- UID
- 10179
- UCC
-
- 声望
-
- 好评
-
- 贡献
-
- 最后登录
- 1970-1-1
|
发表于 2012-2-16 22:51:27
|
显示全部楼层
本帖最后由 qi1989223 于 2012-2-16 22:52 编辑
话说..有没有人实验一下IR15.29与MBRR一起使用有啥问题
虽然俺之前测试后,两者同时与第三者脚本(海盗工会3)使用会出现跳出问题
但刚刚去逛官方论坛,顺带看MBRR的时候....
发现
MBRR如下更新
v2.16:
- Added: Xenon relation settings.
- Added: config option to disable defense GNS articles.
- Added: Pirate Guild compatiblity - base near a taken Pirate sector gets money.(这条与海盗工会有关)
- Added: captured sectors revert to Pirate owned if General dies.
- Modified: big ships disengage attack if better target found (as long as not being attacked themselves).
- Modified: carriers attempt to recall fighters to defend them if attacked.
- Modified: rebalanced default Rearguard tokens.
- Modified: defence calls now prioritised over invasion calls.
- Modified: Generals now use jumpdrive.
- Modified: missile boats will keep their distance from their target.
- Modified: targeting script now has reduced overhead.
- Fixed: relations periodically reset, so ships won't stay red.
- Fixed: better 3rd party script compatibility (IR and Revelation)(兼容IR的修正).
- Fixed: Generals no longer claim sectors instantly on install/update.
- Fixed: ships no longer spawned if they don't have lasers or missile mountable in any turret.
- Fixed: ships not longer spawned if they can't move.
- Fixed: added (XRM) Terran OWPs to invalid ship list.
- Fixed: claimed sector station repopulation now includes mines.
- Fixed: vanilla "buzzing insect" carrier fighter docking bug.
其中,有增加对IR的兼容,和海盗工会3的兼容(俺所测试的时候很早了,貌似没有这些修正来着)
如果是这样...那么...理论上
IR会和MBRR及海盗工会3兼容同时运行.....
而根据俺和黒骑的实机测试....IR能与RRF兼容(机器性能问题不予考虑,只考虑脚本兼容性)
而海盗工会3与RRF为联动...MBRR兼容海盗工会3就势必会兼容RRF(猜测,很有可能)
故可能的结论为,IR及RRF及MBRR能同时运行之~~
请小白鼠测试之 |
|