships orbiting one of the Origani Prime moons
飞船在 Origani Prime 卫星的轨道上
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