- UID
- 22923
- UCC
-
- 声望
-
- 好评
-
- 贡献
-
- 最后登录
- 1970-1-1
|
****engine_equip.ini****6 N4 a9 z d- D5 B4 @
[Engine](引擎)2 C0 d& k. W4 i& u6 \: ?
nickname = de_player_bullet_assaultship_engine //昵称
* U: I* W, l4 [! n3 ~4 Nids_name = 263887 //infocard的id号
" E- K8 g5 n4 L7 Y: yids_info = 264887: ?. [$ g% E- q7 ^& i& h& s
volume = 0.0000007 o& t* p% i' ~( m. H
mass = 10 //质量
8 {" f e/ }) ]! \, umax_force = 49000 //引擎最大力 一般向前速度=引擎最大力/引擎阻尼 推进向前速度=(引擎最大力+推进器力)/引擎阻尼6 F; o& G7 [* y
linear_drag = 700 //引擎阻尼 这个值可以自定义 一般向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数] 推进向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数]
9 o5 M) D' l# d1 T4 n8 S=============(剩下的基本无用)================1 l$ T3 Z* Y1 h" K8 X. i. B) s2 I
reverse_fraction = 0.200000; X! d+ {6 @) g4 r+ X
flame_effect = gf_evilrising_ec_le02
- h5 y$ K; \; T f2 N# ~3 d) icruise_charge_time = 5
5 ^$ [9 t N( t. J1 j, j8 ycruise_power_usage = 20
" l) R; N- A* m* W+ |character_start_sound = engine_li_freighter_start' F/ f2 y2 R. E. H( ~4 {/ J; o' ]' I
character_loop_sound = engine_li_freighter_loop2 {6 K& ~& y g* S0 V
character_pitch_range = -50, 25 M, d! m+ w" g$ T9 o/ g. Q$ O( ~
rumble_sound = rumble_cruiser4 z# m! m6 D4 }- ` C) H& ]# o
rumble_atten_range = -5, 07 `2 S& H8 Y1 n2 Q; a1 |
rumble_pitch_range = -25, 25
* v, b7 n; d% mengine_kill_sound = engine_li_freighter_kill9 l5 s1 n& ]+ M: U, v# @
cruise_start_sound = engine_li_cruise_start
* o+ y3 u! w1 x* h2 W# l4 o$ Y. d @cruise_loop_sound = engine_li_cruise_loop5 A" `" y* S! W% e \/ @3 E) D8 o
cruise_stop_sound = engine_li_cruise_stop
; Y# p& x. O) K; fcruise_disrupt_sound = cruise_disrupt: k* l: }& }- f$ ]9 I
cruise_backfire_sound = cruise_backfire
# {: {: F2 m- lindestructible = false! v- ?% _8 P9 P* Y
outside_cone_attenuation = -36 u0 m3 S/ j$ q# m2 i2 c+ d8 a, h
inside_sound_cone = 906 n- M+ |( \- V; A7 x
outside_sound_cone = 270
, i9 _1 o! K t' q x- o' K: r" w5 f4 Q% p: v
****misc_equip.ini****
1 l' l0 z# Q4 c6 Q, u) o. b8 `' C+ b4 G/ G' k8 n4 K0 d1 G; h
[Power](电源或者叫反应堆或能量啥的)9 y' x! ~, i( y& e0 U1 {
nickname = infinite_power //昵称7 r4 k+ `, m7 u
ids_name = 263704 //infocard的id号(下面的不说了)) q" G* L" u3 \2 y4 h8 s
ids_info = 264704
/ M4 g. U/ i+ e7 |5 ~volume = 0.000000
, Q( r! s! ]! F+ y% S' tmass = 10
# B5 w" @, B6 ~/ W$ KDA_archetype = equipment\models\hardware\li_fusion_reactor.3db
5 q! R8 ~) L: E9 Q1 R& Dmaterial_library = equipment\models\hardware.mat
% ?* D& W& [# }* V( b- gcapacity = 5000000000 //能量的总值
: ~% J+ M [. b7 B3 U4 j- ^$ Gcharge_rate = 5000000000 //能量的回冲值
9 P% s+ I: r4 I( H, b1 k3 Z: Gthrust_capacity = 5000000000 //推进器能量的总值
4 _' b( J+ @" y/ L- n0 qthrust_charge_rate = 5000000000 //推进器能量的回冲值
; ?2 k9 X! r' W4 n. [lootable = false //能否掉落(如果是ture的话就看你手黑不黑了)(下面的不说了)
+ z) }3 x, r3 e6 b6 S8 T# b7 D( Q& _- C$ y+ v
, L4 E7 X" ]( g' w# x" \1 k! w4 c[Armor](装甲)- q$ p* R( e9 E
nickname = de2_armor_extend_module_a_10_b //昵称(下面不说了)
5 s; z1 r7 n# `6 h: ohit_pts_scale = 4.000000 //装甲增长的倍数, P& `/ e k3 c5 c1 E
category = equipment5 u8 l( r" ~ `" T6 J1 q
HP_child = HPConnect //hit point链接(错了就不起作用)5 n' ?+ b* i, a
ids_name = 786599
0 I+ X/ V% r) tids_info = 788700
% v/ N) t0 }7 k$ Tmaterial_library = equipment\models\hardware.mat5 }, @0 C4 v& p1 b- L1 r
DA_archetype = equipment\models\hardware\br_protective_armor.3db
; F6 {9 \/ u, J; v& t2 nvolume = 0.000000, E6 P4 p* z# | l1 Y5 o; I# i
mass = 10
9 ]3 t$ E$ D& w" Q) Alootable = true
9 k$ P; v5 E; Y+ f U& i3 F5 ^5 D; n1 Y% p& {& W
[Scanner](扫描仪)
; n3 N# M: l6 anickname = de2_scanner_rda_03
. [$ o4 o L4 C" Vids_name = 786521
, C. U; v2 y8 O* \ids_info = 788622/ }3 [# ~9 K4 ~, k: Z
volume = 0.000000
: F/ d8 P7 s1 mDA_archetype = equipment\models\hardware\br_radar_jammer1.cmp
+ z4 D) D: P* Gmaterial_library = equipment\models\hardware.mat
( q( O4 A* ~- o" n! g+ N9 Zmass = 103 {+ B, z0 o8 n+ R F
range = 13000 //扫描距离
9 ^. X) U% g' f1 fcargo_scan_range = 13000 //查看货物距离# [1 O) r* G5 r: e) W
lootable = true7 q/ B5 |( X5 J
, @5 f* @, @) Y8 M$ j
[Tractor](牵引器)
8 b* ?0 Y5 n/ @7 Mnickname = de2_tractor_r_03
# U3 k `+ J, M9 ?ids_name = 786524
' u6 p: c& @1 }6 f5 D! ]% y( uids_info = 788625
e; R& i- l! i' l5 gvolume = 0.000000
4 H s d4 y- p/ F( {: SDA_archetype = equipment\models\hardware\ge_tractor_beam.3db
( J$ u- v% p1 M- F6 ]: Fmaterial_library = equipment\models\hardware.mat3 N& S, V. y. Z( d+ c( c8 [
mass = 10: C) F/ Z2 X/ H
max_length = 700 //最大牵引距离
. B) B- c# e. y9 ~6 u' Nreach_speed = 100 //牵引速度! e* x; K6 c$ j; I1 m! f
color = 255.500000, 255.500000, 255.000000
) E1 S& ~0 q; Z! \operating_effect = tractor_beam
, u; c9 I# }* `! F6 L6 `2 f( H$ Stractor_complete_snd = tractor_complete
% i4 J5 X- I+ Zlootable = true
4 d+ o! ?+ R9 ?5 a$ I9 R6 v
! |$ R: p# i6 R, n( Q5 u
9 S( g& x2 P1 }' A, O****shiparch.ini*****(最混蛋的)(我只仔细讲平移和战机灵活度)! o1 q& P1 E3 B7 \( X+ C7 @" s: b; J
6 S2 S: Z- b2 e2 i: X
[Ship]
) b8 F* w- o H# i aids_name = 786496
+ k; d/ T; b! Dids_info = 788577
0 D3 s3 h, T4 q1 eids_info1 = 788578 : Y8 M1 ?; d6 w8 c U& y
ids_info2 = 66608
) n( A' }2 A& x( k: ?; _ids_info3 = 788579 ( n2 [" J5 B/ E7 A* X& T3 C
ship_class = 2
: W! \6 P# O4 ~0 H* dnickname = de_player_empire_gunboat 5 f1 }& E4 m& s) q( D
LODranges = 0, 500, 800, 8000
: j/ P; {/ N7 v. h% Vtype = FREIGHTER
) f; [9 e _" \0 ^1 C" Afuse = drop_cargo_fuse, 0, 1
: h6 U" L# t% _6 ]DA_archetype = ships\deships\gunship\empire_gunship\empire_gunship.3db * ?3 N: g5 Q/ q' I0 R
material_library = ships\deships\gunship\empire_gunship\empire_gunship.3db & l9 k/ y$ u- D4 c
material_library = ships\deships\gunship\empire_gunship\empire_gunship.txm
$ s& N4 A; `" s2 F7 }" `mission_property = can_use_jumps
& n' `. _5 E0 Y3 L9 Y" O7 I. ?2 hnomad = true
- N5 @, H- k) r) O: M2 Dcockpit = COCKPITS\NOMADS\no_gunboat.ini
1 w9 G# C" m+ J- j" z J0 fmass = 3000
$ ~7 v2 K) k+ shold_size = 421 5 f6 A. o# W% c" d: t7 r/ l `
max_bank_angle = 20
2 v6 c/ _0 v# j7 G+ E; vexplosion_arch = explosion_no_gunboat % c7 p/ H% }# y( |+ \ R
fuse = fuse_no_gunboat_death, 0, 1 0 `# W/ n/ B& P1 L" S
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 8 k% ~: a- l- ?" W) x: u- A
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
% z! n* J1 T {5 ]0 @* ssurface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
" b/ R) A! w8 V! @- Wlinear_drag = 1
4 y2 n8 x5 S* T0 {' vsteering_torque = 80000, 80000, 140000 //转角速度,分别为XYZ轴。公式steering_torque = angular_drag*radians/秒(角速度)
! e/ q5 ?% S! r8 s3 `angular_drag = 120000, 120000, 140000 //转角阻尼,分别为XYZ轴。(这个值可以自定义,jong给的方法:angular_drag = (mass*250),(mass*250),(mass*450))
w( S t& ~# N O, x7 t/ v# Urotation_inertia = 20000, 20000, 20000 //惯性量 rotational_inertia=angular_drag*惯性百分比! z3 @: g4 x* ?0 H- S
nudge_force = 30000 //侧移力 侧移最大速度=侧移力/mass
8 h' W6 g+ A* M% g" @- pstrafe_force = 60000 //未知% [' H9 L# a& X% a2 \
strafe_power_usage = 2 " ]: e- N; f- C& S, L
num_exhaust_nozzles = 1
; ^ t, U) k+ b- C' Q, l* u# _hit_pts = 125000 1 ?; A! b8 k$ b# F x1 }% r! N
camera_offset = 25, 130 9 N% k5 r/ E+ ^
camera_angular_acceleration = 0.025000
, A5 S$ Q# C& c- M. Jcamera_horizontal_turn_angle = 20
H0 b- s, @2 S0 ]camera_vertical_turn_up_angle = 5
; r$ R- s& B# N8 Hcamera_vertical_turn_down_angle = 20 # n2 Z" P9 E9 O/ T& O; N
camera_turn_look_ahead_slerp_amount = 1 4 R; o# p2 b2 t. T1 L
bay_door_anim = Sc_open baydoor
( c. ?& Y, V# Mbay_doors_open_snd = cargo_doors_open
0 J/ ]" W1 N0 u' Ubay_doors_close_snd = cargo_doors_close
3 I! t \: y7 K+ u) mHP_bay_surface = HpBayDoor01
9 B9 _4 q1 P! H. \! iHP_bay_external = HpBayDoor02 7 G1 ?, u6 W- {
nanobot_limit = 320 & Q) B- c4 F3 ~# f* \" r2 i
shield_battery_limit = 320 # |& `+ U# _3 P# x
HP_tractor_source = HpTractor_source01 ! } G) V2 W9 R/ F9 h& T
hp_type = hp_turret_special_9, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06 0 v; r- K# p7 |1 ~7 G& F# p
hp_type = hp_thruster, HpThruster01
* I( H9 \2 d) ^1 }- dshield_link = l_freighter_shield01, HpShieldMount, HpShield01, HpShield02 % e4 A- T( L u5 J5 {) e
hp_type = hp_freighter_shield_special_9, HpShield01
6 }8 J# o$ I& g* {: I- Jhp_type = hp_freighter_shield_special_8, HpShield02
- Z# t) \2 Q3 j& Q8 Ghp_type = hp_countermeasure_dropper, HpCM01 |
|