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Available by clicking "Check for Updates" on your game menu and also here:  
 
http://www.matrixgames.com/products/466/downloads/  
 
Please unzip it and run the included file to install it.  
 
 
Full Change List for 1.9.0.2 from 1.9.0.1:  
 
CRASH FIXES  
- fixed crash when start new prewarp game with very few pirates  
- fixed crash when last ship in fleet is destroyed while fleet selected, and then click next fleet button  
- fixed various other crashes  
 
GENERAL BUG FIXES  
- fixed bug where private sector ships would sometimes stop working  
- Improved bug (work in progress) where Build Order screen has zero values for ship construction amounts  
- fixed bug where construction ship repairing a damaged ship at a planet would separate from damaged ship being repaired  
- pirate faction manually scrapping ships and bases now properly earns looting income  
- ensure money obtained as loot from raid is never negative  
 
PIRATES, CONTROLLED COLONIES, FACILITIES AND RAIDS  
- fixed bug where sometimes could not build Criminal Network except via advisor suggestion  
- pirate facilities are now much less likely to be destroyed in raids  
- destroying pirate facilities at colonies of normal empires is now harder, as more pirate raider troops are generated to defend pirate bases at colony. Pirates also receive a combat bonus when defending their controlled colony with a Pirate Base or Fortress  
- enemy raids against colonies with pirate facilities will usually only damage the facilities instead of completely destroying them  
- pirate control level at colonies now does not drop below thresholds when have pirate base or fortress present (50% or 100%), even when planet population passes cap where pirate control would normally decrease  
- pirate military ships do not raid own controlled colonies when control level is above 50%  
- raids against controlled colonies where you have own pirate facilities will not destroy these facilities  
- pirate factions will now defend against enemy raids on their controlled colonies with pirate facilities  
- pirate facilities are now faster to build at controlled colonies  
- colony corruption level is now higher when pirates control the colony, and especially when pirate facilities are present  
 
OTHER  
- Gizurean alien race now has lower population growth from periodic race change event  
- bombardment can now sometimes destroy planetary facilities  
- construction ships no longer incorrectly load retrofit resource cargo when repairing damaged ships  
- added message to player when foreign intelligence agent successfully sabotages construction at a base, colony or construction ship  
- patrolling fleets now more likely to engage enemy targets in same system  
- colony ships now always check whether colonization target is within range  
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