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- 1970-1-1
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开始日期: | 2007.7.20 | 预计完成时间: | 2007.8.10 | 描述: | 对FL:TNG 2.7.6进行汉化 | 预计步骤: | 1.文本导出
2.文本翻译
3.写入整合
| 工程备注: | 需要对原有的DLL进行修改和资源重写,modinfo.dll为MOD自带的DLL源,除此之外TNG对原有的文件也进行了修改。汉化必须基于1.0汉化的修改版本,重复TNG所进行的修改。 | 参与者: | {正在招募} | 当前状态: | 招募参与者 |
派系
=========================
66245
This group takes care of the resupply base in the arena. They are friendly with everyone and love to see new challengers.
68011
ALLIES: None
ENEMIES: Pirates, Shadows, Ancients
The Rutarians are part of an immortal race known as the "First Ones". Long ago the first ones split into two factions. The Ancients seek to control and dominate all the other special while the Rutarians wish to let the lesser races grow and learn without interference. While hard to become friendly with, their technology is almost equal to the ancients and extremely deadly.
68007
ALLIES: Pirates, Shadows
ENEMIES: Almost All
The Ancients are part of an immortal race known as the "First Ones". Long ago the first ones split into two factions. The Ancients seek to control and dominate all the other special while the Rutar wish to let the lesser races grow and learn without interference. Very few live to meet the ancients and live to tell about it. Only pirates have had any dealings with them. Their technology is extremely advanced and argueably better then the Rutar.
68006
ALLIES: Pirates, Ancients
ENEMIES: Almost All
The Shadows were taught by the first ones long ago and placed in charge of watching over the lesser races. They believe only in the power of chaos and chance and that fear equals power. However a power struggle has begun with The Vorlons over who should control the lesser races which have forced them to take more direct action. They have perfected the art of beam weaponry and hyperspace travel to which they use to a devastating degree.
68005
ALLIES: Minbari
ENEMIES: Pirates, Shadows, Ancients
The Vorlons, like their Shadow brethren, were also taught by the first ones to watch over the lesser races. They believe in discipline and control. They watch from a distance and advise the lesser races. However a power struggle has begun with The Shadows over who should control the lesser races which have forced them to take a more direct approach. They have perfected the art of bio armor and pulse weaponry which make their ships some of the toughest in the galaxy.
68004
ALLIES: Vorlons
ENEMIES: Pirates, Shadows, Ancients
The Minbari were one of the first races taught by The Vorlon and as such have similar features. However they have specialized in beam weaponry which make their ships extremely deadly. They are also a very spiritual people divided into a three tiered caste system of Warrior, Religious, and Worker.
68008
ALLIES: None
ENEMIES: Pirates, Shadows, Ancients
The Brakiri are a intersteller trading society. Their total race is dedicated to the art of trade and they are the undisputed masters of it. The only rivaling race would be the Federation, which is also a major economic player in the universe.
68003
ALLIES: None
ENEMIES: Pirates, Shadows, Ancients
The Federation Commonwealth is known throughout the galaxy as the most versatile races and masters of interstellar commerce. It is estimated an incredible 42% of all interstellar commerce flows throughout the system making them an incredibly powerful economic nation. Their ships are also a bit more advanced then the normal races and empires. This is a very good balanced nation.
68002
ALLIES: None
ENEMIES: Pirates, Narn, Shadows, Ancients
The Centari are a proud people with a length history that is full of tradition. Over the years and long wars with the Narn their economic position has fallen well below par as has their technological development. They are also constantly at war with the Narn Empire.
68001
ALLIES: None
ENEMIES: Pirates, Centari, Shadows, Ancients
Once slaves of the Centari they broke away to their freedon in a bloody rebellion long ago. They are now driven by almost entirely by revenge, wanting only to see the destruction of the Centari. Needless to say they are constantly at war with them. They are considered the weakest of the empires with little advanced technology.
66233
ALLIES: None
ENEMIES: Old Republic
These people are curious explorers who love to go and see what is in the unknown. Their ships focus on both offence and defense over speed as they have become accustomed to danger. They do not participate much in system affairs.
66235
ALLIES: New Republic
ENEMIES: Old Republic
These people are generally not aligned with any specific cause. The Jedi are mystical people who abide the law and their opposites, the Sith, seek to rule and conquer. There are also slavers who are similar to bounty hunters. Jedi focus heavily on defense while the Sith focus on offense. Slaver ships are fairly well balanced.
66232
ALLIES: None
ENEMIES: New Republic, Special Forces
These are people who believe in the old ways of monarchs and elitism. They also run with pirates and try to reclaim the dominance they once had. Their ships focus on speed and offense. They are always struggling with the New Republic and Special forces for system dominance.
66234
ALLIES: Special Forces
ENEMIES: Old Republic
Constantly fighting the old republic for dominance over their lands they have do not have many dealing with other races. Their ships focus on defense and speed. They are fighting the Old Republic to keep their independence.
炮
=========================
511076
This rare weapon fires an intense beam that does full damage to all known shield types. Little is known how it works, but it is extremely powerful. This weapon is also useable on just about any ship which makes it a valuable assett.
511075
his rare weapon is the most powerful in it's class. Through unknown procipals this fires beams that have amazing destructive powers. It also does full damage against any known shield type. This weapon is also useable on just about any ship which makes it a valuable assett.
511066
Based on a similiar technique of the ancient quantam burster, this weapon gathers a massive amount of energy and fires a devastating beam that can rip through any shield and hull. Two hits from this weapon can obliterate a gunboat class vessel and a few more can destroy any other capital ship.
511065
The Heavy Incinerator Ray is a battleship class weapon that incorperates the power of a sunflare and localized it into a single beam of pure destructive energy. It can cut through shields and armor as if they were made of paper. The only downfall is that it requires a large amount of energy to sustain.
511064
The Medium Incinerator Ray is a cruiser class weapon that incorperates the power of a sunflare and localized it into a single beam of pure destructive energy. It can cut through shields and armor as if they were made of paper. The only downfall is that it requires a large amount of energy to sustain.
511063
The Light Incinerator Ray is a gunboat class weapon that incorperates the power of a sunflare and localized it into a single beam of pure destructive energy. It can cut through shields and armor as if they were made of paper. The only downfall is that it requires a large amount of energy to sustain.
511062
The Blazing Fury is a fighter class weapon that incorperates the power of a sunflare and localized it into a single beam of pure destructive energy. It can cut through shields and armor as if they were made of paper. The only downfall is that it requires a large amount of energy to sustain.
511058
Using large double lenses to improve beam compacting, this weapon has takes a beam of light, combines it with a special plasma, and focuses it into a deadly beam able to blast through both shield and hull.
511047
Using double lenses to improve beam compacting, this weapon has takes a beam of light, combines it with a special plasma, and focuses it into a deadly beam able to blast through both shield and hull.
511046
Using quadruple lenses to greatly improve beam compacting, along with highly explosive plasma, this weapon has twice the power of the focused gravitron disrupter.
511045
Combining laser technology with explosive plasma this weapon causes a explosion to any area that it comes into contact with.
511032
This massive weapon fires a single beam that will rip through any armor and shielding. This weapon of mass destruction can take down other capital ships in only a few short bursts, however they have a very high energy usage. Very few ships can use this weapon.
511031
Based on the same technology as the Disintegrator Ray, these weapons have been enchanced to work on capital ships. The power of these beams can decimate any other capital ship's shielding and armor alike in a matter of moments. The only drawback is that they have a high energy requirement in order to fire.
511030
Based on the same technology as the Disintegrator Ray, these weapons have been enchanced to work on capital ships. The power of these beams can decimate any other capital ship's shielding and armor alike in a matter of moments. The only drawback is that they have a high energy requirement in order to fire.
511029
Based on the same technology as the Disintegrator Ray, these weapons have been enchanced to work on capital ships. The power of these beams can decimate any other capital ship's shielding and armor alike in a matter of moments. The only drawback is that they have a high energy requirement in order to fire.
511028
Taking the principal of the stellar converter and scaling it down, the Disintegrator Ray was born. These powerful weapons are made specfically for fighter types. They do an amazing amount of damage in a short period of time and cut through shielding like paper.
511027
Taking the principal of the stellar converter and scaling it down, the Disintegrator Ray was born. These powerful weapons are made specfically for fighter types. They do an amazing amount of damage in a short period of time and cut through shielding like paper.
511026
Taking the principal of the stellar converter and scaling it down, the Disintegrator Ray was born. These powerful weapons are made specfically for fighter types. They do an amazing amount of damage in a short period of time and cut through shielding like paper.
511025
The single most powerful beam weapon in existence. This beam literally burrows down into a planet's core causing it to become unstable and explode. This beam can cut other capital ships from bow to stern in single continous blast. Due to the power requirement only a handful of ships can use this weapon of mass destruction.
511024
Vastly improving upon the smaller version, this is inteded to use in the Vorlon Battleships. Instead of using a beam persay, the vorlons somehow use the very power of light itself to damage it's opponent. No one knows how these weapons work.
511023
Instead of using a beam persay, the vorlons somehow use the very power of light itself to damage it's opponent. No one knows how these weapons work.
511022
One of the most powerful beams in existance it has been considered bieng banned by all houses due to it's destructive power. Due to the power requirement to fire this weapon, very few ships can use this weapon, but the ones that due can decimate entire fleets within seconds.
511021
These capital ship beams are among the most powerful available. Enchanced from it's smaller version this weapon is used primarily by Minbari Warships and can cut other capital ships to ribbons in a few seconds.
511020
These capital ship beams are among the most powerful available. Used by Minbari Cruisers these easily make short work of opposing ships.
511019
The Minbari beam technology is virtually unrivaled by lesser nations. This version is design for fighter use which can easily shred other fighters to pieces very quickly.
511014
Based on technology gained from the Minbari this weapon focuses a very focused and intesified laser beam that can "Slice" through ship hulls like butter. These are the most advanced weapons from the Federation.
511013
Capital ship pulse cannons are extremely powerful weapons that "punch" through enemy defenses which relative ease. The increased plasma density also makes it a more effective hit as it spreads across the entire hull. This version was made for Battleship type ships.
511012
Capital ship pulse cannons are extremely powerful weapons that "punch" through enemy defenses which relative ease. The increased plasma density also makes it a more effective hit as it spreads across the entire hull. This version was made for Cruiser type ships.
511011
Capital ship pulse cannons are extremely powerful weapons that "punch" through enemy defenses which relative ease. The increased plasma density also makes it a more effective hit as it spreads across the entire hull. This version was made for Gunboat type ships.
511010
This cannon uses advanced technques in plasma modulation to create a "Pulse" that severly damages any hull it encounters. This is a signature weapon used by the Federation vessles.
511009
This cannon uses advanced technques in plasma modulation to create a "Pulse" that severly damages any hull it encounters. This is a signature weapon used by the Federation vessles.
511008
This cannon uses advanced technques in plasma modulation to create a "Pulse" that severly damages any hull it encounters. This is a signature weapon used by the Federation vessles.
511007
This slightly advanced laser weapon emits a powerful discharge. The Centari use this technology heavily. This version is made for Battleship type vessles.
511006
This slightly advanced laser weapon emits a powerful discharge. The Centari use this technology heavily. This version is made for Cruiser type vessles.
511005
This slightly advanced laser weapon emits a powerful discharge. The Centari use this technology heavily.
511004
The particle weapon is a standard weapon used by many nations. The Narn ships rely heavily on this technology. This version is designed for Cruiser type ships.
511003
The particle weapon is a standard weapon used by many nations. The Narn ships rely heavily on this technology. This version is designed for gunboat type ships.
511002
The particle weapon is a standard weapon used by many nations. The Narn ships rely heavily on this technology.
511001
空
导弹
=========================
511086
Station Torpedo
This self replenishing torpedo launcher is made specifically for stations. Though not as powerful as other torpedo weapons it does offer a limitless supply of ammo. It also has a very long range.
511085
Station Missile
This self replenishing missle launcher is made specifically for stations. Though not as powerful as other missile weapons it does offer a limitless supply of ammo. It also has a very long range.
511083
This weapon dramatically improves on the power of the EMP Torpedo. By creating an immense electromagnetic field combined with electro static charges this effectly shuts down shield and weapon systems on any ship. Further impacts will deplete energy reserves.
511081
The origins of this weapon are unknown, but the amount of power this weapon displays is astronamical. It has a huge radius and anything caught within it is usually blasted to dust. Use with extreme caution.
511079
This weapon is smiliar to the ancient swarmer missile, but it has much more power. It also has a higher energy usage requirement. However this makes short work of enemy fighters.
511077
The Doomsday Missile is the pinacle of missile technology. It can wipe out any fighter with only a few hits. However the downfall is that this missile is quite expensive.
511071
The shatterstar torpedo is sister torpedo to the supernova. Employing a similiar paypload, the destructive power of the weapon is enough to destroy a a huge sun and anything surrounding it.
511069
The Rutarian Swarmer makes short work of any opposing fighter and can decimate enemy fighter groups in a very short time. Only a skilled pilot can evade these. The only defense is a countermeasure which will only allow a short escape.
511067
The Rutarian Missile has a massive payload that can take out most ships with only two hits. In large numbers it is even a threat to larger capital vessles. The only downside is that they are expensive.
511056
The EMP Torpedo was developed out of a need for a missile powerful enough to take out capital ship shields, yet not destroy everything in a huge blast radious. R&D developed this weapons that emits a large EMP field disabling electonics and shields in the same blast.
511052
The Flurry Swarmer Missile is a powerful weapon which overwhelms opponents with a volley of missiles. They do full shield damage and they are efficient. This is great for taking out ships quickly.
511050
Similiar in principal to the guns, these missle increase the size and intensity of the gravitational field around the ship.
511048
The Brakiri are masters of gravitations fields and the like. This Torpedo is the predecessor to the imploder Torpedo now used by the Minbari, except this version has been greatly enchanced.
511043
Using the same princpal as the missile this is vastly more powerful version designed to be used against capital ships.
511041
When this torpedo hits it's target, massive gravitational fields are created which effectivly "crush" anything caught within the blast radius.
511039
Not much is known about this weapon, except that it is extremely destructive to anything it hits. It literally disintegrates everything in the blast area.
511037
Harnessing the very power of hyperspace this missile causes massive damage to any ship it hits due to the volitile nature of hyperspace.
511036
When this missile hits it's target a plasma that is 1000x colder then dry ice is released on the target hull virtually freezing it, then the explosive material within ignites. The effectively shatters the ship into tiny shards.
511033
The power of the weapon is sickening. When it explodes it releases a shockwave that is compareable to a sun going supernova. Battleships and Cruisers caught within the blast radius are generally severaly damage and anything less is usually destroyed outright.
511017
Combing the technology of swarmer missiles and fusion missiles the Photon Torpedo was born. This torpedo is designed to be fired in groups to reduce ECM effectiveness while at the same time carry a significant payload. This weapon can often disable lesser capital ships with a few volleys.
511015
With nations continually increasing the amount of ECM technology the Federation needed a weapon to counter the growing threat. The Swarmer missile is designed to be fired in groups, which often overloads the enemies ECM system due to the muber of missiles it tried to track at once. It is also very effective at taking out groups of fighters.
[ 本帖最后由 VengXCne 于 2007-7-19 19:56 编辑 ] |
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