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[公告] X-重生1.18更新预告

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发表于 2013-11-29 00:35:39 | 显示全部楼层 |阅读模式
本帖最后由 FreeMagician 于 2013-11-29 08:16 编辑

原文来自官网论坛ego老大Bernd发的帖子:
http://forum.egosoft.com/viewtopic.php?t=352790

Update November 28th:

Since the last posting we have released two more updates 1.16 and 1.17. These two mostly focussed on improving stability and fixed a couple of bugs related to the non working trade offers. See release notes for details:
http://forum.egosoft.com/viewtopic.php?t=347278

Trade bugs

It turned out that the issues many of you are seeing with trade ships not working correctly is not one bug but a whole series of connected problems. After resolving the first issue with 1.17, more problems became apparent. This is the reason we are now testing the next patch 1.18 a lot longer than the other patches. We can not afford a very indepth test at this time, because too many of you are waiting for this fix, but things are looking good and chances are that this update will be available before the weekend.


I do not want to give silly excuses here. Of course you deserve a bug free game, but you may ask why these trade problems were not uncovered during testing: We had a group of testers dedicated to testing our economy over a long period of time. These guys used a special version of the game which allowed them to run the entire economy at a higher speed. It seems that most of these problems we now see did not happen with this time acceleration. Meanwhile these problems also do not happen early on in the game or if you (like most testers do) have to restart the game frequently.

贸易bug
结果表明现在大部分玩家遇到的贸易问题并非一个单独bug,而是一连串问题所致。在1.17修复了首批bug之后更多问题出现了,这就是为何我们现在花更长的时间测试1.18。我们目前无法做一个非常深入的测试,毕竟大家都在等我们的补丁。当前看起来一切都不错,补丁可能在周末前发布

我不会找任何借口。一个木有bug的游戏是玩家们应得的,你们会问为何这些问题没有在测试过程中发现,我们的测试团队决定在一个非常长的周期内测试游戏的经济系统。这些人使用了一个特别的游戏版本,他们可以对整个经济体系加速运行(显然zeta貌似是存在的=、=)。现在遇到的这些问题貌似在加速测试中并未发生。同时这些问题也未在游戏初期或者如大多数测试人员一样频繁重开存档的时候发生。

Other features coming up next

• Fixed several causes of crashes in-game and when loading savegames.
• Fixed a specific problem resulting in periodic slow-downs.
• Improved general performance (first small improvement only, more to come).
• Fixed several problems with ship/drone docking/undocking behaviour.
• Fixed problem with player drone formations.
• Fixed several small localisation issues.
• Improved skill levels for new NPCs.
• Improved readability of entries in interaction menus.
• Improved GPU listing on laptops with multiple GPUs (still some driver-related issues on certain hardware).

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参与人数 1UCC +1 收起 理由
FreeMagician + 1 我是路过打酱油的人肉翻译君....

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发表于 2013-11-29 01:00:25 | 显示全部楼层
本帖最后由 zdfans 于 2013-11-29 01:04 编辑

• Fixed several causes of crashes in-game and when loading savegames.
修正几个游戏中和读档时候的崩溃问题
• Fixed a specific problem resulting in periodic slow-downs.
修正一个造成游戏帧数不稳定的问题
• Improved general performance (first small improvement only, more to come).
改进优化(首先来个小改进,以后会有更多)
• Fixed several problems with ship/drone docking/undocking behaviour.
修正几个舰船/无人机停靠和出港时的行为问题
• Fixed problem with player drone formations.
修正玩家无人机的阵型
• Fixed several small localisation issues.
修正一些翻译版本的问题
• Improved skill levels for new NPCs.
改进新NPC的技能等级
• Improved readability of entries in interaction menus.
互动目录变得更容易使用
• Improved GPU listing on laptops with multiple GPUs (still some driver-related issues on certain hardware).
改进识别手提电脑多个GPU的能力(部分硬件依然存在与驱动相关的问题)

再加上修正了最近大家特别关心的贸易BUG,大概就是这么些内容

没说要不要重新开档,没说大船火控有没有改进,没说木马无人机无敌是不是BUG,没说有的船为什么卖不了钱,更加没提空间站的BUG……
于是乎这下大家可以一窝蜂地去玩玩贸易了

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感谢你!  发表于 2013-11-29 01:02
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发表于 2013-11-29 00:43:15 | 显示全部楼层
艦隊命令還是遙遙無期
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发表于 2013-11-29 00:49:28 | 显示全部楼层
貌似依旧没有补大船火控的bug?
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发表于 2013-11-29 00:51:32 | 显示全部楼层
好像还不错 看看实际结果如何吧
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发表于 2013-11-29 00:52:55 | 显示全部楼层
求翻译呀....
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发表于 2013-11-29 01:29:13 来自手机 | 显示全部楼层
其实我很好奇a whole series of connected problems
到底是一个什么样的问题。 为什么测试组的版本用了时间加速就没有问题。。
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发表于 2013-11-29 01:35:16 | 显示全部楼层
等死个人……经过多次尝试后我确定自己绕不过300食物货运无人机不动的bug了,只好玩自由模式先……
没说放出时间……应该是两天之内的事吧……?

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他们想在周末前放出  发表于 2013-11-29 01:57
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发表于 2013-11-29 01:51:40 | 显示全部楼层
期待啊               
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发表于 2013-11-29 01:57:01 | 显示全部楼层
这是个好事,好歹让玩家们知道Egosoft在干嘛,bug修复进展情况。
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