- UID
- 1320
- UCC
-
- 声望
-
- 好评
-
- 贡献
-
- 最后登录
- 1970-1-1
|
楼主 |
发表于 2008-2-21 19:25:21
|
显示全部楼层
e still there, and now they finally have a chance to work for themselves and take their place in the history of the Orion Sector.
3. Grendarl
Grendarl society relies on two core ideals: loyalty and indifference to physical hardship. Their clan-based social structure emphasizes placing the group before the individual, with supreme honor resting on the concept of death before failing the Clan. They are warriors, deriving just as much honor and glory from battle with their foes as from supporting the Clans.
Ichthytosian(水生族)
1.Trilarian:幸存的旧帝国之一
The Trilarians are one of the oldest races in the Orion Sector, and are known for being extreme traditionalists. They are a peaceful race, and their society places great emphasis on art, architecture, and philosophy. They have changed very little since the War of the Depths and the Second Exile, trying desperately to regain the glories of their past while preparing for the new future that awaits them in the Orion Sector...
2.Nommo
The Nommo are a cephalopodic species that once coexisted with the Trilarians. They left after the War of the Depths to found their own empire, based on their more radical and militaristic beliefs. They believe they are descended directly from the "Old One", the god of the first Ichthytosians who brought them wisom (and who, ironically, was an Antaran scientist who began the first steps of genetic modification to the Ichthytosians). This delusion that they are "children of god" has occasionally led to holy wars against those who might deny them their birthright, most notably the Trilarians who still lay claim to what the Nommo consider "their" homeworld..
Etherean(大气族)
1.Imsaeis
The Imsaeis are the most keenly observant of the Etherean races, which plays well with their ingratiating manner. Their ability to gain acceptance through good listening and humility has made them valuable participants in diplomatic negotiations, and has provided them with vast amounts of information and intelligence. The Imsaeis always know more than they say, and while on the outside they seem to be agreeable and engaging, secretly they are constantly striving to be in control of events around them.
2.Eoladi
The Eoladi give amost everyone a slight pause when they are first encountered, as each individual possesses his own personal code of ethics. Once understood and accpeted, however, the Eoladi are valued society builders and competent leaders. These skills came from the aftermath of the Etherean War, when all Etherean societies were shattered and had to be rebuilt from scratch. The Eoladi still believe that they have much to teach to the other Orion Sector races in the ways of personal and social improvement.
Geodic(矿物族)
1.Silicoid:幸存的旧帝国之一
Curiously unique, the Silicoids represent a true divergence from other life and its origins in the Orion Sector. They are believed to have come about from the shards of a giant sentient crystal that was destroyed above their home planet. Each Silicoid begins as an asexually created shard, incubated in a nutrient bath, and eventually grows into an individual with all of their prior knowledge of its "parent". This efficiency comes at a cost of speed, however, so forethought and careful planning are key to any successful Silicoid society.
Insecta(昆虫族)
1.Klackon:幸存的旧帝国之一
The Klackon Hive Mind is the ultimate picture of a harmonious society working for the greater good of all. The Klackons revere this purity of a social form, not even noticing the cost in creative or original thought. This unity of purpose makes the Klackons brutally industrious and organized, with leaders born for their tasks and directing the masses without question.
2.Tachidi
The Tachidi are among the largest races in the Orion Sector. Like the Klackons, they are extremely industrious and productive, but they have overcome the limitations of the Hive Mind and now view the universe with insatiable curiosity. This curiosity is their biggest challenge, however, as it is the curiosity of a child, one that does not know that you can hurt the puppy if you pet it too hard.
Harvester(寄生族)
1.Ithkul:天蝎人的试验品
The Harvester Project was the result of the Antarans' quest for a biological agent that would infect most life forms and either kill them outright or render them mentally docile and obedient. It was a major endeavor, with dozens of research labs working on various facets of the project. And, in the end, the Antarans succeeded in breeding a parasite that did exactly what they wanted it to do. Now that parasite has been unleashed, and the Orion Sector races are right to be afraid of a species dedicated to wiping them out to the last.
您也可以以现有种族为基础,点击Customize按钮,创建新种族。新种族的各项属性正负相加后,要大于等于0才能创建成功。创建好帝国后,点击Choose Race按钮进入银河设定画面。
在这里您可以设定:
银河系的尺寸和类型,以及恒星系之间彼此的距离长短。
特殊事件发生的频率。
含有特殊事件的行星出现的几率。
胜利条件(包括银河统一胜利,议会选举胜利,5个X地区探索胜利。如果希望看到更多情节,建议您全选)。
每回合限制时间与否以及时间多少(主要是多人游戏使用,或者用于增加游戏紧迫感)。
每回合限制战争与否以及次数多少。
游戏难度(有四个级别)
起始回合数(从第几回合开始游戏)
点击开始按钮。进入游戏。您不用急于治理您的帝国,我们在本章节仅仅是要熟悉基本操作。
首先进入星际图。在这里您可以调度舰队。纵览银河形势。以后,不管您身在何处,您可以点击G快捷键,回到星际图。最上方一排各色的图标分别代表您的粮食产量,矿产量,工业能力,生产力,科研能力,民众支持度。再往上,有一排狭长的按钮,分别是电脑系统(存盘读取退出游戏),国情报告SitRep(即 situation report的缩写),时间(可选择显示方式),财政,百科全书。右上角有一个turn按钮,点击进入下一回合。
画面中间的恒星就是您的帝国拥有的第一个星系。单击恒星,您可以查看该恒星系的基本信息:领地归属,舰船数等。您也可以在这里通过单击两个按钮编组陆军和舰队。编组陆军:按钮CREATE,编组舰队:按钮DEPLDY。只有在您建有Mobilization Center(动员中心)的星系里,这两个按钮才呈现可操作状态。
您可以双击恒星进入星系画面,星系由1到8颗行星组成。单击太阳,您可以为恒星改名。左上角有绿色星标方块的行星是含有特殊事件的行星。您可以双击太阳回到星际图。
其中左上角绘有您的标志的行星就是您的母星。单击行星,您可以看到关于该行星地理状况的简单介绍。双击母星,进入行星画面,您可以向该行星下达生产,建筑,税收等命令。还可以查看各种信息。比如,人口状况,UNREST(民众不满)值的高低,以及造成不满的原因等等。您也可以为行星改名。双击太阳回到星系画面。
在画面最下方是一排按钮。您可以在这里宏观地调控您的帝国。您可以单击或者以用定位键进入
[F2] - Technology Screen 技术荧屏
——利用滑动器对个各研究领域资源进行分配,察看科学技术以及文明的发展状况
[F3] - Finance Screen 财政荧屏
——财政收支分配及信息。分配栏从上到下分别是:科研支出、军事支出、民生支出、地方支出。另外可以设置指导政策和税率等。
[F4] - Empire Screen 帝国荧屏
——帝国政治,政策。选择移民政策,国家政体,发展策略,外籍劳工等。
[F5] - Personnel Screen 人事荧屏
——领导人,间谍(包括军事,政治,外交,科技,社会等)。 |
|