找回密码
 注册
X系列官方授权正版
搜索
楼主: 星夜之门

[求助] 新手求助,游戏卡屏出错,带错误日志文件文件

[复制链接]
发表于 2012-12-29 19:54:29 | 显示全部楼层
1、你系统是怎么安装到L盘符下的?
2、看下assets文件夹是否和bin文件夹在同一目录下。
3、我不知道破解版和正版名称是否一样,不过我的破解版安装后(不是解压缩)的文件夹名称是Sword of the Stars II Enhanced Edition,而不是Sword of the Stars II。
4、如果实在不行,你只能完全删除游戏后再重新下载了
回复

使用道具 举报

 楼主| 发表于 2012-12-29 21:25:09 | 显示全部楼层
85202190 发表于 2012-12-29 19:54
1、你系统是怎么安装到L盘符下的?
2、看下assets文件夹是否和bin文件夹在同一目录下。
3、我不知道破解版 ...

谢谢
1 STEAM在L盘下,STEAM默认把游戏安装在STEAM的文件夹下
2 是的,在一起
3 游戏文件就是这样,改了名字STEAM会找不到游戏,然后无法启动
4 重装了,没用
回复

使用道具 举报

 楼主| 发表于 2012-12-29 21:29:13 | 显示全部楼层
对了,第一次运行时游戏让创建名字或帐号,这时游戏不会出错,但还是卡屏。(删除存档帐号,C盘\Users\用户名\保存的游戏\Sword of the Stars II,游戏会提示重新建号)
建好以后每次进游戏先卡屏最后出错。
回复

使用道具 举报

发表于 2012-12-30 12:32:17 | 显示全部楼层
你看看你的bin目录下的sots2.exe.config,个人感觉你的设置变动了,不知为什么你的默认分辨率是640*480,我把我的贴一下吧,虽然是破解版的吧,但配置信息应该是一样的(只作参考,毕竟是破解版)
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
    <configSections>
        <sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
            <section name="Kerberos.Sots.Launcher.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
        </sectionGroup>
    </configSections>
    <userSettings>
        <Kerberos.Sots.Launcher.Properties.Settings>
            <setting name="ScreenWidth" serializeAs="String">
                <value>1024</value>
            </setting>
            <setting name="ScreenHeight" serializeAs="String">
                <value>720</value>
            </setting>
            <setting name="Bloom" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="FocalBlur" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="Refraction" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="AmbientOcclusion" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="TextureQuality" serializeAs="String">
                <value>5</value>
            </setting>
            <setting name="AssetRoot" serializeAs="String">
                <value>..\..\assets\{0}</value>
            </setting>
            <setting name="AllowConsole" serializeAs="String">
                <value>False</value>
            </setting>
            <setting name="DevMode" serializeAs="String">
                <value>False</value>
            </setting>
            <setting name="AssetBinRoot" serializeAs="String">
                <value>..\..\assets\{0}</value>
            </setting>
            <setting name="ComponentRoot" serializeAs="String">
                <value>..\..\assets</value>
            </setting>
            <setting name="ProceduralPlanets" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="Decals" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="Windowed" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="Prefer64BitProcess" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="FXAA" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="TwoLetterISOLanguageName" serializeAs="String">
                <value />
            </setting>
            <setting name="HomePageURL" serializeAs="String">
                <value>http://www.kerberos-productions.com/sots2_motd/index.html</value>
            </setting>
            <setting name="NetworkListenPort" serializeAs="String">
                <value>35000</value>
            </setting>
            <setting name="CustomNetworkSettings" serializeAs="String">
                <value>False</value>
            </setting>
            <setting name="NetworkMTUAffinity" serializeAs="String">
                <value>500</value>
            </setting>
        </Kerberos.Sots.Launcher.Properties.Settings>
    </userSettings>
</configuration>

PS:你以前成功玩过一次星际之剑2吗?(不分正版、破解)log信息显示的是应用程序未找到assets文件所在位置
回复

使用道具 举报

 楼主| 发表于 2012-12-30 12:45:21 | 显示全部楼层
本帖最后由 星夜之门 于 2012-12-30 12:56 编辑
85202190 发表于 2012-12-30 12:32
你看看你的bin目录下的sots2.exe.config,个人感觉你的设置变动了,不知为什么你的默认分辨率是640*480,我 ...


没有成功游戏过一次,分辨率当时误以为是游戏配置高而出错于是关特效大幅降低分辨率,但还是出错。(开始游戏前有选择 设置)
谢谢

<?xml version="1.0" encoding="utf-8" ?>
<configuration>
    <configSections>
        <sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c5699999" >
            <section name="Kerberos.Sots.Launcher.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
        </sectionGroup>
    </configSections>
    <userSettings>
        <Kerberos.Sots.Launcher.Properties.Settings>
            <setting name="ScreenWidth" serializeAs="String">
                <value>1024</value>
            </setting>
            <setting name="ScreenHeight" serializeAs="String">
                <value>720</value>
            </setting>
            <setting name="Bloom" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="FocalBlur" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="Refraction" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="AmbientOcclusion" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="TextureQuality" serializeAs="String">
                <value>5</value>
            </setting>
            <setting name="AssetRoot" serializeAs="String">
                <value>..\..\assets\{0}</value>
            </setting>
            <setting name="AllowConsole" serializeAs="String">
                <value>False</value>
            </setting>
            <setting name="DevMode" serializeAs="String">
                <value>False</value>
            </setting>
            <setting name="AssetBinRoot" serializeAs="String">
                <value>..\..\assets\{0}</value>
            </setting>
            <setting name="ComponentRoot" serializeAs="String">
                <value>..\..\assets</value>
            </setting>
            <setting name="ProceduralPlanets" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="Decals" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="Windowed" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="Prefer64BitProcess" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="FXAA" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="TwoLetterISOLanguageName" serializeAs="String">
                <value />
            </setting>
            <setting name="HomePageURL" serializeAs="String">
                <value>http://www.kerberos-productions.com/sots2_motd/index.html</value>
            </setting>
            <setting name="NetworkListenPort" serializeAs="String">
                <value>35000</value>
            </setting>
            <setting name="CustomNetworkSettings" serializeAs="String">
                <value>False</value>
            </setting>
            <setting name="NetworkMTUAffinity" serializeAs="String">
                <value>500</value>
            </setting>
            <setting name="WindowedFullscreen" serializeAs="String">
                <value>False</value>
            </setting>
        </Kerberos.Sots.Launcher.Properties.Settings>
    </userSettings>
</configuration>
回复

使用道具 举报

 楼主| 发表于 2012-12-30 12:51:47 | 显示全部楼层
这个是重新下载安装后的新出错文件.

T (2012/12/29 19:51:22) [app] MARS2 32-bit Retail Environment 2.0.24645.2
T (2012/12/29 19:51:22) [app] Last built on Dec 21 2012 17:33:20
T (2012/12/29 19:51:22) [app] CWD:
T (2012/12/29 19:51:22) [app]   L:\Program Files\Steam\steamapps\common\Sword of the Stars II\bin\x86
T (2012/12/29 19:51:22) [app] Args:
T (2012/12/29 19:51:22) [app]   L:\Program Files\Steam\steamapps\common\Sword of the Stars II\bin\x86\mars.exe
T (2012/12/29 19:51:22) [app]   -nSword of the Stars II
T (2012/12/29 19:51:22) [app]   -g..\..\assets
T (2012/12/29 19:51:22) [app]   +deployed
T (2012/12/29 19:51:22) [app]   -w640
T (2012/12/29 19:51:22) [app]   -h480
T (2012/12/29 19:51:22) [app]   -locale:zh
T (2012/12/29 19:51:22) [app]   +window
T (2012/12/29 19:51:22) [app]   +fwindow
T (2012/12/29 19:51:22) [app]   -rfxaa
T (2012/12/29 19:51:22) [app]   -rbloom
T (2012/12/29 19:51:22) [app]   -rfblur
T (2012/12/29 19:51:22) [app]   -rrefract
T (2012/12/29 19:51:22) [app]   -rocclude
T (2012/12/29 19:51:22) [app]   -planetgen
T (2012/12/29 19:51:22) [app]   +rdecal
T (2012/12/29 19:51:22) [app]   -console
T (2012/12/29 19:51:22) [app]   -rmipbias5
T (2012/12/29 19:51:22) [test] All unit tests begin.
T (2012/12/29 19:51:22) [test] All unit tests end. Time (secs): CPU 0.000000 Wall 0.000000.
T (2012/12/29 19:51:22) [app] Application window initialized.
T (2012/12/29 19:51:22) [d3d10] Context initialized (DriverType=0).
T (2012/12/29 19:51:22) [app] Mount points will be configured for deployment.
W (2012/12/29 19:51:22) [app] MOUNT FAILED: [base_ru] L:\Program Files\Steam\steamapps\common\Sword of the Stars

II\assets\base_ru
W (2012/12/29 19:51:22) [app] MOUNT FAILED: [base_de] L:\Program Files\Steam\steamapps\common\Sword of the Stars

II\assets\base_de
T (2012/12/29 19:51:22) [app] Mounted path: [base] L:\Program Files\Steam\steamapps\common\Sword of the Stars II\assets\base
T (2012/12/29 19:51:22) [app] Mounted path: [eof] L:\Program Files\Steam\steamapps\common\Sword of the Stars II\assets\eof
T (2012/12/29 19:51:22) [app] Mounted path: [dlc_human] L:\Program Files\Steam\steamapps\common\Sword of the Stars

II\assets\dlc_human
T (2012/12/29 19:51:22) [app] Mounted path: [dlc_hiver] L:\Program Files\Steam\steamapps\common\Sword of the Stars

II\assets\dlc_hiver
T (2012/12/29 19:51:22) [app] Mounted path: [dlc_tarkas] L:\Program Files\Steam\steamapps\common\Sword of the Stars

II\assets\dlc_tarkas
T (2012/12/29 19:51:22) [app] Mounted path: [dlc_liir_zuul] L:\Program Files\Steam\steamapps\common\Sword of the Stars

II\assets\dlc_liir_zuul
T (2012/12/29 19:51:22) [app] Mounted path: [dlc_morrigi] L:\Program Files\Steam\steamapps\common\Sword of the Stars

II\assets\dlc_morrigi
T (2012/12/29 19:51:22) [app] Mounted path: [dlc_zuul] L:\Program Files\Steam\steamapps\common\Sword of the Stars

II\assets\dlc_zuul
T (2012/12/29 19:51:22) [phys] Engine Initialize start: L:\Program Files\Steam\steamapps\common\Sword of the Stars

II\assets\base.
T (2012/12/29 19:51:22) [phys] Engine initialized.
W (2012/12/29 19:51:22) [gui] Ignoring redefiniton of sprite 'SupplyIcon'.
W (2012/12/29 19:51:22) [gui] Ignoring redefiniton of sprite 'PowerIcon'.
W (2012/12/29 19:51:22) [gui] Ignoring redefiniton of sprite 'CrewIcon'.
W (2012/12/29 19:51:22) [gui] Ignoring redefiniton of sprite 'RightBannerCap'.
W (2012/12/29 19:51:22) [gui] Ignoring redefiniton of sprite 'ButtonLC'.
W (2012/12/29 19:51:22) [gui] Ignoring redefiniton of sprite 'ButtonFill'.
W (2012/12/29 19:51:22) [gui] Ignoring redefiniton of sprite 'ButtonRC'.
W (2012/12/29 19:51:22) [gui] Ignoring redefiniton of sprite 'AvatarFrameTRC'.
W (2012/12/29 19:51:22) [gui] Ignoring redefiniton of sprite 'ButtonLC'.
W (2012/12/29 19:51:22) [gui] Ignoring redefiniton of sprite 'ButtonFill'.
W (2012/12/29 19:51:22) [gui] Ignoring redefiniton of sprite 'ButtonRC'.
W (2012/12/29 19:51:22) [gui] Ignoring redefiniton of sprite 'Budget_ring'.
W (2012/12/29 19:51:22) [gui] Ignoring redefiniton of sprite 'Budget_glow'.
W (2012/12/29 19:51:22) [gui] Ignoring redefiniton of sprite 'Budget_ref'.
W (2012/12/29 19:51:22) [gui] Ignoring redefiniton of sprite 'Hiver_Badge_11'.
W (2012/12/29 19:51:22) [gui] Ignoring redefiniton of sprite 'liir_badge_11'.
W (2012/12/29 19:51:22) [gui] Ignoring redefiniton of sprite 'adaptive_tracking'.
W (2012/12/29 19:51:22) [gui] Ignoring redefiniton of sprite 'GreenLazer'.
W (2012/12/29 19:51:22) [gui] Ignoring redefiniton of sprite 'advanced_leviathan_construction'.
W (2012/12/29 19:51:22) [gui] Ignoring redefiniton of sprite 'col_crybaby'.
W (2012/12/29 19:51:22) [gui] Ignoring redefiniton of sprite 'col_flock'.
W (2012/12/29 19:51:22) [gui] Ignoring redefiniton of sprite 'col_tarpit'.
W (2012/12/29 19:51:22) [gui] Template 'dialogIntelSuccess_SingleFleetDetails' is not a valid template definition.
W (2012/12/29 19:51:22) [gui] Template 'dialogIntelSuccess_SystemInfo' is not a valid template definition.
W (2012/12/29 19:51:22) [gui] Template 'dialogIntelSuccess_DefenceLayout' is not a valid template definition.
W (2012/12/29 19:51:22) [gui] Template 'dialogIntelSuccess_CurrentResearch' is not a valid template definition.
W (2012/12/29 19:51:22) [gui] Template 'dialogIntelSuccess_AllFleetLocations' is not a valid template definition.
W (2012/12/29 19:51:22) [gui] Template 'dialogIntelSuccess_LastDesignsBuilt' is not a valid template definition.
W (2012/12/29 19:51:22) [gui] Template 'dialogIntelSuccess_NewestColonyPosition' is not a valid template definition.
W (2012/12/29 19:51:22) [gui] Template 'dialogIntelSuccess_CurrentAdmirals' is not a valid template definition.
W (2012/12/29 19:51:22) [gui] Template 'dialogIntelSuccess_HighestTradeSystem' is not a valid template definition.
W (2012/12/29 19:51:22) [gui] Template 'dialogIntelSuccess_PsionicPower' is not a valid template definition.
W (2012/12/29 19:51:22) [gui] Template 'dialogIntelSuccess_NavalStationDetails' is not a valid template definition.
W (2012/12/29 19:51:22) [gui] Template 'dialogIntelSuccess_PlayerTreaties' is not a valid template definition.
W (2012/12/29 19:51:22) [gui] Template 'dialogIntelSuccess_LastMissions' is not a valid template definition.
W (2012/12/29 19:51:22) [gui] Template 'dialogIntelSuccess_LastAlliancePms' is not a valid template definition.
T (2012/12/29 19:51:23) [state] Preparing SplashState for transition from nothing.
T (2012/12/29 19:51:24) [eng] Network init. [eng\mars_eng_network.cpp:74]
T (2012/12/29 19:51:25) [state] Entering SplashState.
T (2012/12/29 19:51:30) [data] Reloading common strings for locale: zh
T (2012/12/29 19:51:31) [steam] Steam initialized app ID: 000
W (2012/12/29 19:51:31) [steam] Requesting steam stats.
T (2012/12/29 19:51:31) [steam] DLC content available:
T (2012/12/29 19:51:31) [steam]    HiverAndTarkasImmersionPack
T (2012/12/29 19:51:31) [steam]    LiirAndMorrigiImmersionPack
T (2012/12/29 19:51:31) [steam]    SolForceImmersionPack
T (2012/12/29 19:51:31) [steam]    TheHordeImmersionPack
T (2012/12/29 19:51:31) [steam] End.
W (2012/12/29 19:51:31) [asset] CreateStream failed for '\base\factions\ai\materials.xml~'.
T (2012/12/29 19:51:31) [state] Preparing MainMenuState for transition from SplashState.
W (2012/12/29 19:51:34) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1,

stationType=NAVAL, stationLevel=4)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2,

stationType=NAVAL, stationLevel=4)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=0,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=0,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=0,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=0,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=0,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=0,

stationType=INVALID_TYPE, stationLevel=0)
T (2012/12/29 19:51:36) [game] Creating game turn length: 3.402823E+38
T (2012/12/29 19:51:36) [game] Player 1 added.
T (2012/12/29 19:51:36) [game] Player 2 added.
T (2012/12/29 19:51:36) [net] ***** CHANGING LOCAL PLAYER FROM 0 TO 1
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=3,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=4,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=4,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=4,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=4,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=4,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=5,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=5,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=6,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=6,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=7,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=7,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=7,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=7,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=7,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=7,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:36) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=7,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=7,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=7,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=7,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=7,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=8,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=8,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=8,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=9,

stationType=NAVAL, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=10,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=10,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=10,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=11,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=12,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=13,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=14,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=14,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=14,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=15,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=16,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:37) [game] Spawning EE_GARDENERS at 1258
W (2012/12/29 19:51:38) [game] Spawning EE_GARDENERS at 1267
T (2012/12/29 19:51:38) [game] Player 3 added.
T (2012/12/29 19:51:38) [game] Player 4 added.
T (2012/12/29 19:51:38) [game] Player 5 added.
T (2012/12/29 19:51:38) [game] Player 6 added.
T (2012/12/29 19:51:38) [game] Player 7 added.
T (2012/12/29 19:51:38) [game] Player 8 added.
T (2012/12/29 19:51:38) [game] Player 9 added.
T (2012/12/29 19:51:38) [game] Player 10 added.
T (2012/12/29 19:51:38) [game] Player 11 added.
T (2012/12/29 19:51:38) [game] Player 12 added.
T (2012/12/29 19:51:38) [game] Player 13 added.
T (2012/12/29 19:51:38) [game] Player 14 added.
T (2012/12/29 19:51:38) [game] Player 15 added.
T (2012/12/29 19:51:38) [game] Player 16 added.
W (2012/12/29 19:51:38) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:39) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1,

stationType=INVALID_TYPE, stationLevel=0)
T (2012/12/29 19:51:39) [design] Player 1 designed a new DRONE BattleRider.
W (2012/12/29 19:51:39) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:39) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:39) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:39) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:39) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:39) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:39) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:39) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:39) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:39) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:39) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=1,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:40) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:40) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:40) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:40) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:40) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:40) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:40) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:40) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:40) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2,

stationType=INVALID_TYPE, stationLevel=0)
W (2012/12/29 19:51:40) [data] DesignsCache.OnInsert: DesignInfo does not supply any DesignSections (player=2,

stationType=INVALID_TYPE, stationLevel=0)
T (2012/12/29 19:51:42) [game] ========================= NEW GAME SESSION INITIALIZED =========================
回复

使用道具 举报

 楼主| 发表于 2012-12-30 12:52:04 | 显示全部楼层
T (2012/12/29 19:51:42) [net] ***** CHANGING LOCAL PLAYER FROM 1 TO 1
W (2012/12/29 19:51:43) [asset] Asset file not found: 'factions\morrigi\models\Station\Damage_SN_Mission_Default_convex.obj'
W (2012/12/29 19:51:43) [asset] Asset file not found: 'factions\morrigi\models\Station\Damage_SN_Mission_Default.scene'
W (2012/12/29 19:51:43) [eng] Failed to initialize damage pattern from message stream.
W (2012/12/29 19:51:43) [eng] Failed to initialize damage pattern from message stream.
W (2012/12/29 19:51:43) [eng] Failed to initialize damage pattern from message stream.
W (2012/12/29 19:51:43) [eng] Failed to initialize damage pattern from message stream.
W (2012/12/29 19:51:44) [asset] Asset file not found: 'factions\loa\models\weapons\Missile_micro.scene'
W (2012/12/29 19:51:44) [asset] Asset file not found: 'props\Weapons\Missile_micro.scene'
W (2012/12/29 19:51:44) [asset] Asset file not found: 'factions\loa\models\weapons\Missile_micro.scene'
W (2012/12/29 19:51:44) [asset] Asset file not found: 'props\Weapons\Missile_micro.scene'
W (2012/12/29 19:51:44) [asset] Asset file not found: 'factions\loa\models\weapons\Missile_micro.scene'
W (2012/12/29 19:51:44) [asset] Asset file not found: 'props\Weapons\Missile_micro.scene'
W (2012/12/29 19:51:44) [asset] Asset file not found: 'factions\loa\models\weapons\Missile_micro.scene'
W (2012/12/29 19:51:44) [asset] Asset file not found: 'props\Weapons\Missile_micro.scene'
W (2012/12/29 19:51:44) [asset] Asset file not found: 'factions\loa\models\weapons\Missile_micro.scene'
W (2012/12/29 19:51:44) [asset] Asset file not found: 'props\Weapons\Missile_micro.scene'
W (2012/12/29 19:51:44) [asset] Asset file not found: 'factions\loa\models\weapons\Missile_micro.scene'
W (2012/12/29 19:51:44) [asset] Asset file not found: 'props\Weapons\Missile_micro.scene'
W (2012/12/29 19:51:44) [asset] Asset file not found: 'factions\loa\models\weapons\Missile_micro.scene'
W (2012/12/29 19:51:44) [asset] Asset file not found: 'props\Weapons\Missile_micro.scene'
W (2012/12/29 19:51:44) [asset] Asset file not found: 'factions\loa\models\weapons\Missile_micro.scene'
W (2012/12/29 19:51:44) [asset] Asset file not found: 'props\Weapons\Missile_micro.scene'
W (2012/12/29 19:51:44) [asset] Asset file not found: 'factions\loa\models\weapons\Missile_micro.scene'
W (2012/12/29 19:51:44) [asset] Asset file not found: 'props\Weapons\Missile_micro.scene'
W (2012/12/29 19:51:44) [steam] Received user stats data.
W (2012/12/29 19:51:44) [steam] Steam profile status: 000
W (2012/12/29 19:51:49) [asset] CreateStream failed for '\base\factions\loa\badges\loa_badge_8.tga~'.
W (2012/12/29 19:51:51) [asset] factions\hiver\models\Cruiser\Command\Damage_CR_Command_Default.scene~: Model material not

found:
W (2012/12/29 19:51:51) [asset] factions\hiver\models\Cruiser\Command\Damage_CR_Command_Default.scene~: Model material not

found: Engine Elements 2
W (2012/12/29 19:51:51) [asset] factions\hiver\models\Cruiser\Command\Damage_CR_Command_Default.scene~: Model material not

found: Heavy Weapon Elements
W (2012/12/29 19:51:52) [asset] factions\morrigi\models\weapons\barrel_polaris_2_vheavy.scene~: Model material not found:
W (2012/12/29 19:51:54) [asset] factions\zuul\models\weapons\barrel_polaris_2_vheavy.scene~: Model material not found:
W (2012/12/29 19:51:54) [asset] factions\zuul\models\Cruiser\Command\Standard.scene~: Model material not found:
W (2012/12/29 19:51:54) [asset] factions\zuul\models\Cruiser\Command\Standard.scene~: Model material not found:
W (2012/12/29 19:51:55) [asset] CreateTexture2D failed.
W (2012/12/29 19:51:55) [asset] Asset load failed for '\base\factions\human\textures\White_Paint.tga~'.
W (2012/12/29 19:52:04) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:04) [asset] Asset load failed for '\base\factions\human\textures\Blank.tga~'.
W (2012/12/29 19:52:04) [eng] SendMessageToGameObject failed. Unknown object ID: 49
W (2012/12/29 19:52:05) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:05) [asset] Asset load failed for '\base\factions\morrigi\textures\Engine_fx.tga~'.
T (2012/12/29 19:52:06) [state] Exiting SplashState.
T (2012/12/29 19:52:06) [state] Entering MainMenuState.
W (2012/12/29 19:52:08) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:08) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:08) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:08) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:08) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:08) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:08) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:08) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:08) [asset] Asset load failed for '\base\effects\textures\spike.tga~'.
W (2012/12/29 19:52:08) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:08) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:08) [asset] Asset load failed for '\base\effects\textures\BasicBolt.tga~'.
W (2012/12/29 19:52:08) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:08) [asset] Asset load failed for '\base\effects\textures\Tesla_N.tga~'.
W (2012/12/29 19:52:08) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:08) [asset] Asset load failed for '\base\effects\textures\Tesla_L.tga~'.
W (2012/12/29 19:52:08) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:08) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:08) [asset] Asset load failed for '\base\effects\textures\spike.tga~'.
W (2012/12/29 19:52:08) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:08) [asset] Asset load failed for '\base\effects\textures\spike.tga~'.
W (2012/12/29 19:52:09) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:09) [asset] Asset load failed for '\base\effects\textures\Tesla_G.tga~'.
W (2012/12/29 19:52:09) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:09) [asset] Asset load failed for '\base\effects\textures\Solid.tga~'.
W (2012/12/29 19:52:09) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:09) [asset] Asset load failed for '\base\effects\textures\Tesla_N.tga~'.
W (2012/12/29 19:52:09) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:09) [asset] Asset load failed for '\base\effects\textures\BasicBolt.tga~'.
W (2012/12/29 19:52:09) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:09) [asset] Asset load failed for '\base\effects\textures\Tesla_N.tga~'.
W (2012/12/29 19:52:09) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:09) [asset] Asset load failed for '\base\effects\textures\Tesla_L.tga~'.
W (2012/12/29 19:52:09) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:09) [asset] Asset load failed for '\base\effects\textures\Plasma Spike.tga~'.
W (2012/12/29 19:52:09) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:09) [asset] Asset load failed for '\base\effects\textures\Plasma Spike.tga~'.
W (2012/12/29 19:52:09) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:09) [asset] Asset load failed for '\base\effects\textures\Plasma Spike.tga~'.
W (2012/12/29 19:52:09) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:09) [asset] Asset load failed for '\base\effects\textures\Tesla_E.tga~'.
W (2012/12/29 19:52:09) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:09) [asset] Asset load failed for '\base\effects\textures\BasicBolt.tga~'.
W (2012/12/29 19:52:09) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:09) [asset] Asset load failed for '\base\effects\textures\Tesla_L.tga~'.
W (2012/12/29 19:52:09) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:09) [asset] Asset load failed for '\base\effects\textures\BasicBolt.tga~'.
W (2012/12/29 19:52:09) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:09) [asset] Asset load failed for '\base\effects\textures\Tesla_L.tga~'.
W (2012/12/29 19:52:09) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:09) [asset] Asset load failed for '\base\effects\textures\BasicBolt.tga~'.
W (2012/12/29 19:52:09) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:09) [asset] Asset load failed for '\base\effects\textures\Tesla_L.tga~'.
W (2012/12/29 19:52:11) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:11) [asset] Asset load failed for '\base\effects\textures\Tri Beam.tga~'.
W (2012/12/29 19:52:11) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:11) [asset] Asset load failed for '\base\effects\textures\Tesla_L.tga~'.
W (2012/12/29 19:52:11) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:11) [asset] Asset load failed for '\base\effects\textures\Tesla_L.tga~'.
W (2012/12/29 19:52:12) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:12) [asset] Asset load failed for '\base\effects\textures\BasicBolt.tga~'.
W (2012/12/29 19:52:12) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:12) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:12) [asset] Asset load failed for '\base\effects\textures\BasicBolt.tga~'.
W (2012/12/29 19:52:12) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:12) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:12) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:12) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:12) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:12) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:12) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:12) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:13) [asset] CreateTexture2D failed.
W (2012/12/29 19:52:13) [asset] Asset load failed for '\base\effects\textures\Tesla_G.tga~'.
W (2012/12/29 19:52:14) [d3d10] Graphics device removed or drivers updated. Reason from D3D10: unknown
W (2012/12/29 19:52:15) [asset] Asset load failed for '\base\effects\textures\Small_Splode.tga~'.
W (2012/12/29 19:52:15) [asset] Asset load failed for '\base\props\textures\Decals\Bullet07_Diffuse.tga~'.
W (2012/12/29 19:52:15) [asset] Asset load failed for '\base\props\textures\Decals\Bullet07_Specular.tga~'.
W (2012/12/29 19:52:16) [asset] Asset load failed for '\base\effects\textures\NebCloud.tga~'.
W (2012/12/29 19:52:16) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:16) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:16) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:16) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:16) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:16) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:16) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:16) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:16) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:17) [asset] Asset load failed for '\base\effects\textures\Electro_16.tga~'.
W (2012/12/29 19:52:17) [asset] Asset load failed for '\base\effects\textures\Tesla_G.tga~'.
W (2012/12/29 19:52:17) [asset] Asset load failed for '\base\effects\textures\Tesla_E.tga~'.
W (2012/12/29 19:52:18) [asset] Asset load failed for '\base\effects\textures\Tesla_C.tga~'.
W (2012/12/29 19:52:19) [asset] Asset load failed for '\base\effects\textures\Tesla_I.tga~'.
W (2012/12/29 19:52:19) [asset] Asset load failed for '\base\effects\textures\spike_segment.tga~'.
W (2012/12/29 19:52:19) [asset] Asset load failed for '\base\effects\textures\Electro_16.tga~'.
W (2012/12/29 19:52:20) [asset] Asset load failed for '\base\effects\textures\Tesla_M.tga~'.
W (2012/12/29 19:52:20) [asset] Asset load failed for '\base\effects\textures\Tesla_L.tga~'.
W (2012/12/29 19:52:20) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:20) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:20) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:20) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:20) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:20) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:20) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:20) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:21) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:21) [asset] Asset load failed for '\base\effects\textures\Solid.tga~'.
W (2012/12/29 19:52:21) [asset] Asset load failed for '\base\effects\textures\Small_Splode.tga~'.
W (2012/12/29 19:52:22) [asset] Asset load failed for '\base\effects\textures\Electro_16.tga~'.
W (2012/12/29 19:52:22) [asset] Asset load failed for '\base\effects\textures\Tri Beam.tga~'.
W (2012/12/29 19:52:22) [asset] Asset load failed for '\base\props\textures\Nebula\Nebula_B.tga~'.
W (2012/12/29 19:52:23) [asset] Asset load failed for '\base\effects\textures\Electro_8.tga~'.
W (2012/12/29 19:52:23) [asset] Asset load failed for '\base\effects\textures\BasicBolt.tga~'.
W (2012/12/29 19:52:24) [asset] Asset load failed for '\base\effects\textures\Electro_8.tga~'.
W (2012/12/29 19:52:25) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:25) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:25) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:25) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:25) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:25) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:25) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:25) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:25) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:25) [asset] Asset load failed for '\base\effects\textures\Electro_16.tga~'.
W (2012/12/29 19:52:27) [asset] Asset load failed for '\base\effects\textures\spike_segment.tga~'.
W (2012/12/29 19:52:27) [asset] Asset load failed for '\base\effects\textures\Small_Splode.tga~'.
W (2012/12/29 19:52:28) [asset] Asset load failed for '\base\effects\textures\BasicBolt.tga~'.
W (2012/12/29 19:52:28) [asset] Asset load failed for '\base\effects\textures\Tesla_L.tga~'.
W (2012/12/29 19:52:28) [asset] Asset load failed for '\base\effects\textures\Electro_16.tga~'.
W (2012/12/29 19:52:29) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:29) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:29) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:29) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:29) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:29) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:29) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:29) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:29) [asset] Asset load failed for '\base\effects\textures\Solid.tga~'.
W (2012/12/29 19:52:29) [asset] Asset load failed for '\base\effects\textures\Tesla_M.tga~'.
W (2012/12/29 19:52:29) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:30) [asset] Asset load failed for '\base\effects\textures\Tesla_G.tga~'.
W (2012/12/29 19:52:30) [asset] Asset load failed for '\base\effects\textures\Electro_16.tga~'.
W (2012/12/29 19:52:33) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:33) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:33) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:33) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:33) [asset] Asset load failed for '\base\effects\textures\Electro_8.tga~'.
W (2012/12/29 19:52:33) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:33) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:33) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:33) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:33) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:33) [asset] Asset load failed for '\base\effects\textures\Tri Beam.tga~'.
W (2012/12/29 19:52:33) [asset] Asset load failed for '\base\props\textures\Nebula\Nebula_B.tga~'.
W (2012/12/29 19:52:34) [asset] Asset load failed for '\base\props\textures\Decals\Bullet07_Diffuse.tga~'.
W (2012/12/29 19:52:34) [asset] Asset load failed for '\base\props\textures\Decals\Bullet07_Specular.tga~'.
W (2012/12/29 19:52:34) [asset] Asset load failed for '\base\effects\textures\Electro_8.tga~'.
W (2012/12/29 19:52:35) [asset] Asset load failed for '\base\effects\textures\Tesla_G.tga~'.
W (2012/12/29 19:52:35) [asset] Asset load failed for '\base\effects\textures\BasicBolt.tga~'.
W (2012/12/29 19:52:35) [asset] Asset load failed for '\base\effects\textures\Tesla_I.tga~'.
W (2012/12/29 19:52:35) [asset] Asset load failed for '\base\effects\textures\spike_segment.tga~'.
W (2012/12/29 19:52:35) [asset] Asset load failed for '\base\effects\textures\Tesla_E.tga~'.
W (2012/12/29 19:52:36) [asset] Asset load failed for '\base\effects\textures\Tesla_C.tga~'.
W (2012/12/29 19:52:37) [asset] Asset load failed for '\base\effects\textures\Electro_16.tga~'.
W (2012/12/29 19:52:37) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:37) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:37) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:37) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:37) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:37) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:37) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:37) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:37) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:38) [asset] Asset load failed for '\base\effects\textures\Small_Splode.tga~'.
W (2012/12/29 19:52:39) [asset] Asset load failed for '\base\props\textures\Decals\Bullet07_Diffuse.tga~'.
W (2012/12/29 19:52:39) [asset] Asset load failed for '\base\props\textures\Decals\Bullet07_Specular.tga~'.
W (2012/12/29 19:52:39) [asset] Asset load failed for '\base\effects\textures\MetalDebris_Diffuse.tga~'.
W (2012/12/29 19:52:39) [asset] Asset load failed for '\base\effects\textures\MetalDebris_Normal.tga~'.
W (2012/12/29 19:52:40) [asset] Asset load failed for '\base\effects\textures\Electro_16.tga~'.
W (2012/12/29 19:52:41) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:41) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:41) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:41) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:41) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:41) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:41) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:41) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:41) [asset] Asset load failed for '\base\effects\textures\Electro_16.tga~'.
W (2012/12/29 19:52:41) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:42) [asset] Asset load failed for '\base\effects\textures\BasicBolt.tga~'.
W (2012/12/29 19:52:42) [asset] Asset load failed for '\base\effects\textures\Tesla_L.tga~'.
W (2012/12/29 19:52:42) [asset] Asset load failed for '\base\effects\textures\Tesla_E.tga~'.
W (2012/12/29 19:52:43) [asset] Asset load failed for '\base\effects\textures\Electro_16.tga~'.
W (2012/12/29 19:52:43) [asset] Asset load failed for '\base\effects\textures\Electro_8.tga~'.
W (2012/12/29 19:52:43) [asset] Asset load failed for '\base\effects\textures\Solid.tga~'.
W (2012/12/29 19:52:43) [asset] Asset load failed for '\base\effects\textures\Tesla_I.tga~'.
W (2012/12/29 19:52:43) [asset] Asset load failed for '\base\effects\textures\spike_segment.tga~'.
W (2012/12/29 19:52:43) [asset] Asset load failed for '\base\effects\textures\Tesla_C.tga~'.
W (2012/12/29 19:52:43) [asset] Asset load failed for '\base\effects\textures\Tri Beam.tga~'.
W (2012/12/29 19:52:43) [asset] Asset load failed for '\base\props\textures\Nebula\Nebula_B.tga~'.
W (2012/12/29 19:52:44) [asset] Asset load failed for '\base\effects\textures\Electro_8.tga~'.
W (2012/12/29 19:52:45) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:45) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:45) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:45) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:45) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:45) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:45) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:45) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:46) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:46) [asset] Asset load failed for '\base\effects\textures\Small_Splode.tga~'.
W (2012/12/29 19:52:46) [asset] Asset load failed for '\base\effects\textures\Tesla_M.tga~'.
W (2012/12/29 19:52:47) [asset] Asset load failed for '\base\effects\textures\Electro_16.tga~'.
W (2012/12/29 19:52:47) [asset] Asset load failed for '\base\effects\textures\BasicBolt.tga~'.
W (2012/12/29 19:52:47) [asset] Asset load failed for '\base\effects\textures\Electro_16.tga~'.
W (2012/12/29 19:52:49) [asset] Asset load failed for '\base\effects\textures\Electro_16.tga~'.
W (2012/12/29 19:52:49) [asset] Asset load failed for '\base\effects\textures\Electro_16.tga~'.
W (2012/12/29 19:52:49) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:49) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:50) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:50) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:50) [asset] Asset load failed for '\base\effects\textures\Tesla_E.tga~'.
W (2012/12/29 19:52:50) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:50) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:50) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:50) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:50) [asset] Asset load failed for '\base\effects\textures\Tesla_B.tga~'.
W (2012/12/29 19:52:50) [eng] A game object was activated before it was ready. StaticModel
W (2012/12/29 19:52:50) [asset] Asset load failed for '\base\effects\textures\Tesla_C.tga~'.
W (2012/12/29 19:52:50) [asset] Asset load failed for '\base\effects\textures\Tesla_G.tga~'.
W (2012/12/29 19:52:51) [asset] Asset load failed for '\base\effects\textures\Electro_16.tga~'.
T (2012/12/29 19:52:51) [state] Preparing GameSetupState for transition from MainMenuState.
W (2012/12/29 19:52:51) [asset] Asset load failed for '\base\ui/skin1/GlossSlider.tga~'.
W (2012/12/29 19:52:51) [asset] Asset load failed for '\base\ui/skin1/Basic_Slider.tga~'.
W (2012/12/29 19:52:51) [asset] Asset load failed for '\base\ui/skin1/playersetup_avatars.tga~'.
W (2012/12/29 19:52:51) [asset] Asset load failed for '\base\ui/skin1/SML_optionbutton.tga~'.
W (2012/12/29 19:52:51) [asset] Asset load failed for '\base\ui/skin1/Combat_Overlay.tga~'.
T (2012/12/29 19:52:51) [state] Exiting MainMenuState.
T (2012/12/29 19:52:51) [state] Entering GameSetupState.
W (2012/12/29 19:52:51) [engine] Received message IMID_SCRIPT_MANEUVER_INFO for nonexistant object ID = 776
W (2012/12/29 19:52:51) [engine] Received message IMID_SCRIPT_MANEUVER_INFO for nonexistant object ID = 1166
W (2012/12/29 19:52:51) [iris] memory: Material 'ring' still has active references (2).
W (2012/12/29 19:52:51) [iris] memory: Material 'ring' still has active references (2).
W (2012/12/29 19:52:51) [iris] memory: Material 'ring' still has active references (2).
W (2012/12/29 19:52:51) [iris] memory: Material 'ring' still has active references (2).
W (2012/12/29 19:52:51) [iris] memory: Material 'ring' still has active references (2).
W (2012/12/29 19:52:51) [eng] Cannot remove game object. Unknown game object id: 78
W (2012/12/29 19:52:51) [eng] Cannot remove game object. Unknown game object id: 81
W (2012/12/29 19:52:51) [eng] Cannot remove game object. Unknown game object id: 49
W (2012/12/29 19:52:51) [eng] Cannot remove game object. Unknown game object id: 57
W (2012/12/29 19:52:51) [eng] Cannot remove game object. Unknown game object id: 58
W (2012/12/29 19:52:51) [eng] Cannot remove game object. Unknown game object id: 60
W (2012/12/29 19:52:51) [eng] Cannot remove game object. Unknown game object id: 61
W (2012/12/29 19:52:52) [eng] Cannot remove game object. Unknown game object id: 1201
W (2012/12/29 19:52:52) [eng] Cannot remove game object. Unknown game object id: 1202
W (2012/12/29 19:52:52) [eng] Cannot remove game object. Unknown game object id: 1203
W (2012/12/29 19:52:52) [eng] Cannot remove game object. Unknown game object id: 1204
W (2012/12/29 19:52:52) [eng] Cannot remove game object. Unknown game object id: 1205
W (2012/12/29 19:52:52) [eng] Cannot remove game object. Unknown game object id: 1206
W (2012/12/29 19:52:52) [eng] Cannot remove game object. Unknown game object id: 1207
W (2012/12/29 19:52:52) [eng] Cannot remove game object. Unknown game object id: 1208
W (2012/12/29 19:52:52) [eng] Cannot remove game object. Unknown game object id: 1214
W (2012/12/29 19:52:52) [eng] Cannot remove game object. Unknown game object id: 1215
W (2012/12/29 19:52:52) [eng] Cannot remove game object. Unknown game object id: 1218
W (2012/12/29 19:52:52) [eng] Cannot remove game object. Unknown game object id: 1219
W (2012/12/29 19:52:52) [eng] Cannot remove game object. Unknown game object id: 1222
W (2012/12/29 19:52:52) [eng] Cannot remove game object. Unknown game object id: 1223
T (2012/12/29 19:52:52) [game] Creating game turn length: 3.402823E+38
T (2012/12/29 19:52:52) [game] Player 1 added.
T (2012/12/29 19:52:52) [game] Player 2 added.
T (2012/12/29 19:52:52) [net] ***** CHANGING LOCAL PLAYER FROM 0 TO 1
T (2012/12/29 19:52:52) [game] ========================= NEW GAME SESSION INITIALIZED =========================
W (2012/12/29 19:52:53) [asset] Asset file not found: 'props\ui\miniship_XXXX.scene'
W (2012/12/29 19:52:53) [asset] Asset file not found: 'props\ui\miniship_XXXX.scene'
W (2012/12/29 19:52:53) [asset] Asset file not found: 'props\ui\miniship_slavers.scene'
W (2012/12/29 19:52:53) [asset] Asset file not found: 'props\ui\miniship_XXXX.scene'
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\factions\hiver\badges\hiver_badge_05.tga~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\eof\factions\loa\badges\loa_badge_4.tga~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\sky\textures\Starmap.tga~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\sky\textures\Starmap_light.hdr~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\fonts\Myriad_Pro_12px.fnt~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props\ui\miniship_human.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props\ui\miniship_hiver.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props\ui\miniship_liir.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props\ui\miniship_morrigi.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props\ui\miniship_tarka.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props\ui\miniship_zuul.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props\ui\miniship_systemkiller.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props\ui\miniship_neutron.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props\ui\miniship_locust.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props\ui\miniship_swarm.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\eof\factions\loa\models\Loa_MiniShip.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\eof\factions\loa\models\Loa_Gate_MiniShip.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props\ui\miniship_gardener.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\ui\system_player_dot.png~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\ui\system_hiver_gate.png~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\ui\system_hiver_gate_c.png~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\eof\ui\skin1\ringGate_Icon.tga~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\ui/skin1/System_Tags.tga~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\ui/skin1/Anchor_Tag.tga~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\ui/skin1/systemTag_Science.tga~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\ui/skin1/systemTag_Civilian.tga~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\ui/skin1/systemTag_Diplomatic.tga~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\ui/skin1/Trap_Badge.tga~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\ui/skin1/circle_dot.png~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props\Nebula_D.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props\Nebula_F_Spine_BlueGreen.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props\Nebula_F_Core_Orange.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props\ui\miniship_station.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props\ui\miniship_planet.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props\TESTSUN_greyscale.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\eof\factions\loa\Models\Loa_Gate_MiniShip.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props/TESTSUN_Red.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props/TESTSUN_yellowWhite.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props/TESTSUN_yellow.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props/TESTSUN_bluewhite.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props/TESTSUN_blue.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props/TESTSUN_white.scene~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props\textures\Sun\Noise_A.dds~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props\textures\SunFlare_UV_Orange.tga~'.
W (2012/12/29 19:52:53) [asset] Asset load failed for '\base\props\textures\SunFlare_UV.tga~'.
W (2012/12/29 19:52:54) [eng] SendMessageToGameObject failed. Unknown object ID: 1244
W (2012/12/29 19:52:54) [eng] Failed to generate terrain mesh.
W (2012/12/29 19:52:54) [eng] Failed to generate terrain mesh.
W (2012/12/29 19:52:54) [eng] Failed to generate terrain mesh.
W (2012/12/29 19:52:54) [eng] Failed to generate terrain mesh.
W (2012/12/29 19:52:54) [eng] Failed to generate terrain mesh.
W (2012/12/29 19:52:54) [eng] Failed to generate terrain mesh.
W (2012/12/29 19:52:54) [eng] Failed to generate terrain mesh.
W (2012/12/29 19:52:57) [log] An error occurred. Refer to the log and associated minidump files for more information:

C:\Users\123\AppData\Local\Sword of the Stars II\log\log-20121229195122.txt
C:\Users\123\AppData\Local\Sword of the Stars II\log\log-20121229195122.txt.dmp
回复

使用道具 举报

发表于 2012-12-30 13:16:21 | 显示全部楼层
先把config里面的这句参数删除,运行下试试,我有事出门,回来再比对log文件,目前发现这里有不同
            <setting name="WindowedFullscreen" serializeAs="String">
                <value>False</value>
            </setting>
回复

使用道具 举报

 楼主| 发表于 2012-12-30 15:05:06 | 显示全部楼层
85202190 发表于 2012-12-30 13:16
先把config里面的这句参数删除,运行下试试,我有事出门,回来再比对log文件,目前发现这里有不同
         ...

谢谢,马上去试
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

关闭

站长推荐上一条 /1 下一条

Archiver|手机版|小黑屋|DeepTimes.NET 太空游戏站