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发表于 2012-3-3 23:09:38
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本帖最后由 笑笑笑笑笑 于 2012-3-3 23:12 编辑
将来还有行星入侵,目前这个模块没有加入
Salvaging
You have the ability to salvage the technology of the enemy after a battle. The type of "ship death" suffered by the enemy ship has an impact on salvage chances. Examples of ship death include: life support failing or the reactor flaring up.
The more science laboratory modules dedicated to the discipline a technology is in, the more efficiently random Salvage information is saved for a future date.
Capturing Ships
Ships can be captured by Boarding actions. Boarding parties generate random critical hits occasionally, until the boarding either fails or succeeds. Crew losses affect the ship's susceptibility to boarding parties. Once a ship is captured, the capturing player has two options: break it down (and maybe get a salvage tech boost) or to consign it to abstracted espionage duty that will result in higher chances of operational success.
Suul'ka Horde Salvaging
The Suul'ka Horde Faction have a mechanic that allows them to be taught any tech that catches their eye. They retain the old fashioned salvage method as well, in case they are not prepared to pay the price of learning directly from the Gods.
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