Version 1.11 released on 28-October-2007:
1. Fixed - Error in Miltia amounts
2. Fixed - Error in restrictions for "Only One Per" components
3. Fixed - The Units-Fighter minister was not being used
4. Fixed - Medium and Large Freighters were not advancing their hull sizes properly
5. Changed - Returned maximum trade amounts to default values
6. Changed - Trade will increased at a rate of 0.5% per turn
7. Fixed - Error in tech area requirements for Mine Layer component
8. Fixed - Sometimes ship weapons with low damage would not damage a planet
9. Changed - Increased the combat movement bonus for Afterburners
10. Changed - Removed fighters and troops from target types for Small Rocket Pods and Small Anti-Matter Torpedoes
11. Fixed - Some Stellar Ability Types were not being applied
12. Changed - Boarding attacker strength adjusted to 4:1 versus normal crew members
13. Changed - Reduced effect of research points on score
14. Changed - Tweaked population happiness effects and levels for anger states
15. Fixed - The Defensive minister style was not working correctly
16. Fixed - Sometimes the AI would design Small Drones without weapons
17. Changed - A weaker AI will seek peace
18. Added - The AI will consider other player's relations with their allies/enemies for anger
19. Changed - The AI won't try and build so many units when they are poor in resources
20. Fixed - Error that increased the Refining Colony value threshold when low on radioactives
21. Changed - Increased AI's overall demand for ships
22. Fixed - Error prevented AI from making changes to their treaties with other players
23. Fixed - The AI was sometimes breaking treaties when one didn't exist
24. Changed - The minister for population transports is now functioning much better
25. Changed - Improved the AI's distribution of remote unit defenses
26. Fixed - The AI was not colonizing when the game starting at maximum tech
27. Fixed - The AI was surrending more often then they should
28. Updated - AI Scripts