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[原创] FL文件说明(部分)

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发表于 2010-8-11 13:42:57 | 显示全部楼层 |阅读模式
****engine_equip.ini****
3 Q" Z- m4 E& m4 B[Engine](引擎)
8 x  B( @$ t5 y* F8 E4 mnickname = de_player_bullet_assaultship_engine //昵称
4 m2 Z& i. z" G6 z, i8 l( dids_name = 263887  //infocard的id号
7 M: b/ M" n& K; M4 {ids_info = 264887' _' ~: r0 }& |. n7 \+ W
volume = 0.000000, g- w- j" _! _) g# n' J+ G8 ?
mass = 10   //质量  d" A3 n) i' T$ K3 G
max_force = 49000    //引擎最大力      一般向前速度=引擎最大力/引擎阻尼   推进向前速度=(引擎最大力+推进器力)/引擎阻尼/ g/ A) r9 w) N
linear_drag = 700    //引擎阻尼  这个值可以自定义       一般向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数] 推进向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数]
5 ?( N# v: P* V* W! T6 i=============(剩下的基本无用)================
3 r- T* V. c9 @" Wreverse_fraction = 0.200000
0 n+ i0 ~. g, nflame_effect = gf_evilrising_ec_le02
  P9 y! ^1 i2 f. Ecruise_charge_time = 5
. T$ V" Q; H9 g0 \  }0 v" vcruise_power_usage = 20
1 a* K, M3 _! `$ }4 S1 w# f3 @character_start_sound = engine_li_freighter_start' ~# C7 w  V3 y2 F7 G8 t  }2 s* A
character_loop_sound = engine_li_freighter_loop
# e& Y) I' o. j% y# Kcharacter_pitch_range = -50, 25- H$ U9 i/ R* M3 o/ v2 {: O
rumble_sound = rumble_cruiser
  |' n( z$ b( h; O7 q* ~; drumble_atten_range = -5, 0" x1 L/ G$ d& \) m( @0 ~, r
rumble_pitch_range = -25, 25, k4 K8 F( Q% K* F5 r
engine_kill_sound = engine_li_freighter_kill7 Z  ]7 K% J! k: F, A# j( S
cruise_start_sound = engine_li_cruise_start
4 q+ v' V" {6 V' u6 |  L3 c2 k4 H( qcruise_loop_sound = engine_li_cruise_loop
% G# n" K  A# v) t* Q% D- acruise_stop_sound = engine_li_cruise_stop, P; V& |  P$ H! \' j2 d. g
cruise_disrupt_sound = cruise_disrupt
4 ]2 `$ q. E, ncruise_backfire_sound = cruise_backfire
3 m& }0 e; J  r/ A0 Vindestructible = false
/ H& ?7 I3 m/ H' S% x5 soutside_cone_attenuation = -3
3 w3 V1 O8 ]; I/ O* binside_sound_cone = 90
$ q: D; l/ W1 o6 Poutside_sound_cone = 2702 T) F* O2 o% H. u
$ H9 {7 j' Q  j
****misc_equip.ini****
1 s5 O6 p4 ?/ d0 w% C) P
# C* U6 ]6 @5 z# Q. f. o[Power](电源或者叫反应堆或能量啥的)( H* ?- D& Q& _
nickname = infinite_power   //昵称
( p% T& s" F. ~( N- C$ qids_name = 263704  //infocard的id号(下面的不说了)$ `$ k1 L4 K8 t& J) V* ^
ids_info = 264704$ l3 Y+ D" }) R/ x; X* b# x/ V
volume = 0.000000/ F' q  _; t3 y6 |1 x4 T1 ?. \
mass = 10
/ n$ b) k0 p) `9 I0 i( P8 FDA_archetype = equipment\models\hardware\li_fusion_reactor.3db
! q- R& L, X  T; |material_library = equipment\models\hardware.mat0 z3 R- u" {) w7 X) a; h' \  U9 C
capacity = 5000000000        //能量的总值
0 t1 {- y: z6 ~  kcharge_rate = 5000000000       //能量的回冲值
0 u$ e9 X2 z5 |8 z$ _thrust_capacity = 5000000000       //推进器能量的总值      / R0 F& Y% F. O, |4 O! \
thrust_charge_rate = 5000000000      //推进器能量的回冲值
8 z3 N& C  G! v! i* S: z' i. Xlootable = false  //能否掉落(如果是ture的话就看你手黑不黑了)(下面的不说了)
# U! t/ v+ M, i% l
1 I& d* a* a$ }6 y; a1 v( K- K; R, H8 q
1 I4 c. _9 {$ f- Y2 I+ b  c[Armor](装甲)
3 U/ ^& t7 J$ x: W5 ?. r0 [nickname = de2_armor_extend_module_a_10_b   //昵称(下面不说了)( v; `: w4 |8 g. Q$ S' M1 m  k4 C
hit_pts_scale = 4.000000      //装甲增长的倍数3 {) r: E7 s4 z- x! r
category = equipment
) s, `$ Q9 y/ W. DHP_child = HPConnect        //hit point链接(错了就不起作用)
% i" ]/ n- O* A. n3 I  W' K) `: iids_name = 786599
, o3 [; S0 C0 X; a5 q- lids_info = 7887001 }+ y! k( }1 h% ~+ l
material_library = equipment\models\hardware.mat/ e3 \0 ]: o. w
DA_archetype = equipment\models\hardware\br_protective_armor.3db, L3 R2 d5 Q, m9 H2 [8 O- [( ^
volume = 0.000000/ T/ N$ M5 J5 t1 L) @; ]* B
mass = 10+ D' q" T: d1 l/ b  G6 b/ Y
lootable = true
: @% _* N8 L% ^& Y$ ?- h. _+ Y7 _( c6 H  }+ o' u% M: Q3 m
[Scanner](扫描仪)7 w& m( h- r# ^( ~
nickname = de2_scanner_rda_03
, h4 r* |# K, e' S! ]ids_name = 786521. L, X$ G4 o7 _. L' Y
ids_info = 7886221 A  H& @. ?" Q9 K- P
volume = 0.000000/ h) O, Y  q4 |6 L+ p. |% E2 b
DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp
/ B% M" n1 n8 D: L5 Q  Umaterial_library = equipment\models\hardware.mat( ^8 h7 q% I5 n
mass = 10
. T" @2 F) v4 crange = 13000        //扫描距离
8 N8 W: Z5 u7 T* h. Bcargo_scan_range = 13000         //查看货物距离
' H6 M/ g/ q% l* \2 clootable = true: x+ @( f3 I7 y4 i$ Q' g
4 k& p: i8 o9 V0 K0 k6 ]' d# j7 w8 L( d
[Tractor](牵引器)2 F& V7 |+ t" z; d0 j
nickname = de2_tractor_r_03
" R$ d/ u* \% L6 w0 }ids_name = 786524- ]  l+ f6 C6 j; [
ids_info = 788625
0 i0 ]% g; d' O& b5 k  bvolume = 0.000000( X! h& G* E/ p! J! f
DA_archetype = equipment\models\hardware\ge_tractor_beam.3db4 e0 T7 K  p0 o+ d" Y9 C/ i# U
material_library = equipment\models\hardware.mat8 F! ]/ G4 u/ P+ c+ q" |, |# q
mass = 10
% M8 Z- f' M; E1 l" Qmax_length = 700    //最大牵引距离   
/ t- l5 V, `. |) k6 dreach_speed = 100        //牵引速度. i1 M! {$ O6 @4 t$ `. r- M  z
color = 255.500000, 255.500000, 255.0000007 e3 f4 c- Q4 r8 G- s
operating_effect = tractor_beam
# C: R2 g# V, U+ S5 l, Ftractor_complete_snd = tractor_complete" F' w  e' m5 w% w4 q+ \0 X7 H; D& X
lootable = true
2 B: q1 Y, c8 }7 H
* `0 w: }9 L8 i9 V* _- }
3 S+ R' T4 A1 n! O****shiparch.ini*****(最混蛋的)(我只仔细讲平移和战机灵活度)( C1 l, I8 k% ^9 X
* k5 a' n+ u; k4 x; v/ D
[Ship]
1 h7 z& i6 w9 ^; {! hids_name = 786496
* g( G! s( M' t$ C5 Q6 vids_info = 788577
, X1 g0 Y& b% e; B: ?1 Q& `ids_info1 = 788578
6 Y5 Q/ J1 \# x; C3 f1 bids_info2 = 66608 3 O/ r9 w! E* w; E: ~/ T
ids_info3 = 788579 . _* W: j5 R2 E" x2 I
ship_class = 2 , y: l5 C1 U6 t* K
nickname = de_player_empire_gunboat   P; e8 {* w4 p4 D+ T. l) K8 f
LODranges = 0, 500, 800, 8000 * e4 y% g* W4 b9 l
type = FREIGHTER : P- r/ S& X# Y) |' h* J
fuse = drop_cargo_fuse, 0, 1
( P$ O1 g# S! Z- J+ n+ \8 }9 YDA_archetype = ships\deships\gunship\empire_gunship\empire_gunship.3db
- T# h9 @* R4 w5 ~# ?material_library = ships\deships\gunship\empire_gunship\empire_gunship.3db 8 H" z7 y& w* R# h
material_library = ships\deships\gunship\empire_gunship\empire_gunship.txm
5 x" [( c4 z+ ~! s/ @1 q# q4 `3 ymission_property = can_use_jumps . K$ [; O3 C0 V2 i/ B- m2 I4 t  t! Z
nomad = true
2 M- v: R! M7 v. x, acockpit = COCKPITS\NOMADS\no_gunboat.ini , G+ C, f9 T7 {: W& p
mass = 3000 * [* v; r3 Z6 L5 ?4 ?
hold_size = 421
8 T0 I6 d& a+ a# H; s& T  P' M0 I2 Umax_bank_angle = 20
" b  M7 a! |2 W: hexplosion_arch = explosion_no_gunboat
7 O; X7 E0 k, Jfuse = fuse_no_gunboat_death, 0, 1
5 G* f2 m+ U/ M* J7 ?surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
4 q% Z" c/ u+ H0 W$ Osurface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 # d# e1 J( w- M/ e% O; r* o
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
, V  o) K  Z$ W9 p: s* ilinear_drag = 1
, f+ i; a/ K. V2 I, rsteering_torque = 80000, 80000, 140000     //转角速度,分别为XYZ轴。公式steering_torque = angular_drag*radians/秒(角速度)
8 F7 N3 B/ D! s( @  uangular_drag = 120000, 120000, 140000     //转角阻尼,分别为XYZ轴。(这个值可以自定义,jong给的方法:angular_drag = (mass*250),(mass*250),(mass*450))3 w$ P: h/ B+ n3 t4 Y
rotation_inertia = 20000, 20000, 20000      //惯性量 rotational_inertia=angular_drag*惯性百分比
3 J7 _9 W2 W5 qnudge_force = 30000        //侧移力  侧移最大速度=侧移力/mass
( P+ X$ @4 Z  W9 v& C" f& _strafe_force = 60000        //未知# m" |( p2 X# _/ W9 o- O4 y
strafe_power_usage = 2 ) l! S7 Q, x# x7 v5 o9 c: u' r
num_exhaust_nozzles = 1
+ @# g( _4 L" M- Khit_pts = 125000
0 r, F- u5 L3 R" ]% ^4 G+ Qcamera_offset = 25, 130 - [0 H3 X6 Y8 i. f1 X- h" J7 v
camera_angular_acceleration = 0.025000 ; P% i1 f0 o+ @8 N( {+ k) u
camera_horizontal_turn_angle = 20
* ~# z( ]+ T* E9 h+ Q+ L6 Q& Bcamera_vertical_turn_up_angle = 5
, \6 l3 G' ^! a" r/ |camera_vertical_turn_down_angle = 20 # J* w  A% K! x& }- b9 k$ C
camera_turn_look_ahead_slerp_amount = 1
( K8 j7 n# D- J9 U/ ?bay_door_anim = Sc_open baydoor 9 c' a0 w4 J5 L- M/ z# a! {% l
bay_doors_open_snd = cargo_doors_open ! D; d& Z( c( P: h
bay_doors_close_snd = cargo_doors_close 8 @) w3 j% r; _: v2 Z6 A, {1 F
HP_bay_surface = HpBayDoor01 6 ~9 \. f: a) N( y
HP_bay_external = HpBayDoor02
( k2 B9 w. y; q( a& nnanobot_limit = 320 1 m# w- ]% F6 j9 Y
shield_battery_limit = 320
4 L* J0 k( m3 p; ?  _$ jHP_tractor_source = HpTractor_source01 ( c# q, W% L$ R1 }0 S$ F
hp_type = hp_turret_special_9, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06
* ^7 m6 a1 c, o, Whp_type = hp_thruster, HpThruster01
7 \7 J9 Q: k  V. r* Ishield_link = l_freighter_shield01, HpShieldMount, HpShield01, HpShield02 8 V  l+ O- e; Y  P7 z
hp_type = hp_freighter_shield_special_9, HpShield01 ) G& |- `( }: f+ s
hp_type = hp_freighter_shield_special_8, HpShield02
) x1 ^, W! o5 y/ a5 ihp_type = hp_countermeasure_dropper, HpCM01
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