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发表于 2008-9-14 17:55:33
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原帖由 JONG 于 2008-9-13 23:26 发表
嗯,深有體會,有 BUG 不怕,最重要的是知道原因,像這種根本無從找起的崩潰,實在頭大。
JONG,或许我们得从源头开始讨论这个问题了。
其实开始做Mod的时候我就发现,几乎所有大型物体爆炸的时候,用到的都是explosion_rh_battleship,这个爆炸是这样的:
[explosion]
nickname = explosion_rh_battleship
lifetime = 0.000000, 0
process = disappear
effect = explosion_sfx_csx_flash01, 0.000000
然后这个explosion_sfx_csx_flash01是一个声音,也就是说并不是FX
[Effect]
nickname = explosion_sfx_csx_flash01
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_flash01
当我添加代码比如。
然后知道了上面那个,我将explosion_rh_battleship的effect修改成FX,比如换成小飞船的,然后去测试,去撞星球100次,爆炸的时候客户端可能会崩溃大约8次或者更高。OG那次帮我了测试,另外上次Zab的Rh炮艇也出现了这种状况。我将这些代码修改回来之后,状况消失。这个让我非常奇怪,从表征上来看这些爆炸都是一样的,理论上我修改成什么都可以,但是为什么会出现这种情况?
现在在ER里面出现崩溃最明显的一艘是战斗机,名为de_npconly_co_elite2,用到的爆炸是explosion_co_elite
[explosion]
nickname = explosion_co_elite
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_co_elite, 0.000000
radius = 30
hull_damage = 920
原版
[explosion]
nickname = explosion_co_elite
lifetime = 0.000000, 0.150000
process = shatter
num_child_pieces = 20
debris_type = debris_small_ship, 0.330000
debris_type = debris_small_ship_short, 0.330000
debris_type = debris_small_ship_long, 0.330000
innards_debris_start_time = 0.000000
debris_impulse = 7000
effect = explosion_co_elite, 0.000000
原版Effect的代码是:
[Effect]
nickname = explosion_co_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_co_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 1000
lgt_radius = 30
我修改的
[Effect]
nickname = explosion_co_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_co_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 1000
lgt_radius = 30
原版
[Effect]
nickname = explosion_co_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_co_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30
然后他就Crash Crash Crash.. |
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