找回密码
 注册
X系列官方授权正版
搜索
楼主: RockmanII

[分享] 【Space Empires V】相关下载!1.74补丁、BM1.14b !

[复制链接]
发表于 2008-2-2 17:45:17 | 显示全部楼层
顶啊!
好帖!
:victory: :victory: :victory:
回复

使用道具 举报

 楼主| 发表于 2008-2-2 18:57:07 | 显示全部楼层
:lol
原帖由 roy986 于 2008-2-2 17:30 发表
跟那个汉化补丁兼容性如何,rock,准备下了试试~


我还没装那个补丁,一向没用汉化补丁。。。。你自己试试:lol
回复

使用道具 举报

 楼主| 发表于 2008-2-21 20:34:55 | 显示全部楼层
需要太空帝国V 1.58+的版本!与BM1.10+存档兼容!
Requires Space Empires v1.58+! Save game compatible with v1.10+ games!

Version 1.14 released on 20-February-2008:
    1.  Fixed   - Error in description for Starbase's life support and crew quarter requirements
    2.  Changed - Minor change to tech level requirements for Small Organic Armor and Small Crystalline Armor
    3.  Changed - Increased structure for Small Organic Armor and Small Crystalline Armors
    4.  Changed - Small increase to supply depletion amount of Power Lampreys and Power Leech Beams
    5.  Fixed   - Error in damage amount for Heavy Ship Mount
    6.  Added   - Extra design types with size suffixes to match new AI design types
    7.  Changed - Increased the structure amounts for some seeker weapons
    8.  Changed - Small tweaks to cost and storage amounts of Ordnance Vat and Small Ordnance Vat
    9.  Fixed   - Error in cost increase for Large Ship Mount
    10. Changed - Individualized each AI's distribution of ship sizes in their empires
    11. Changed - Revised AI purchase system for wanted design types
    12. Changed - The AI's weapon choices are now individualized to specific vehicle types
    13. Fixed   - Error in Default Aggressive AI that caused them to build multiple Spaceports in a system
    14. Added   - The AI will perform a rudimentary analysis on known enemy designs
    15. Added   - AIs will make small adjustments based on what components their enemies might be using
    16. Fixed   - AI fleets were sometimes stacking attack orders in locations too far apart to manage effectively
    17. Changed - Re-activated Minister - Cargo Transports to ferry Weapon Platforms to defense systems with Cargo Transports
    18. Added   - The AI will sometimes scrap non-resource facilities to build resource facilities if urgently needed
    19. Fixed   - Error that sometimes prevented the AI from building Weapon Platforms when they cost more than the queue's usage rate
    20. Changed - Lots of little tweaks and improvements to the AI's designs
    21. Fixed   - Ships in fleets were not being added to the desired task force
    22. Changed - Small improvements to the AI's distribution of minor colony types
    23. Changed - Made some enhancements to how the AI determines its maximum maintenance amount
    24. Fixed   - AI was not always despersing Life Support and Crew Quarters between inner and outer slots
    25. Fixed   - Sometimes the AI would send treaty requests with no elements
    26. Added   - Updated AI Scripts
回复

使用道具 举报

发表于 2008-2-22 09:56:56 | 显示全部楼层
我游戏都没时间玩,我是说杂就那么快乃~
回复

使用道具 举报

 楼主| 发表于 2008-2-22 11:34:30 | 显示全部楼层
存档兼容 升级就升级罗 无所谓  哈哈
回复

使用道具 举报

发表于 2008-2-23 13:41:46 | 显示全部楼层
hoho.........
回复

使用道具 举报

 楼主| 发表于 2008-6-12 21:53:08 | 显示全部楼层
原版1.74补丁出了!se5patch_v174.exe
BalanceMod出了相应的1.14b补丁!下载自己去LOOK!http://www.captainkwok.net/balancemod.php
Version 1.74:
1. Fixed - AI script for purchasing initial technology would sometimes repurchase existing levels.
2. Fixed - "Sys_AI_Setup_Get_Research_Points_Remaining" was returning an incorrect value.
3. Fixed - "Sys_AI_Setup_Select_Tech_Area" was returning false incorrectly at times.
4. Fixed - In a no intelligence game, the AI would still build Intelligence facilities.
5. Fixed - Sometimes the processing of a game turn could result in an unloadable game file.
6. Added - "All Shipsets Get 360 Degree Center Firing Point" to Settings.txt. This field adds an
additional firing point to all shipsets that is directly in the center of the ship and
fires in a 360 degree arc. This field is mainly used for shipsets that don't have a complete
firing field for their ships.
7. Fixed - The expected benefits for a tech level would sometimes not show all items.
8. Changed - Decreased damage per level increase for smaller weapons.
9. Fixed - In Simultaneous games, changes made to a planet would not be included in the orders file if
the player made the changes, saved the game, and reloaded the game before ending their turn.
10. Fixed - May have fixed the duplicating design problem during simultaneous games.
11. Fixed - Long text strings without spaces would sometimes not be displayed in message boxes.
12. Fixed - Sometimes the combat replay log file would get junk in it.



Version 1.73:
1. Fixed - The Resupply At Nearest order was only sending a ship to the nearest location which currently
had both supply and ordnance available. It will now first pick a site with supply and ordnance
available, if that fails it will pick a site with supply available, and failing that it will
pick the nearest site that generates supply.
2. Changed - The restriction that fighters can only be launched once per turn has been removed.
3. Fixed - Units recovered from space retain their last movement amount for the turn. If they are relaunched
in the same turn, they will have their same movement amount as when they were recovered. If they are
launched into a group with full movement, then the group will now have the minimum movement of all units
present.
4. Fixed - When units are recovered from space, they also transfer with their percentage of supply and ordnance
from the group (they used to transfer with their maximum supply and ordnance amount possibly leaving
the remaining group with insufficent supply and ordnance).
5. Fixed - You were unable to remove the last 1M of a population on a planet, even if there were other populations
present.
6. Fixed - AI players did not have their starting tech levels in place when running the setup script.
7. Changed - Sys_Get_Treaty_Elements_Between_Empires now takes a 4th parameter which is a sub element list. This list
is filled to the same size as element list and contains the sub item selection for each treaty element.
8. Fixed - AI was not getting all log messages from the Sys_Empire_Log_Get_Log_Entries_For_This_Turn function.
9. Fixed - In Simultaneous games, sometimes a ship with an odd movement amount (like 13) would not get its last movement.
10. Fixed - In Simultaneous games, an emergency propulsion component would not give additional movement correctly.



Version 1.72:
1. Fixed - "Sys_Get_Construction_Queue_Item_Upgrade_ID" was taking incorrect parameters.
2. Fixed - "Sys_Get_Construction_Queue_Specific_Facility_Count" was taking incorrect parameters.
3. Fixed - "Sys_Empire_Log_Get_Package_Selection_List" was defined in the doc incorrectly.
4. Fixed - Rare "Range Check Error" in the Comparisons window.
5. Fixed - May have fixed corrupted large savegame problem.
6. Fixed - Using the hotkey, you could set enemy planet colony types.
7. Fixed - Unmothball order was not working.
8. Fixed - Remote mining was not lowering asteroids value.
9. Fixed - Ground combat would sometimes lock the game for the TCPIP Host.
10. Fixed - Players created through combat simulations were sticking around and causing the game to error.
回复

使用道具 举报

发表于 2008-6-13 10:21:50 | 显示全部楼层
要是出个能真正优化回合时间的补丁那才叫万福呢
回复

使用道具 举报

 楼主| 发表于 2008-6-13 16:03:39 | 显示全部楼层
觉得现在的速度算可以了。。。。
回复

使用道具 举报

发表于 2008-6-13 16:18:44 | 显示全部楼层
我需要像银河文明2那样的[S::$:]
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

关闭

站长推荐上一条 /1 下一条

Archiver|手机版|小黑屋|DeepTimes.NET 太空游戏站