找回密码
 注册
X系列官方授权正版
搜索
查看: 6155|回复: 0

EVEmu 0.6.253 released

[复制链接]
发表于 2008-4-14 14:47:57 | 显示全部楼层 |阅读模式
EVEmu 0.6.253 released        
Zhur

All,

I have posted the latest release of evemu, version 0.6.253. By popular demand, I decided to wrap up as much as I possible could of the work I had underway and get the release out. This means that many of the features which I had hoped to include in this release are not finished. That said, there is still a rather substantial amount of changes. My focus for this release was getting activities in space working, since really nobody else can work on these things right now. I have packaged up a database with this release as well, hope it helps.

Fellow developers, I have tried to commit as much of your code as possible. However, it is always possible that I missed something. Please let me know if there are any patches which I forgot. I will post in the threads of patches which I know are not included.

I made one major change in support of you crazy people which try to run public servers. The code now tries to catch as many memory related crashes as possible, and just abort the activity which caused the crash (java style). Hopefully this helps.

Here is the changelog:
Code:

*** 03/05/2008 ***
- Eliminate invBlueprints table by pulling data from other existing tables. (Bloody.Rabbit)
- Implemented bubble manager to handle in-space items which are not visible system wide.
- Partial support for boarding an empty ship in space.
- Properly undock to the station's dock location (firefoxpdm)
- Properly use ships position in space from the DB.
- Store ship position in space when logging out.
- Improved support for fitting charges with weapons.
- Improved NPC AI to make them consistently follow, orbit and attack.
- Hybrid and Laser modules consistently fire on NPCs now.
- Implemented damage code including basic messages.
- Implemented NPC death logic.
- Implement code to support asteroids in space.
- Add new command to spawn an asteroid: /roid (typeID) (radius)
- Implemented graphics for mining lasers (they do not yet actually mine though)
- Load up space junk (roids, items, etc) from DB ay system boot.
- Implement runtime memory error exception handler to help prevent one bad action from crashing the whole server.

*** 02/15/2008 ***
- Load tutorial information from DB (Bloody.Rabbit)

*** 02/03/2008 ***
- Celestial Statistics support (firefoxpdm)

*** 11/24/2007 ***
- Reworked bind ID storage code (firefoxpdm)
- More coporation cleanup (firefoxpdm)
- Fix issue with the wallet (firefoxpdm)
- Fixed "show info" tab for DoGetStation (firefoxpdm)
- Fixed station backgrounds (firefoxpdm)
- Implemented people and places lookup (firefoxpdm)
- Fix for owner notes (GuristaSyndicate)


To load the database, use:
Code:

SET FOREIGN_KEY_CHECKS = 0;
source load_static.sql
source load_empty_users.sql
source prime_db.sql
SET FOREIGN_KEY_CHECKS = 1;


Last edited by Zhur on Sun Mar 09, 2008 4:26 pm; edited 1 time in total
您需要登录后才可以回帖 登录 | 注册

本版积分规则

关闭

站长推荐上一条 /1 下一条

Archiver|手机版|小黑屋|DeepTimes.NET 太空游戏站