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楼主: weiminsun

[求助] 请问下汉化是否已经完成,是不是只差1.04的技术问题了

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发表于 2010-5-9 21:35:32 | 显示全部楼层
我们期待遥远的世界中文版。。
楼上几位却谈起了星际2。。。。。。[S::L:]
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发表于 2010-5-9 22:03:41 | 显示全部楼层
回复 11# 8875955
说起中文
倒想起来
乐高争霸2的繁中版配音很欢乐
喜感+∞
还有就是
虫族大象的凯撒刀锋竟然给乱起名字
overlord为了和queen配对
瞎改名字 一个叫王虫 一个叫 后虫
&*%^&*%$&#%^#@@!
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发表于 2010-5-9 22:28:13 | 显示全部楼层
回复  cary2010haha
最低画面
达不到星际1的画面
地面一塌糊涂
建筑物就是方墩墩的大色块
由于没有高级光 ...
qazpl-1 发表于 2010-5-9 21:08

同感~~~
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 楼主| 发表于 2010-5-9 23:11:39 | 显示全部楼层
我想问:遥远的世界,汉化进度.给个时间表吧
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发表于 2010-5-12 18:26:18 | 显示全部楼层
[求助] 请问下汉化是否已经完成,是不是只差1.04的技术问题了
本帖最后由 weiminsun 于 2010-5-9 20:44 编辑

今天又被电脑虐了,电脑抢了我的新殖民星球,殖民了我的固体矿星球,我的船比他的强,宣战了结果我选的是一个虫族,没有步兵船,也不知道怎么设计,研究哪个能出步兵船,结果又在开局阶段就开始郁闷了.
星际争霸2,七月底要正式发售了,不知道遥远的世界汉化,能不能赶在他之前出来.

社区感慨一下辐射3---感慨感慨愈发的感慨... 这个实在太BT了,给汉化组一个建议。感慨新手在爆裂里的艰难



回答开局不能用船:那是因为你的船》200size 的制造上限,手动设计一下,去掉些装甲就可以了!
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发表于 2010-5-13 13:24:10 | 显示全部楼层
哈哈,不日便会召开发布会乐吧[S::$:]
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发表于 2010-5-14 11:31:57 | 显示全部楼层
汉化什么时候出来啊
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发表于 2010-5-14 11:36:00 | 显示全部楼层
本帖最后由 RockmanII 于 2010-5-14 11:37 编辑

又一个新的测试补丁出来了....
补丁太频繁了...



Thanks again for your patience and support while we continue to improve Distant Worlds.

We recommend that if you are experiencing any serious issues with the 1.0.4 official update, that you give this beta update a try. This update will work fine with existing saved games. If your old save file continues to have issues, please start a new game.

This is a minor "clean up" update to the 1.0.4 official update that includes further economic fine-tuning and improvements to some automation, as well as resolving most issues reported with the 1.0.4 official update. This is not the 1.0.5 update, which will include some major changes that will not work with old save files.

Here's how to download this update - because it's a public beta, you need to get it from our Members Club. Click on the Members Link in the top nav bar. If you haven't created an account there yet or registered your copy of Distant Worlds, please do so. Once logged in and registered, click on "My Games" then click on the "Private Downloads" link next to Distant Worlds and you will see a link to download the public beta update.

Please note that once this becomes official, it will be available through our normal download and update process (in the Latest Downloads section and through the "Check for Updates" link on your game menu) but we do not like to release public beta updates widely until we are sure they are good to go.

Change History:

v1.0.4.6 Beta – May 13, 2010

Public Beta Update

Please Note – This update does create a new save folder, although it will work with previous saves. You need to navigate to the previous version save folder to open your older saves. We recommend starting a new game in order to get the full effect of the changes and improvements, as some will not apply to older save files.

Also, this update may reset the automation settings in your Options screen. Please open the Options screen again to adjust them to your preference. Apologies for any inconvenience.

This is a minor update to the 1.0.4 Official Update, the main goal of this update is to further fine-tune and improve the economic balance in 1.0.4 while also addressing any serious issues that were reported with the 1.0.4 Official Update.

Bug Fixes:

1. Fixed additional reported crashes and freezes
2. Fixed a bug that sometimes occurred in retrofitting (was not completing)
3. Fixed a bug where ships sometimes could not be destroyed
4. Fixed resupply ships not mining fuel
5. Fixed a bug where crash research would sometimes not produce a breakthrough
6. Fixed a bug where armed civilian ships were attacking space creatures

Game Balance Changes:

1. Capped maximum total corruption at a colony to 75%, including a 50% cap on Empire-level corruption (the rest comes from local and distance factors).
2. Slightly lowered the benefits of advanced medical and recreation tech so that less dramatic bonuses at colonies, and thus slightly lower tax rates

Automation and AI Improvements:

1. Improved AI ship and base purchasing and suggestions – as a result empire cashflow should now be more stable and less likely to go into the red when using automation or suggestions for build decisions.
2. Troop purchasing AI improved - will not purchase single troops at colonies when no pressing need for them
3. Better checking for troop maintenance costs, further lessening chance of economy going into the red
4. Intelligence agent recruitment AI improved - will only recruit agents when have met other empires, also recruit less agents
5. Intelligence agent utilization improved. Agents now always have missions, either counterintelligence or espionage/sabotage
6. Improved AI decisions around scrapping ships and bases in both the private and state economies - when economy under pressure then AI may scrap some private items

Other Improvements:

1. Added extra filters in Ships and Bases screen (research stations, defensive bases, monitoring stations)
2. Made screen resolution check a warning (instead of enforced) - can still proceed to play at a lower resolution if you wish, which should allow Distant Worlds to work on most Netbooks
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发表于 2010-5-14 20:21:53 | 显示全部楼层
其实我也很期待汉化
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发表于 2012-1-8 00:54:52 | 显示全部楼层
嗯~好久了啊!没出来吗》
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