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楼主: s9w9z9

[求助] 二个工厂问题 达人们解答下 谢谢

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发表于 2008-7-28 23:19:12 | 显示全部楼层
明天有时间给你翻译一下
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发表于 2008-7-29 12:15:52 | 显示全部楼层
Original script by voxol
Thanks to B-O'F for Numeric Entry and other library scripts
原始脚本由Voxol提供,感谢B-of和其他脚本库

Requirements: Cycrow's Salvage Claim Software - Available at Teladi Equipment Docks (required to claim big ships).
需要Cycrow的船只打捞软件才能捞大船,在Teladi的装备港可以买到

Note: if you're upgrading from 1.x you should uninstall it before installing 2.x
注意:如果你是从1.x升级上来的,你需要先卸载然后装2.x

Description:
描述:
With this plugin big ships will now bail and there is generally a higher probability of a ship's crew bailing.
现在大船也会投降了,并且船只投降的几率普遍上升了
The benefit of Bail Signal Extension is that it is simple in function and transparent in operation, adds NPC vs. NPC bailing, and modifies the stock implementation as little as possible to achieve the desired effect. For a comprehensive 'first-person' capping experience I would suggest Unicap; for something more like a 'fix' to the stock method, try Bail Signal Extension...
这个脚本的好处是操作简单并且使用方便。加入了NPC对NPC弃船并尽可能的减少了库存执行(直译)已取得理想的效果(后面的好像是关于脚本制作使用的工具了,都是黑话....
As always, suggestions for improvements are most welcome.  
欢迎提出宝贵建议


New in 2.0:
2.0新特性
High level of configuration and new menu
新菜单和更大的设定自由度           
Changes to Huge ship bailing: they won't bail above 50% hull
改变了大船投降的几率,船体高于50%绝不投降
ship cloning
船只克隆
equipment damage fixed (apologies to all of you that were making a living selling off aHEPTs)
修复了装备损坏(是说不会坏了还是又开始会坏了?不知道1.x里装备会不会坏),向所有靠卖AHEPT糊口的人道歉
new and exciting bugs
新的令人激动的Bugs.........

Menu system
菜单系统
To access the menu you need to assign a hotkey. Then just hit the key and you'll receive an incoming message. Most of the settings should be self explanatory.
为了调出菜单你需要设定快捷键,点这个快捷键你会收到信息,大多数选项有自我解释(就是英文字幕吧)
couple of terms that might be confusing:
有些词汇可能会引起用户的疑惑
Bail rate: the chance the pilot will bail and leave a salvageable hull.
弃船率:驾驶员弃船而去的几率
Explode rate: how often the ship will prematurely explode, this is calculated independently of bail rate.
爆炸率 :船只会过早爆炸的概率,和弃船率是分开算的

These 2 are separate functions in 2.0, i.e. a ship can have a chance to explode without having a chance to bail, and vice versa.
这是2.0里独立的两个功能,比如说,一艘船可能有一定几率提前爆炸但不可能弃船,反之亦然

Changelog:
变更清单
2.1
fixed ship explosions
修复了船只的爆炸
added in option for player ship bailing in additional options
在附加选项中添加了玩家飞船弃船的选择

Known issues:
已知的一些问题
Bailing ships shift position slightly. This is caused by the create ship/set position commands not having enough precision. I changed the way ships bail to destroy the first ship and make a copy of it for the salvage. This was done as a catch-all for groups of ships idling after their leader gets killed. Might go back to the old way of doing things, but right now I'm thinking one of these bugs might have to be a "feature" unless I can figure out a way to reliably send SIGNAL_KILLED or set the ship position with some higher precision in the script editor.
弃船后船只会有轻微位移,这是因为建立船只/设定位置命令没有足够的的精确度。我的设定是当一艘船投降则摧毁它复制一艘出来,这样就能把一队敌人的头打死后一下抓一整队(这句是这个意思吗?不可思议的说),也许我会改回原来的老办法,不过现在权当这是我的脚本的特色好了,等我找到更精确的定位方法再说.....
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发表于 2008-7-29 12:17:24 | 显示全部楼层
赶时间20分钟不到全写完,可是.....楼主看了可能还是不知道怎么搞......你是不会安呢?还是不会使呢?需要更详细的说明.......
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 楼主| 发表于 2008-7-29 16:10:18 | 显示全部楼层
原来是它啊 Click here to start download..              download我认识  但是我不知道前面那几个的意思  我以为是下其他东西
谢谢各位  已经下了
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发表于 2008-7-29 16:14:35 | 显示全部楼层
倒啊,原来是这个不明白.....白翻译了......白沫分泌中
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 楼主| 发表于 2008-7-29 16:25:11 | 显示全部楼层
不好意思 不好意思 波波辛苦![S::handshake:]
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