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[讨论] 官网论坛有人认为重生原本是个失败的主机游戏

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发表于 2013-11-18 10:48:22 | 显示全部楼层
就是啊,这是Xrebirth,不是X4
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 楼主| 发表于 2013-11-18 10:57:58 | 显示全部楼层
kindfox 发表于 2013-11-18 08:51
有手柄支持不代表就是为主机做的
主机那机能,更需要各种优化了
XR这次在PC机能上都没优化,怎么可能在主机 ...

很多主机移植的游戏对PC优化都很差,XR正好就是这样
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发表于 2013-11-18 11:18:58 | 显示全部楼层
那帖子真是李菊福,而且那个楼主声称自己是干了8年的游戏记者……

跟看得见的糟糕游戏品质比起来,我还是比较相信这位楼主的记者身份的……
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发表于 2013-11-18 11:53:50 | 显示全部楼层
UPDATE:

It has been since come to my attention, that there are more pieces of evidence supporting the "failed console game" theory. Thanks to those who posted them!

If you look at this picture, you can see there are "_xbox" markers in the shader files, which only occur in games developed for the Xbox. There are also strange storage path links in the game's resource files that point to directories named "X4".

The rest, I don't think I have to spell out for for you, but here it goes:

- The fact the whole game was written around the Xbox controller. The whole UI and controls were designed around it. Keyboard+mouse works (kind of), but joystick support is abysmal, not to mention the other controllers like HOTAS, but what works seamlessly with the game is the Xbox controller alone.

- The control options are drastically cut back and there are unbindable and missing hotkeys. Kind of like all bad console ports we've seen.

- Rebirth's engine uses DirectX 9.0c, not DX10 or 11, but 9, the same version used by the Xbox 360.

- Texture quality and graphical fidelity is horrible across the board. It's only made to look better by piling on tons of shaders and effects, which ultimately caused the appalling framerates on even the strongest rigs.

- Text on the screen is tiny and unreadable at high resolutions. But it's perfetly readable at 720p and lower (TV resolution).

- The FOV is locked to around 60 (perfect for TV).
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发表于 2013-11-18 12:10:29 | 显示全部楼层
终于知道为什么有种想把视角调成110%的冲动了。。
这难道是要我们接投影来玩的节奏吗
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发表于 2013-11-18 12:12:37 | 显示全部楼层
顶顶更健康
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发表于 2013-11-18 12:14:25 | 显示全部楼层
官方已经做出澄清了:http://bbs.deeptimes.org/forum.php?mod=viewthread&tid=2131270

X重生是纯PC游戏,从一开始。

只是玩飞行类游戏用手柄比较好操作,所以开发商引入了手柄演示,让大家误以为是为主机开发。主机是完全无法胜任那么大的场景和AI运算量的。

具体可以阅读:http://www.escapistmagazine.com/ ... mitations-of-Legacy 最后2段。

EGOSOFT的CEO出来澄清,重生从来都没有为上一代主机而妥协过。不过新一代的主机PS4和XO的构架和PC比较像,不排除以后移植到下代主机的可能性。

2楼的回答靠谱,一旦引入一个设定(手柄操控)那么整个设计都必须对这种方式兼容。必然就要做出很多操作上的妥协。但这并不等于为了妥协主机的低配置而降低PC的画质。
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发表于 2013-11-26 02:04:36 | 显示全部楼层
FreemanGL 发表于 2013-11-18 12:14
官方已经做出澄清了:http://bbs.deeptimes.org/forum.php?mod=viewthread&tid=2131270

玩起来感觉明显不是PC游戏
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发表于 2013-11-26 09:31:49 | 显示全部楼层
对哦,解释成手柄的UI就通了,就跟用手柄玩FPS一样反人类
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发表于 2013-11-26 10:46:46 | 显示全部楼层
想上主机没错~玩家也不会有什么反感!但是为了上主机而牺牲PC的便捷操作是不对的!
上古5也是这个德行~那菜单打开真他妹的烦!
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