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[原创] 太阳帝国原罪1.05补丁下周发布.改善多人游戏和跳出问题

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发表于 2008-5-18 14:52:12 | 显示全部楼层 |阅读模式
补丁将在下周二(时差原因我们可能要等到周三)发布。主要改善多人联机中的一些Bug。另外,1.1大版本更新正在准备中。

更新内容:
        修复了粒子系统释放内存的Bug
        修复了读取进度时因为贸易船导致的游戏崩溃的Bug
        可以使用更长的地图描述文字
        如果玩家接管了电脑的控制权,不会再给出任务,单位也不再受电脑控制
        修复了开关不可控制技能的自动释放时崩溃的Bug
        可占领的矿井无人占领时不可攻击
        修复了多人游戏时,自动攻击出错的Bug
        修复了舰队拥有100+飞机时信息卡(InfoCard)显示的问题
        ****修复了读取纹理显存耗尽时崩溃的Bug****---有望解决大部分的MiniDump问题
        星球资源数量恢复使用 TotalMaxResourcesAsteroids 参数
        新增2张地图 Melting Point 和 Ancient Gifts.
        不允许多人同时登录同一战网账户
        修正了"怨恨"技能改进后引起的CPU问题. 此技能的伤害方式由立即生效改为持续伤害. 持续时间、冷却时间和反物质消耗均减小。影响范围8/16/24飞船
        修复了地图生成器中 星球举例过近导致水平偏移出错的Bug
 楼主| 发表于 2008-5-18 14:53:48 | 显示全部楼层

原文

Next Tuesday we'll be releasing the v1.05 update for Sins of a Solar Empire that should address many of the multiplayer issues some players have reported. This is a minor patch, however; more substantial updates will arrive with version 1.1.

v1.05 Changes:

    * Fixed bug deallocating particle pool memory.
    * Fixed cargo ship related crash caused when loading a saved game.
    * Increased the maximum length of map description text. If the text is too long, it will no longer crash the game.
    * AI missions no longer continue if a human player has taken over for them.
    * AI controlled units will no longer still have AI-control if a human player has taken over for them.
    * Fixed crash when attempting to toggle the autocast state for an uncontrollable ship/planet module.
    * Fixed capturable resource mines from being considered damageable.
    * Fixed sync error in multiplayer games caused by cannon autocast targetting.
    * Fixed squad owner infocards to gracefully handle large numbers of squads (100+).
    * Fixed crash if you run out of video memory when loading textures.
    * Planet asteroid setup now uses TotalMaxResourcesAsteroids parameter again.
    * Added two new maps: Melting Point and Ancient Gifts.
    * ICO accounts will now be forced to logout if you attempt to login with the same account.
    * Malice changed to fix CPU issues in the late game due to previous implementation of the ability. Malice now accumulates damage on affected targets and then spreads that damage when the buff expires, rather than spreading damage as soon as damage is applied. Its duration, cooldown and AM cost have all been reduced to reflect this. Malice is now target capped as well at 8/16/24 targets.
    * Fixed bug in galaxy generator related to vertical planet offsets when planets are too close together.
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发表于 2008-5-18 16:01:17 | 显示全部楼层
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 楼主| 发表于 2008-5-18 17:18:23 | 显示全部楼层
这几天网速慢死……上论坛很困难……
麻烦照顾一下 有事到QQ上说OK?
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