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楼主 |
发表于 2014-5-14 11:02:43
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![](static/image/smiley/Onion_Emote/051.gif) ![](static/image/smiley/Onion_Emote/051.gif) 刚刚才去看了啊兰的介绍
Capturing the Aran[edit]
The Aran must be boarded to capture. Because the player can only take one ship with them to UFJD sectors, they must bring all necessary supplies with them at once. An M7M is best for the job, as their Boarding Pods will make the job significantly easier. Make sure your ship has Boarding Pods, Marines, extra Energy Cells, and preferably, Video Enhancement Goggles The Marines need not have high Fighting skill, as the Aran does not have defenders, but their skills should be high, especially Engineering - the Aran is always heavily damaged when found, and damage the marines cause must be minimized.
The Aran does not show up on conventional scanners. To find the ship, the player must visually scan the UFJD sector on arrival (Video Enhancement Goggles are helpful). Alternately, target a large asteroid in sector and press F3 to change to the external target view. Use the numpad - to zoom out and you will have a much larger overview of the UFJD sector. The numpad arrow keys will allow you to rotate the field of view left, right up and down.
Once spotted, however, you will still not be able to target the ship directly, via your ship's targeting computer nor the Sector map. To work around this, approach the Aran and eject from your ship in your Space Suit (incidentally, this will also give you a sense of the Aran's sheer size).Use the Repair Laser on the Aran until you hear the characteristic warning noise that indicates the ship has gone hostile to you. Enter your M7M's command menu, and select "Additional Commands" -> "Launch All Marines". If done correctly, you should be able to instruct your ship to target Nearest Ship when firing its pods. Once captured, the Aran will be targetable as normal. Dock your M7M to the Aran before jumping back to known space. |
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