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发表于 2013-11-18 11:53:50
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UPDATE:
It has been since come to my attention, that there are more pieces of evidence supporting the "failed console game" theory. Thanks to those who posted them!
If you look at this picture, you can see there are "_xbox" markers in the shader files, which only occur in games developed for the Xbox. There are also strange storage path links in the game's resource files that point to directories named "X4".
The rest, I don't think I have to spell out for for you, but here it goes:
- The fact the whole game was written around the Xbox controller. The whole UI and controls were designed around it. Keyboard+mouse works (kind of), but joystick support is abysmal, not to mention the other controllers like HOTAS, but what works seamlessly with the game is the Xbox controller alone.
- The control options are drastically cut back and there are unbindable and missing hotkeys. Kind of like all bad console ports we've seen.
- Rebirth's engine uses DirectX 9.0c, not DX10 or 11, but 9, the same version used by the Xbox 360.
- Texture quality and graphical fidelity is horrible across the board. It's only made to look better by piling on tons of shaders and effects, which ultimately caused the appalling framerates on even the strongest rigs.
- Text on the screen is tiny and unreadable at high resolutions. But it's perfetly readable at 720p and lower (TV resolution).
- The FOV is locked to around 60 (perfect for TV).
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