找回密码
 注册
X系列官方授权正版
搜索
查看: 5503|回复: 24

[转帖] 1.04 ..................

  [复制链接]
发表于 2010-5-6 19:51:02 | 显示全部楼层 |阅读模式
Hi everyone,

The 1.0.4 official update is now available. You can install this on top of the 1.0.4 beta updates without a problem if you have those installed. This should fix all the crash/freeze issues that were reported in 1.0.4 Beta 4, even if not specifically noted in the fix list (which focuses more on fixes related to the 1.0.3 official update).

Here's the final change list, we included quite a few more bug fixes and there are a few minor fixes and improvements we probably missed adding to the list as well.

Change History:

v1.0.4 – May 5, 2010

Fourth Official Update

Please Note – This update does create a new save folder, although it will work with previous saves. You need to navigate to the previous version save folder to open your older saves. We recommend starting a new game in order to get the full effect of the changes and improvements, as some will not apply to older save files.

Also, this update may reset the automation settings in your Options screen. Please open the Options screen again to adjust them to your preference. Apologies for any inconvenience.

Suggestions on Game Difficulty Settings: It has come to our attention that some of the sliders intended to control difficulty may not be as intuitive as we had hoped. If you want an easier or harder game, please consider adjusting the Expansion, Aggressiveness and Home System sliders in your galaxy settings when you start a new game. Expansion controls the level of development the other AI empires start with, Aggressiveness controls how likely they are to forego diplomacy and provoke or declare war, Home System plays a huge role in how wealthy your economy is to begin with. For a harder game, try increasing Expansion a step or two (to Young or Expanding) and increasing Aggression to Unstable or Chaos, along with decreasing your Home System to Trying. For an easier game, move each of these in the other direction. We recommend trying these out in different combinations to determine what works best for you.

Bug Fixes:

1. Races with special tech now have requisite resources at startup to build ships using the special tech
2. Medical and Recreation center components now work at bases other than space ports
3. Fixed crash with defeated 'ghost' empires reappearing and 'ghost' ships visible in the mini-map
4. Fixed crash that sometimes occurred when viewing a Construction yard list sorted by some columns
5. Fixed various other minor crashes
6. Designs for Resupply ships, Colony ships and Construction ships now have size limits, even though built at colony. Size limit is current maximum base construction size. These civilian ship designs also have some minimum requirements for the number of certain component types that must be present.
7. Fixed issues with super-luxury resource distribution in small galaxies
8. Can no longer retrofit to designs that are bigger than your current construction tech allows
9. Fixed bug where freighters sometime stack up waiting to dock at a space port
10. Fixed 'GxBO' crash reported by some players
11. Fixed detached mining station bug
12. Games will no longer start with ships that you cannot build (i.e. too big)
13. Fixed a crash that could be caused when ships reverted to an invalid mission
14. AI-generated designs now always use the latest technology
15. Default colony ship designs now come with more engines, making them faster and better able to “meet” the planets they are heading to colonize
16. Retrofits are now always charged for, regardless of the method used to order them
17. The automation AI will no longer cancel retrofit missions
18. Fixed a crash when a single ship was sent to patrol a system
19. Fixed a bug that could cause invisible space monsters
20. Fixed a bug that caused the AI Empires to sometimes not build military ships
21. Fixed occasional game freezes during space battles and planetary invasions
22. Fixed a bug that could cause two ships in the same location to merge
23. Fixed a bug that would not cancel an alliance agreement with a pirate faction when you attack their ships or stations
24. Fixed retrofitting for construction, resupply and colony ships
25. Disabled command and selection popup menus when autosaving
26. The Ship Designer now properly resets values for targeting and countermeasures when the relevant components are removed
27. Fixed a crash that could happen when editing some planets in the game editor
28. Automatically designed Resort Bases no longer include bombard weapons
29. The Quameno now properly use their special tech (NovaCore reactor) in their designs
30. Government attributes are now properly updated when the government type is changed in the game editor
31. Manually recruited intelligence agents now properly use racial espionage bonuses (reflected in their starting skill levels)
32. Fixed messages explaining new racial bonuses when colonizing a new planet. These now only display when a new race has joined your empire as a result of the colonization.
33. When retrofitting space ports to larger or smaller sizes, the role now properly changes after retrofit (e.g. from medium to large space port)
34. Mining stations no longer start right next to pirate bases
35. Improved the placement of defensive bases around colonies, they should no longer be built right next to each other.

Game Balance Changes

1. The economy has been overhauled in several respects. It should now scale better and work better than in previous versions. Colony development level now comes half from population (0 at 0 population up to 50 at 500 million) and half from access to luxury resources (50 for 10 luxury resources). Colony income is reduced by local corruption, global empire corruption and corruption caused by distance from the capitol system. The larger and more populated an empire becomes, the greater the overall corruption will be, though larger empires should still be more economically powerful than smaller ones. Please also see the notes at the top of this readme for suggestions on how to make the game easier or harder, depending on your preference.
2. Racial bonuses apply in more gradual manner for multi-racial empires - will only get full bonuses if a race comprises at least half your empire's population
3. Rebalanced trade offers so that valuations for tech, bases and colonies much higher. Valuations now also scale quite dramatically based on how much the other empire likes or dislikes you
4. Research speed has been halved
5. Empires now much less likely to colonize in another empire's system
6. Your empire's reputation now has less impact on your colonies if the population at the colony is aggressive and unfriendly. In other words, citizens of war-like races aren't so concerned about you having a poor reputation.
7. Positive reputation impact from destroying pirate ships has been lowered, but positive reputation impact from destroying pirate bases has been increased.
8. Ending a war no longer completely resets attitudes, there may be some lingering animosity
9. Other empires much less likely to accept unfavourable trade offers
10. Private ships can now only be armed with a single weapon - this armament will not cause any offense when they enter other empire's systems
11. Government types have been rebalanced, resulting in less extreme values for corruption and approval
12. The AI for other empires and for your own automation is now much more careful about what ships and bases it builds, resulting in much better automated management without overspending.
13. War weariness now starts lower and increases more gradually

Fleet and Ship Management Improvements

1. Holding down the Ctrl key while right-clicking to assign a mission now overrides the default mission for the selected ship. This allows you to override the default right-click behaviour and gain access to a comprehensive pop-up menu to select the mission you want, e.g. military ships can refuel at a space port instead of patrolling it, troop transports can refuel at a colony instead of loading troops at it
2. Added filtering for ship and base icons at galaxy zoom level - can selectively enable/disable ship types displayed at galaxy level. By default civilian ships are turned off at Galaxy zoom level. Please see the Options screen, Advanced Display Options to change this to suit your exact preferences.
3. Manually controlled ships will now automatically refuel when low on fuel, and then return to their previous mission
4. Manually controlled ships will now automatically repair when damaged, and then return to their previous mission.
5. Manually controlled ships will now automatically engage enemy targets without needing to be manually directed to each target. They will then return to their previous mission, e.g. patrol, escort, etc
6. Patrol missions now automatically reset, i.e. a manually-controlled ship will stay at a patrol target until you tell it to stop
7. Fleets should stay together better than previously
8. Fleets should not cancel their missions when advisors suggest other uses for them
9. Fleet system patrolling: select a fleet and right-click a system or star to patrol all of your colonies and bases in the system
10. Fleets are now more responsive and their automatic handing of refuel and repair has been improved
11. It is now possible to assign construction ships to build mining stations at gas clouds from the sector and galaxy-level zoom.


Ship Design and Retrofitting Improvements

1. Added mass retrofit option in Ships and Bases screen. Multi-select ships and bases from the list and click the retrofit button to select the design to retrofit to. The mass retrofit cost for all selected ships and bases is shown and if you cannot afford it you will not be allowed to retrofit.
2. Upgrading designs now names them as "Old Design Name Mk2", etc
3. Added new design subroles: energy research station, weapons research station, industrial research station, high-tech research station, monitoring station, defensive base. These types of bases are no longer AI-designed if you turn off automation for ship design
4. Design screen now shows all latest designs (when Show Latest Designs selected), regardless of whether you can build them or not.
5. Added maximum weapons energy use to Design screen (top of Weapons panel) so that you can compare reactor power output to optimize military designs
6. Added energy collector to default military ship designs
7. The AI will no longer build ships of a particular type if all designs of that type are marked as obsolete
8. The AI will try to keep design sizes for destroyers and troop transports under the maximum size of your current construction tech
9. The AI will now add extra reactors to its designs to make sure the ship has enough energy for maximum effectiveness in combat and movement.

Other Improvements:

1. Expansion Planner now always shows colonization and mining targets, even when they are considered unimportant
2. Expansion Planner now uses the best location to build queued colony ships, which is not necessarily the closest colony
3. Expansion Planner now uses the best construction ship to build queued mining stations, which is not necessarily the closest construction ship
4. Slightly fewer surprise attack suggestions from advisors
5. Message added in research progress bar to indicate when you have completed all research in an area
6. Newly-recruited intelligence agents should automatically start off assigned to counter-intelligence
7. The multiple race ability popup messages will now only show a new race becoming part of your empire once
8. The Cash flow number showed at the top right of the screen now has the variable elements smoothed out (i.e. Space Port and Resort income) which should allow the income trend to match the cash flow trend more closely and with less volatility


绿色升级补丁....
http://www.verycd.com/topics/2810489/?ref=msg

评分

参与人数 1好评 +1 收起 理由
尼奇怪 + 1 [仅管理操作]发帖为具有重要意义的相关内容 ...

查看全部评分

发表于 2010-5-6 19:59:45 | 显示全部楼层
本帖最后由 cary2010haha 于 2010-5-6 20:14 编辑

謝了....

1.04 不動
回复

使用道具 举报

发表于 2010-5-6 20:59:52 | 显示全部楼层
老老实实的 开着
回复

使用道具 举报

发表于 2010-5-6 21:14:48 | 显示全部楼层
悲劇 這是不是意味 漢化要推遲
回复

使用道具 举报

发表于 2010-5-6 21:27:34 | 显示全部楼层
這個要是漢化了就好了···
回复

使用道具 举报

发表于 2010-5-6 21:30:08 | 显示全部楼层
好了,google中文包又来鸟……

请注意:此更新将创建新的存档路径…………以下省略。。具体看1.03版

对游戏难度设置的建议:我们注意到一些打算用来控制难度的滑杆并不像我们希望的那样直观。如果你使游戏更容易或更难,请在开始一个新游戏的时候考虑调整ex、ag和HS滑杆在银河设置界面。(后面的是三个选项的各自用途,具体内容已有说明)如果想来一场过瘾的战斗,可以试着增加ex一到两格(to Young or Expanding),把ag拉到Unstable 或者 Chaos,把HS减少到Trying。如果想来一把轻松点的,就把那些杆子拉到对应的另外一边。我们建议你尝试不同的搭配来达到你最适合的模式。

bug 修复:
1.带特殊科技的种族现在需要一些必要的资源来建造那些带特殊科技的舰船。
2.医疗和娱乐中心模块现在在其他的基地上的工作效率比在太空港上要好。
3.修复被击败的‘鬼’帝国再次显现和‘鬼’船出现在小地图的崩溃。
4.修复有时发生在观看以某种分类排列的建筑清单的时候出现的崩溃。
5.修复了一些其他的小问题(什么问题……)。
6.设计补给船、殖民船和建筑船有尺寸限制(嘿嘿,悲剧了吧),即使是在殖民星球上建造的。尺寸大小为当前的最大基地建筑尺寸。民用船只的设计同样也需要满足最低要求的某些模块的安装。
7.修复超级奢侈品在小型银河系的分配问题。
8.不能再将船只改造至超过建筑科技所支持的尺寸。
9.修复了货船有时在等待停泊至太空港的堆叠问题。(这个是说那个塞车的情况么?)
10.GxBO是啥bug?有具体内容提供嘛。。。
11.修复分离的采矿空间站。。分离?
12.游戏不再一开始就让你拥有你不能造的船鸟。。。(比如,太大的)
13.修复当船只恢复到一个无效的指令时导致的问题。
14.ai的设计将使用最新的科技。
15.预设的殖民船将使用更多的引擎,使得他们更加快速从而更容易“遇到”他们正在前往殖民的星球。
16.改造将一直收取费用,无论用什么方法来命令他们。(不解)
17.自动的AI将不会取消改造的任务。
18.修复单个船只派去巡逻星系的问题。
19.修复隐形怪兽的bug。
20.修复AI帝国有时不建造军事船只的问题。
21.修复偶尔在战斗和星球入侵的时候游戏冻结的问题(冻结?)
22.修复了两船在同一位置的时候合并的问题。
23.修复了当你攻击海盗的船或基地的时候联盟协议不解除的BUG。
24.修复工程、补给和殖民船的更新问题。
25.在自动保存时禁用命令和选择弹出菜单。
26.船只设计者在相关的模块组件被移除后会正确的重置目标和对抗策略。
27.修复在编辑模式编辑某些星球的时候出现的问题。
28.度假村的自动设计将不再带有轰炸武器。
29.Quameno将会使用他们的特殊科技(NovaCore reactor)在他们的设计里。
30.当政府类型被游戏编辑器改变了之后政府属性将正确的更新。
31.手动招募特工将妥善的使用种族的间谍加成(反映在开始的技能水平)
32.修复当殖民新星球之后,带来的新的种族加成的信息显示。现在只显示为一个新种族加入了你的帝国。(还是应该反回来解释?)
33.当太空港改造成更大或更小的设计时,角色说明将在改造完成后正确的更改。(如中型港口变成大型港口)
34.开始的采矿空间站不再靠近海盗基地(这个好!悲剧了很多次。。。)
35.改进了防御基地在星球的布局,将环绕着星球,不再一个贴着一个。
回复

使用道具 举报

发表于 2010-5-6 21:49:23 | 显示全部楼层
看了一下好像没有任何是提高performance的,唉
回复

使用道具 举报

发表于 2010-5-6 21:55:56 | 显示全部楼层
再等~~~
回复

使用道具 举报

发表于 2010-5-6 22:03:09 | 显示全部楼层
完全下不动…… 舰船管理部分的改进不错~
回复

使用道具 举报

发表于 2010-5-6 22:18:48 | 显示全部楼层
以下是游戏平衡:

1.经济将被分解成几个方面。应比之前的版本更好的调节以及工作。殖民地发展度现在有一半是来源于人口(0人口为0,500M人口为50)而另一半则来自奢侈品资源(10个奢侈品供应提供50)。而殖民地的收入将因为本地与帝国全境的[屏蔽词汇]而减少,而[屏蔽词汇]程度是与首都星系的距离相关。帝国越大,[屏蔽词汇]越严重。当然,相对于小的帝国而言,帝国越大,经济力量也会越强。请参照上面的说明来设置你的喜好。
2.帝国多种族加成将采用渐进的方式,只有当一个种族在你的帝国中占有一半的人口才能获得全部的种族加成。
3.重新平衡了贸易提议,因此科技、基地和星球的价格将会更高(悲剧了)。而估值还会因为对应帝国对你的喜好度而有浮动。
4.研究速度减半(这……)
5.帝国现在将更少的在其他帝国的星系内殖民。
6.帝国的声望将对殖民地人口种族为侵略性和不友好的影响更小。换而言之,战斗型种族不太关心你那可怜的声望……
7.舰队比以前更加的集中在一起
8.舰队在顾问建议其他任务的时候将不会取消之前的任务
9.舰队星系巡逻:右键星系或恒星,选巡逻……会自动保护整个星系内你的东西。
10.舰队在自动管理加油和修理上更加的良好。
11.在大地图上能直接命令建造船在气态云星系建造采集空间站。
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

关闭

站长推荐上一条 /1 下一条

Archiver|手机版|小黑屋|DeepTimes.NET 太空游戏站