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楼主: RockmanII

[分享] 【Space Empires V】相关下载!1.74补丁、BM1.14b !

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发表于 2007-11-2 11:03:41 | 显示全部楼层
LS的学学玩,很好玩儿的哦。只要你一学会就会深深被吸引住的。
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发表于 2007-11-3 00:57:54 | 显示全部楼层
这个游戏一直有再玩耍的说 哦,
这个系列满不错的,
不过原版AI很傻傻的,只有MOD才可以过瘾一下
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发表于 2007-11-9 21:18:08 | 显示全部楼层
:handshake :victory: :L
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 楼主| 发表于 2007-11-15 10:42:24 | 显示全部楼层
1.63补丁出了!跟Balance MOD 1.11兼容!

-----------------------------------------

Version 1.63:
1.  Fixed   - Slight script error.
2.  Fixed   - Population was reproducing too fast when migration treaty was in effect.
3.  Fixed   - Queue types should not contain accumulated resources.
4.  Fixed   - Queue types were bypassing requirements.
5.  Fixed   - Space and ground units were regenerating their shields and armor too fast.



Version 1.62:
1.  Fixed   - Climate Control Facility would not improve a planet with deadly conditions.
2.  Changed - Increased tonnage structure for Emissive Armor, Stealth Armor, Scattering Armor,
              Organic Armor, and Crystalline Armor.
3.  Fixed   - End turn processing of happiness would sometimes cause processing to stop forever.
4.  Fixed   - Attack Seek orders should not be cleared if combat occurs but the target is not destroyed.



Version 1.61:
1.  Fixed   - Sometimes joining an alliance would cause the game to crash.
2.  Fixed   - "Component - Damage Resistance" for armor does not apply if the damage type hitting the armor
              has an armor penetration percent of 100%.
3.  Fixed   - Planet Value Low Percent, Planet Value High Percent will not allow negative numbers.
4.  Fixed   - All Remote orders will no longer generate a Moveto order if the vehicle is at the
              load/drop/launch/recover location, and it has no other orders.
5.  Fixed   - The Set Construction Queue warning messages can now be removed with the Escape key.
6.  Fixed   - The Condensed button is now enabled on the Transfer Cargo window during Simultaneous Games.
7.  Fixed   - You can transfer multiple items in the Transfer Cargo window during Simultaneous Games.
8.  Fixed   - The Transfer Cargo window would sometimes load the same object twice during a Simultaneous Game.
9.  Fixed   - Units and Facilities will show an ID number after their name for non-condensed cargo items in
              the Transfer Cargo and Launch/Recover Units windows in Simultaneous Games.
10. Fixed   - In the Transfer Cargo window in a Simultaneous Game, if you use the Move Cargo button on
              an order line, that order will be deleted.
11. Added   - Formula function "get_empire_ability_facility_count".
12. Added   - Formula function "get_empire_specific_facility_count".
13. Added   - Formula function "get_empire_queues_ability_facility_count".
14. Added   - Formula function "get_empire_queues_specific_facility_count".
15. Fixed   - Ruins icon was not showing on the planet report.
16. Fixed   - Abilities list was not displaying for uncolonized planets.
17. Added   - Status Icons column to the Planets List window.
18. Fixed   - Storms should not block sector view ship placement.
19. Fixed   - The ability "Shield Disruption" was not working.
20. Fixed   - Improved the speed of the Unit Group report.
21. Fixed   - Launching of large unit groups was causing a slowdown.



Version 1.60:
1.  Fixed   - When running command line processing, the game will default to Windowed mode.
2.  Fixed   - The Sector View would show cloaked enemy ships.
3.  Fixed   - Planets would grow unhappy from enemy ships that were not visible inside storms.
4.  Fixed   - "Out Of Resources" error on game start.
5.  Fixed   - Some machines would compute a different checksum with the exact same data files.
              NOTE: If you are currently running a simultaneous game, you need the host to
              end turn before players can play a new turn.
              NOTE: Checksums are only computed for Simultaneous turn Different Machine games.
6.  Fixed   - Ships moved by a spatial anomaly would disappear completely.
7.  Fixed   - Trade resources were not getting added to an empire's coffers before construction and maintenance.
8.  Fixed   - The minister scrapping units on planets will not longer display on screen messages. All unit
              scrapping will be reported in the logs.
9.  Fixed   - Unit scrapping log messages did not have a portrait.
10. Fixed   - Sometimes game creation would add two identical random empires to a game.



Version 1.59:
1.  Fixed   - Sometimes the Planets List window would crash when opening it.
2.  Fixed   - Some memory leaks.
3.  Fixed   - You could add multiple space yards to a construction queue.
4.  Changed - Increased Resupply Depot supply and ordnance generation.
5.  Changed - Increased Resupply Depot supply and ordnance remote distribution.
6.  Fixed   - AI will now scrap old weapon platforms on its planets when cargo space is low or the design is really old.
7.  Fixed   - AI was not purchasing units that cost more than the construction queue rate.
8.  Fixed   - AI was not purchasing enough weapon platforms.
9.  Fixed   - Sometimes units that took part in ground combat would be off the map.
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发表于 2007-11-15 13:34:20 | 显示全部楼层
跟1.58的补丁是否兼容?
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 楼主| 发表于 2007-11-15 16:27:40 | 显示全部楼层
应该兼容吧。。。。。。。。。。。。。。。还没试。。。。
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 楼主| 发表于 2007-12-22 12:47:47 | 显示全部楼层
原版1.66补丁出了!Balance MOD 1.12 也出了,
以上两个补丁都兼容原来的存档!

原版更新内容
--------------------------------
Version 1.66:
1.  Fixed   - More AI improvements.
2.  Fixed   - If you received a tech level through trade or treaty, the expected benefits would not
              reflect the new level on the Research window.
3.  Added   - Multiple upgrades of items are now condensed into single log item reports.
4.  Added   - Vehicle class name to the Fleet Transfer window.
5.  Fixed   - Combat replays would replay incorrectly if the combat took place in an asteroid field or
              nebulae.
6.  Added   - Script Function "Sys_Is_Sector_In_System".
7.  Added   - Formula function "get_empire_ability_facility_count" was not being recognized.
8.  Added   - Formula function "get_empire_specific_facility_count" was not being recognized.
9.  Added   - Formula function "get_empire_queues_ability_facility_count" was not being recognized.
10. Added   - Formula function "get_empire_queues_specific_facility_count" was not being recognized.
11. Fixed   - You can only reply to a message once but you can reply to old messages.



Version 1.65:
1.  Fixed   - You can not reply to old messages.
2.  Fixed   - In a Simultaneous Game in the Cargo Transfer window, Population, Supply, and Ordnance would
              only transfer 1 at a time regardless of the amount setting.
3.  Fixed   - In a Simultaneous Game in the Cargo Transfer window, Population, Supply, and Ordnance should
              not show the cargo item in the transfer order.
4.  Fixed   - In a Simultaneous Game in the Cargo Transfer window, you could get orders for transfering
              facilities to a ship.
5.  Fixed   - The population bar for planets would be huge if the current population was greater than the
              max population.
6.  Added   - A warning message to the Intelligence window if you are spending intelligence points against another
              empire but have not set a focus area.
7.  Fixed   - Sometimes the ruins icon would still be showing after the planet was colonized.
8.  Fixed   - Map Compiler now supports mods.
9.  Fixed   - Map Compiler would show error windows even when run from the command line.
10. Fixed   - Speed improvements for AI player processing.
11. Added   - Script Function "Sys_Get_Facility_Name".
12. Added   - Script Function "Sys_Is_Debug_Print_In_Use".
13. Fixed   - AI improvements and fixes.



Version 1.64:
1.  Fixed   - Nebulae events had an incorrect picture filename.
2.  Fixed   - Game would hang during end of turn processing when a new empire was created.
3.  Fixed   - The Ships List window was sorting crew amount as text instead of as a number.
4.  Fixed   - Using the "All Ministers On" button in the Empire Options window would cause
              planet and ship reports to not show their individual minister icon.
5.  Fixed   - Norak cruiser and battleship had switched models.
6.  Fixed   - Sometimes an AI seek order would cause the game to lockup.
7.  Fixed   - AI Political memory was saving incorrectly.
8.  Fixed   - Fighter groups would not have the correct supplies when launched into an existing group.

---------------------------

Balance MOD 1.12

-------------------------------

1. Fixed - Error in target listings for Small Anti-Proton Beam and Small Anti-Matter Torpedo
2. Changed - Skip Armor now has 100% penetration versus armor
3. Fixed - Some seeking weapons had incorrect descriptions
4. Changed - Seeker defense bonus now based on defense systems tech area
5. Changed - Seeker damage resistance now based on armor tech area (or racial trait tech area for racial trait seekers)
6. Changed - Adjusted the scale of ships in combat (Thanks MrWho)
7. Changed - Increased the number of levels of the Mine Sweeper component
8. Fixed - Sometimes Cue Cappa fighters had no weapons
9. Fixed - The AI was sometimes not adding combat sensors or ECM on fighters and troops
10. Fixed - Error in sort routine for choosing attack locations and nearby enemies
11. Fixed - Error in AI Medical Ship design
12. Fixed - Sometimes the AI's resource ships were attempting to remotely mine in an occupied sector
13. Changed - Some AI players were building too many remote resource ships
14. Fixed - Sometimes Ministers would not use or retrofit a player's design type correctly
15. Added - The AI will designate systems to avoid for non-combat ships
16. Fixed - The AI was not spreading its supply ships between fleets effectively
17. Changed - AI will designate some fleets for attack, others for defense
18. Fixed - The AI in team mode would sometimes break its treaties with others AIs
19. Added - Support for AI Alliance diplomacy
20. Added - The AI will assign a priority value against their opponents
21. Changed - AI fleets can now attack multiple targets in a turn
22. Changed - AI Colony Ships will attempt to load a Weapon Platform if colonizing a planet in a defensive or nearby enemy location
23. Changed - AI will launch mines more frequently and in greater numbers in their defensive locations
24. Fixed - Ships that rebel due to events or intelligence will join a known race or the race responsible for the intel attack
25. Changed - Only vehicles that have movement will have their orders changed through events or intel attacks
26. Updated - AI Scripts

[ 本帖最后由 RockmanII 于 2007-12-22 12:49 编辑 ]
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发表于 2007-12-28 20:38:53 | 显示全部楼层
要有相应的汉化补丁才好
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发表于 2008-1-1 11:38:58 | 显示全部楼层
如果更新的补丁和前一个补丁改动不是很大的话,出相应的汉化补丁是很容易的事。
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发表于 2008-1-5 20:13:42 | 显示全部楼层
好东西,谢谢分享:)
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