- UID
- 4908
- UCC
-
- 声望
-
- 好评
-
- 贡献
-
- 最后登录
- 1970-1-1
|
楼主 |
发表于 2008-5-26 15:09:58
|
显示全部楼层
http://www.verycd.com/topics/125897/
中文名称:3ds Max Master Class Series共9个教程18CD,更新完毕
资源类型:Bin
地区:美国
语言:英语
简介:
特别声明:DVD9由本人亲自供源,请各位仁兄,多多分流,谢谢
各CD介绍如下:
以下为CD1(3DS Max Master Class Series DVD 1 Character Rigging and Animation 《3DS MAX:角色设置和动画教程》)介绍:
Learnhow to “trick-out” your biped! Pia Maffei, of Applied Ideas,demonstrates how to customize Biped to create custom character rigs.Use Null Helper objects with 3ds max Animation Constraints to work withBiped bones and use the Motion Mixer to work with animation tracks.
Piabrings you through how to properly plan your rig, good riggingguidelines, creating leg rigs and IK chains in the foot. She continuesby creating a spine rig, the 6 arm approach, and finishes withdemonstrating how to work with proxy geometry.
----------------------------------------------------------------------------------------------------------------------
以下为CD2(3ds Max Master Class Series DVD 2 Advanced Character Rigging 《3DS MAX:高级角色设置》)介绍:
Rigginga character is an important, and challenging, part of the game and VFXworkflow. Sergio Mucino, accomplished video effects and games artistdiscusses how to use “layered rigging” to create simple throughadvanced character rigs. The rig is the “user interface” to yourcharacter—it must be clear and precise to allow as much control aspossible when animating the character.
The session begins withtechnical character rigging workflow and introduces skeletal design foradvanced skinning deformations. It continues with topics such asadvanced controllers, wires, expressions, scripts and embeddedprocedural animation. It finishes with skinning and morphing of facialexpressions, the use of proxy geometry, and muscle-based deformationsystems.
角色设置效果图:
----------------------------------------------------------------------------------------------------------------------
以下为CD3(3ds Max Master Class Series DVD 3 Vehicle Rigging 《3DS MAX:交通工具运用》)介绍:
由Chris Harvey主讲,在这个系列着重交通工具建立索具(rig)图例3ds max各种类型的索具的适应性。
交通工具细节主题例如悬浮,自动轮旋转,操纵,机械部分自动交互,自动/手动调整第二运动。交通工具索具包括使用script控制,表达式,自定义特性,script插件,用于索具的建模。智能控制对象的使用,配线。
----------------------------------------------------------------------------------------------------------------------
以下为CD4(3ds Max Master Class Series DVD 4 Secrets of Lofting 《3DS MAX:放样秘密》)介绍:
在这一集中,Ted Boardman解开放样的秘密,让设计者和艺术家使用3ds max最强大的建模工具之一-放样。如果你在建模中使用更多的机动性和设计过程中需要频繁改变,这个课程将更适合你。
----------------------------------------------------------------------------------------------------------------------
以下为CD5(3ds Max Master Class Series DVD 5 Materials All Dressed Up 《3ds max 材质和贴图原理》)介绍:
由Ted Boardman指导,在这个课程中是考虑用户如何掌握3ds max 材质和贴图的基本原理,但需要更耐心的从材质编辑器中建立令人信服的图像和动画。不管你是艺术家还是设计师,你学到方法将增加你的产量和丰富你的图像。
Discover techniques of enhancing important specular highlights,
which define hardness and surface condition-- your viewer's first
critical indication of the type of material. Specular highlights are
key elements of a wider tonal range.
Learn methods for using compositing in both 3ds max materials
and maps to extend the range of tools available in your working
palette. This enables you to build layers of surface information;
each hidden or revealed by transparency of the other layers.
Extend the concepts of layering to new levels by using masking
techniques in materials and maps. You’ll learn how to use
variations of the Falloff map type and Vertex Painting in 3ds max
to achieve these effects.
以下为CD6(3ds Max Master Class Series DVD 6 Texture Mapping 《3ds max 纹理贴图》)介绍:
在这个系列中,Pia Maffei 呈现Unwrap UVW Mapmodifier到开始绘制自定义纹理用于角色,小道具或环境。如果没有TextureMapping(材质贴图),3D图像将会非常的单薄,就像一层纸一样没有质感。而TextureMapping可以把一张平面图像贴到多边形上,这样渲染出来的图像就会显得很充实。
----------------------------------------------------------------------------------------------------------------------
以下为CD7(3ds Max Master Class Series DVD 7 Advanced Film Effects 《3DS MAX:高级影视特效教程》)介绍:
This session focuses on at least three visual effects shots which use afterburn and pflow.
Presented by Allan McKay, this lesson leads you through creating visual effects shots as
you would in production, starting with an animated scene and then applying the effects.
Examples include having a tornado procedurally tear apart a house,
trees and other surroundings as well as pull lots of dirt,
rocks and other debris into its base funnel.
Another illustrates planes firing at each other showing basic level flocking
behaviors while displaying ways to make two pflow sources communicate with one another.
Lastly, we'll examine other "Hollywood" effects such as earthquakes.
烟火特效和离子流效果图:
----------------------------------------------------------------------------------------------------------------------
以下为CD8(3ds Max Master Class Series DVD 8 Reactor Dynamic 《3DS MAX:创建动力学模拟教程》)介绍:
在这个课程中,Mike McCarthy着重讲述使用Reactor建立动力学模拟。有些事情仅仅不能或不必用关键帧,在Reactor中你不得不这样做!要获得物体真实
世界中属性象质量,弹性和磨擦力,你能建立一个模拟用Reactor来为你做动画。
----------------------------------------------------------------------------------------------------------------------
以下为CD9(3ds max Master Class Series DVD 9 Compositing In Mind《Max大师级教程9 - 合成篇》)介绍:
在这个课程中,Gary Davis,Discreet 论证讲师,讲述许多运用诸如合成和编辑环境的出发点。该教程由Discreet官方公司开发,极具权威性以及在合成技术方面的全面性。为后期制作、广播电视、游戏动画开发等的合成应用技术提供权威性帮助。
Realize your most complex, creative ideas.
Bring3D film effects to the big screen. Generate realistic characters in atop-selling game. Create rich and complex design visualization.Introduce a new dimension to your school curriculum.
注:这个系列的九个教学已全部出来,特别是这个第九部等了好久了(2006.3.5组织才释放)。
DVD 9: 3D with the Compositing Process in Mind
In this session, Gary Davis, a Certified Discreet trainer, challengesthe view that many 3D animators have that 3D renders are a finishedpiece. Instead, 3D renders can be seen only as a starting point in achain of applications such as compositing and editing environments
|
|