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楼主: redflash2009

如何定义一个新增的护盾安装点?非常感激!

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发表于 2009-5-6 11:47:36 | 显示全部楼层
好深奥啊,等咱也好好学学。。。。。。
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 楼主| 发表于 2009-5-6 11:49:15 | 显示全部楼层
这里发的教程,一片红×,看不了。零碎看了一些增加新东西的网页,一大半是自己琢磨,所以问题多多,,如果有完整教程,请发地址来。
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 楼主| 发表于 2009-5-6 11:52:08 | 显示全部楼层
hp_type = hp_(blah blah blah)_1, HpShield01
hp_type = hp_(blah blah blah)_2, HpShield02

加上HpShield02的HP
VengXCne 发表于 2009-5-6 11:12


测试以后,不行。
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 楼主| 发表于 2009-5-6 11:52:53 | 显示全部楼层
hp_type = hp_(blah blah blah)_1, HpShield01

不能把这里改成 Elite Shield?
Euyis 发表于 2009-5-6 11:04


不行。游戏还是不认。
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发表于 2009-5-6 11:55:41 | 显示全部楼层
测试以后,不行。
redflash2009 发表于 2009-5-6 11:52

完整的代码法上来看看
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 楼主| 发表于 2009-5-6 12:02:20 | 显示全部楼层
[Ship]
ids_name = 261798
ids_info = 66616
ids_info1 = 66617
ids_info2 = 66618
ids_info3 = 66619
ship_class = 3
nickname = ge_rowlan_fighter
LODranges = 0, 60, 120, 250, 500, 1000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 100.0
hold_size = 800
linear_drag = 1.0
fuse = intermed_damage_smallship02, 0.0, 275
fuse = intermed_damage_smallship03, 0.0, 138
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.1
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.0
nanobot_limit = 200
shield_battery_limit = 200
hit_pts = 21000
DA_archetype = ships\civilian\cv_fighte\cv_rowlan_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_fighter.ini
pilot_mesh = generic_pilot
distance_render = 3000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.0, 25000.0, 58000.0
angular_drag = 15000.0, 15000.0, 35000.0
rotation_inertia = 3800.0, 3800.0, 1000.0
nudge_force = 30000.0
strafe_force = 30000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = b_freighter_shield01, HpMount, HpShield01
shield_link = b_freighter_shield01, HpMount, HpShield02
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 楼主| 发表于 2009-5-6 12:06:09 | 显示全部楼层
这下连战斗机也显示不出来了,更别说护盾了。呵呵
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 楼主| 发表于 2009-5-6 12:12:43 | 显示全部楼层
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpWeapon11, HpWeapon12
hp_type = hp_fighter_shield_special_10, HpShield01, HpShield02, HpShield03
hp_type = hp_fighter_shield_special_9, HpShield01, HpShield02, HpShield03
hp_type = hp_fighter_shield_special_8, HpShield01, HpShield02, HpShield03
hp_type = hp_fighter_shield_special_7, HpShield01, HpShield02, HpShield03
hp_type = hp_fighter_shield_special_6, HpShield01, HpShield02, HpShield03
hp_type = hp_fighter_shield_special_5, HpShield01, HpShield02, HpShield03
hp_type = hp_fighter_shield_special_4, HpShield01, HpShield02, HpShield03
hp_type = hp_fighter_shield_special_3, HpShield01, HpShield02, HpShield03
hp_type = hp_fighter_shield_special_2, HpShield01, HpShield02, HpShield03
hp_type = hp_fighter_shield_special_1, HpShield01, HpShield02, HpShield03
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = cv_port_wing_lod1
separable = true
parent_impulse = 120.0
child_impulse = 60.0
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.0
type = Port_Wing
dmg_hp = DpDmg_portwing
dmg_obj = cv_fighter4_port_wing_cap
hit_pts = 550
root_health_proxy = true

[CollisionGroup]
obj = cv_star_wing_lod1
separable = true
parent_impulse = 120.0
child_impulse = 60.0
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.0
type = Starboard_Wing
dmg_hp = DpDmg_starwing
dmg_obj = cv_fighter4_star_wing_cap
hit_pts = 550
root_health_proxy = true
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发表于 2009-5-6 12:21:57 | 显示全部楼层
ShieldLink 和 Shield 不配吧?
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 楼主| 发表于 2009-5-6 12:38:16 | 显示全部楼层
立刻改```````````````````。
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