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楼主 |
发表于 2013-2-19 19:16:48
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tcelvis 发表于 2013-2-19 08:55
有这种说法么
#SP_Cat_SS_ProjWeapons: " Ballistic Weapons"
#SP_SS_ProjWeapons_Intro: #c:0d0##font:goodtimes_14#Sub Systems - Ballistic Weapons\n#hline##font:frank_11##c#\nBallistic Weapons utilize unguided projectiles to deal kinetic damage by striking the target with high impact velocity. They always deal full damage, but can be evaded past their effective range.
实弹武器通过用无制导的极化弹药高速撞击目标造成实弹伤害。它们总是造成全额伤害,但是当超过有效距离后就可以被闪避
#SP_Cat_SS_BeamEnergyWeapons: " Energy Weapons"
#SP_SS_BeamEnergyWeapons_Intro: #c:0d0##font:goodtimes_14#Sub Systems - Energy Weapons\n#hline##font:frank_11##c#\nEnergy weapons deal damage through a combination of heat, electricity, kinetic damage or other means.\nBeams travel at lightspeed, so they always hit. The damage of an energy weapon decreases past it's effective range, however.
激光武器通过一系列的热能,电能,实弹或其他方法造成伤害,光束以光速传播,所以它们总是能够命中目标,但是当超过有效射程之后伤害会下降 你说的几个都是能量武器,而且我也去看了,实弹和导弹武器里也没有最小伤害这个设定
#SP_Cat_SS_MissileWeapons: " Missile Weapons"
#SP_SS_MissileWeapons_Intro: #c:0d0##font:goodtimes_14#Sub Systems - Missile Weapons\n#hline##font:frank_11##c#\nMissile Weapons include all guided and self-propelled projectile weapons like Torpedos and Missile Racks.\nThey can hit targets reliably over extreme ranges and offer great damage. Their main drawback is the possibility of being intercepted by point defense.
导弹武器包括所有制导且自推进的实弹武器例如鱼雷和导弹。它们能可靠的打中最远的敌人并造成大量的伤害,它们主要的缺点是有可能被点防御武器拦截 |
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