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更改 Juni 给你的战机方法〔一般修改法〕$ F& A( }( v5 K& p; V
/ A& p& f/ m$ L3 p5 Y- U打开 X:\游戏安装目录\Data\Ships\rtc_shiparch.ini 档案
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找到下面的地方:
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[Ship]
' k9 \$ ^1 t" q$ @nickname = rtcprop_civ_fighter
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- M, z2 f% t6 z除了上面两行之外,把其它的部分改成你想显示的战机内容。
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改好后就像下面一样:
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[Ship]! l: C* n4 Y+ p7 ~* \9 Y
nickname = rtcprop_civ_fighter
T5 o# ], y8 y% o) }0 ^6 JLODranges = 0, 40, 60, 140, 300, 1000
3 Q) t5 L, T; Z, d& F5 GDA_archetype = ships\liberty\li_fighter\li_fighter.cmp4 R3 R! l6 B! \& u% ]& z5 X- O
material_library = ships\liberty\li_playerships.mat
6 K$ e E5 ~* j7 ?type = FIGHTER# c6 H$ b& V% g2 G% O: |+ W- g
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改变 King 驾驶的战机或是 Donau 的攻击场面战机
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打开 X:\游戏安装目录\Data\Ships\shiparch.ini 档案8 I+ s w6 \" Y6 k# Y, _! l
* `: g R+ A U. Y/ k& v找到下面的地方:9 M/ H1 \, r" u1 J) l( Z( r
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[Ship]
) n, }+ b# Z9 J. p! P$ mids_name = 237015
8 P* r! a3 H( A* g4 Dids_info = 66527& F& X. i: [' @: _
nickname = msn_playership
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除了上面四行之外,把其它的部分改成你想显示的战机内容。
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不过上面的部分只更改了过场动画,要真的更改成实际使用的战机,还要继续看下去。6 b& ^3 O2 }; s) p
. `+ Q$ @9 U6 ~# W7 r* v打开 X:\游戏安装目录\Data\Missions\M01a\m01a.ini 档案5 \! J& X# D8 z* g2 P
- ]4 F% n+ H7 P* W找到:: U5 Z* z9 g; O* c% U; c6 C r( P
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nickname = mrp_accept
, K& M* \2 Z1 A2 J4 t5 ]+ {Act_SetShipAndLoadout = ge_fighter, msn_playerloadout
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% q+ E. B5 E2 b. \: p8 d7 H3 f2 ]更改 'ge_fighter' 叙述换成你的战机名称。; u2 D7 k' U$ L
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改好后就像下面一样:
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, E# S+ U7 \) X' r) i9 P5 x[Trigger]
) U g" H( v6 Q" H6 ]nickname = mrp_accept- o2 }4 p3 E; t6 d5 z& K
system = Li01
6 }0 l I! T- [& I4 \Cnd_MsnResponse = accept* P7 l1 ?" g; K7 c) Z7 s+ J8 P
Act_SetShipAndLoadout = li_fighter, msn_playerloadout& B% a! P0 B4 J2 M/ G7 P3 k
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如果你还要更改战机上的装备,那还得做下去。
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打开 X:\游戏安装目录\Data\Ships\loadouts.ini 档案
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你可以发现两部分:
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[Loadout]
* q% G6 ~# P6 x, x* x. ]nickname = msn_playerloadout
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7 a6 P0 D( j( _" ]- j与:
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! E7 \; T- ^* B, {0 @$ q4 y4 Q4 X[Loadout]
; s. z* y: u; B+ O' P9 f1 jnickname = msn_playerloadout_faux5 L% G/ v+ a5 q8 @" Q* {
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这两个地方都要加,而且必须注意每个地方的信息都要正确,要不游戏可能会当机或跳出。% {4 v; `5 D# L r m) Q/ `( w
' }: A9 F; a' o T千万注意:你的每个 hardpoints 都必须正确的设定好符合战机本身的 hardpoints!% y+ \9 F8 I; u, W# \
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就像下面一样:
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nickname = msn_playerloadout& z% H. b# g+ j/ S
archetype = li_fighter* V! Z1 e2 s" M% F/ P
equip = ge_lf_engine_018 P5 w* a6 o z9 E% a
equip = shield01_mark06_lf, HpShield01 p' A7 e8 @& e# G$ D+ ^
equip = li_fighter_power01
U: J. |0 @- m. S: M) }equip = ge_s_scanner_02
1 @6 q8 ^+ a1 N7 l& _7 a# ?equip = ge_s_tractor_012 f5 U/ v# T+ d+ h' u4 T; q
equip = ge_s_thruster_04, HpThruster01 k7 w/ z8 y. h; ]1 S
equip = fc_j_gun01_mark03, HpWeapon011 A g0 l' R2 Y* ]
equip = fc_j_gun01_mark03, HpWeapon02$ h4 G; \8 R( @8 Q
equip = fc_j_gun01_mark03, HpWeapon03
0 s& k. I, E mequip = fc_j_gun01_mark03, HpWeapon04
7 C* Q8 s, y& C' wequip = cruise_disruptor01_mark01, HpTorpedo01
% \4 _, a5 ?8 y1 L. A' A2 }cargo = cruise_disruptor01_mark01_ammo, 50
( q# `; b' h5 V7 K/ Wequip = mine02_mark01, HpMine01
% B* e$ k! J+ J8 F: v Y kcargo = mine02_mark01_ammo, 50
' O! g- g* ?) W+ A( g) |+ Aequip = ge_s_cm_03, HpCM01
9 N% s4 ]7 t; z8 w) @$ e3 wcargo = ge_s_cm_03_ammo, 50
* R' o8 B4 Z. u/ ^. w) {( Cequip = LargeWhiteSpecial, HpHeadlight
/ M# E, N" a3 u7 Zequip = SlowSmallOrange, HpRunningLight01: [! p9 G8 B7 ]+ K
equip = SlowSmallOrange, HpRunningLight02 g, ~5 Z X5 y1 a& `) N1 s
equip = SlowSmallOrange, HpRunningLight030 @- k4 \1 N. f/ T0 Y* Y
equip = SlowSmallOrange, HpRunningLight04
1 f; j# k6 u8 p8 |7 ]/ S: @( cequip = contrail01, HpContrail01
- U- w' W) P3 l! M i, O2 gequip = contrail01, HpContrail02$ X& Q* U7 |- p" Z/ u
equip = DockingLightRedSmall, HpDockLight01
* U1 b1 h0 y" h( V( Sequip = DockingLightRedSmall, HpDockLight02
( x& X! y Z& c" \8 |, Ccargo = ge_s_battery_01, 33
3 F- ^ e4 e# a5 k+ C' s) \+ Ucargo = ge_s_repair_01, 33
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5 e2 \1 T3 \ v" T2 B同样的也要加到 msn_playerloadout_faux 叙述里。" A6 Y" g) [- J j' ?
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还有你可以看到这行叙述:
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& U7 m* l7 l0 u( Mequip = SlowSmallOrange,
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6 ]7 J+ U4 G# @6 l% v5 C0 z G你可以改变这个 'Orange' 部份成:' y! T6 q2 H& L! Q. ^1 _2 |
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White
1 h1 h, n3 R3 F8 d" M5 p" d# wBlue
{2 m( X, m- {+ J) HYellow2 x2 t" g* b- L5 c f
Green
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(总共最多五种颜色)
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不过这部分要符合你战机相对拥有的 hardpoints 才行。
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, N# Z. q1 O5 U0 p+ a' j现在进游戏看看,是不是改成你要的模样了? |
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