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[原创] FL文件说明(部分)

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发表于 2010-8-11 13:42:57 | 显示全部楼层 |阅读模式
****engine_equip.ini****% z: W% w: B9 _6 Y
[Engine](引擎)5 h2 M8 l  M+ N9 ~1 m9 U( X
nickname = de_player_bullet_assaultship_engine //昵称
4 L8 w8 D# a% t2 E" O' |% @( m7 Tids_name = 263887  //infocard的id号' r: t( A9 Y3 |
ids_info = 264887, Y: `3 z: @; ^/ e5 a2 k
volume = 0.000000$ \8 T; Q& o. u; q
mass = 10   //质量
# K1 T9 Q$ R6 Amax_force = 49000    //引擎最大力      一般向前速度=引擎最大力/引擎阻尼   推进向前速度=(引擎最大力+推进器力)/引擎阻尼) |6 u% s9 O- F, N: k7 L
linear_drag = 700    //引擎阻尼  这个值可以自定义       一般向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数] 推进向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数]
5 ?& g: {* Z: {! F=============(剩下的基本无用)================3 t: U& i1 F" }% [# D: `
reverse_fraction = 0.2000001 F0 v5 l3 c  S
flame_effect = gf_evilrising_ec_le02' `! `7 A8 F0 Z0 a% v1 k
cruise_charge_time = 50 k& e: f! K7 b4 n
cruise_power_usage = 207 X9 K- u* I5 s1 }; }; {
character_start_sound = engine_li_freighter_start
- G/ {9 V' s1 D$ |2 E9 j' ]. Y% Rcharacter_loop_sound = engine_li_freighter_loop" n7 L$ c0 q* A3 H; z' o
character_pitch_range = -50, 25
7 B, e- I, Z- {2 J4 X3 q( K" crumble_sound = rumble_cruiser
1 n# `$ D: l! G: G# D( l3 T; Krumble_atten_range = -5, 0
$ a# E2 J' e0 g8 {rumble_pitch_range = -25, 257 b& A8 `6 J& H. x0 o4 L2 F
engine_kill_sound = engine_li_freighter_kill
2 K5 O5 n1 F# F* I" q+ k0 xcruise_start_sound = engine_li_cruise_start- \2 z. _2 ^' C  X' X7 @
cruise_loop_sound = engine_li_cruise_loop4 @6 J/ F7 ]* A
cruise_stop_sound = engine_li_cruise_stop
0 o9 |6 B/ g" jcruise_disrupt_sound = cruise_disrupt& \+ L1 M/ M5 D  n  ^
cruise_backfire_sound = cruise_backfire) K% U3 [' G& K! H# i$ R. W
indestructible = false/ I8 B, z  e7 A% D5 d3 F; g9 m
outside_cone_attenuation = -3
/ s# m# V/ P( M) f+ B8 |" a. U. k; d+ b$ Pinside_sound_cone = 90
) M/ q+ x" s5 q0 S# y& T" b: Uoutside_sound_cone = 270
+ ~+ j; S) t) C. A1 i' X2 |5 s: ]7 A: f. R; r" I
****misc_equip.ini****  Y# A1 p8 r- B! h, V1 f+ g

9 b5 Z2 Y0 \& m0 T; \& |; ^% T[Power](电源或者叫反应堆或能量啥的)
4 ?2 T' w8 m/ f( q1 L' P4 q6 Fnickname = infinite_power   //昵称
. @7 y* l0 s- n1 Mids_name = 263704  //infocard的id号(下面的不说了)8 C/ z: n6 K, X9 A- ~$ r% u7 s/ g7 o
ids_info = 264704
) [; P5 _  X/ V% Z5 ovolume = 0.000000
) A6 I- n: O3 m. b, H2 W6 }mass = 10
0 R4 p) }9 b$ ]% x" W" @DA_archetype = equipment\models\hardware\li_fusion_reactor.3db; f6 b+ Y3 G# `" e. _# A8 L$ w! s5 u
material_library = equipment\models\hardware.mat5 F+ s" Q" ]* k. E: d. T+ Q% Y2 b
capacity = 5000000000        //能量的总值1 b- s( g* B% {
charge_rate = 5000000000       //能量的回冲值* M& l. Y% u# |. B, X1 }& a/ B
thrust_capacity = 5000000000       //推进器能量的总值      - G4 x; K. Y( W- [) Y5 V! n- Y8 I, ]" S
thrust_charge_rate = 5000000000      //推进器能量的回冲值: U8 J7 f+ G) g4 P0 i( T
lootable = false  //能否掉落(如果是ture的话就看你手黑不黑了)(下面的不说了)4 p; M- ?! }- _1 Q
- J* R- T7 w* q& r) v) o

1 n  }6 V/ O! |1 \[Armor](装甲)
6 @5 g# h6 _( y4 q1 s6 z% k# unickname = de2_armor_extend_module_a_10_b   //昵称(下面不说了)
) `! I- J7 d7 B  lhit_pts_scale = 4.000000      //装甲增长的倍数- v/ E/ F! A" U5 R% x+ M* z
category = equipment7 w4 G, N7 d7 t( T$ `: o
HP_child = HPConnect        //hit point链接(错了就不起作用)
/ i' E- l( s1 @6 e. Yids_name = 786599) }) k$ U  {4 c3 D1 }% R  l5 P( L) e. N
ids_info = 788700' B8 `! M( f% |* ]4 l! O! M
material_library = equipment\models\hardware.mat
# g; m, U) ^8 \+ cDA_archetype = equipment\models\hardware\br_protective_armor.3db: z- h# s3 n7 b0 b) K3 B1 K" L, d
volume = 0.000000
2 p+ O) g, g/ n" j8 hmass = 10
3 J; h* J: P6 N- E( w0 a5 s2 u2 ~- }8 Glootable = true
5 d6 X7 t$ h4 I8 Z4 M) _. z5 i
% a+ v7 p7 B" w. `8 M/ O3 Z[Scanner](扫描仪)
* S( `5 A  b, t$ y6 jnickname = de2_scanner_rda_03$ u1 N& ?$ V9 _$ A3 U+ j
ids_name = 786521
& e# O8 q# k" ^  Y; Qids_info = 788622# t7 n5 S$ R% v8 y$ K; G
volume = 0.000000* j* D, W6 q) L2 F' O8 a
DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp5 a* s' D, y6 H8 o8 Y
material_library = equipment\models\hardware.mat* h$ `9 ~8 C# L. l; s- [
mass = 10
1 u. k) i. K  F: p: |6 S* drange = 13000        //扫描距离& F9 H, j1 m. s: y. t9 q7 r& l
cargo_scan_range = 13000         //查看货物距离
0 r0 s  \# d2 c$ Nlootable = true
) W6 D5 M1 l( r3 `  s. p
6 b7 P1 }8 N/ u) Z[Tractor](牵引器)
1 j1 B6 ~( v: V9 E6 p7 H/ J% Pnickname = de2_tractor_r_03
" ?7 o( @) L4 uids_name = 7865248 I7 N* d4 L# b; q  _0 x/ P5 ^5 k, \3 \9 d
ids_info = 788625
' U& ?( Q! W3 V$ fvolume = 0.000000( j" f9 e% O, `5 ^$ Q3 p5 [2 @$ I
DA_archetype = equipment\models\hardware\ge_tractor_beam.3db
- o5 s/ I7 i2 Imaterial_library = equipment\models\hardware.mat
' `2 x1 @+ @; J- J$ ~1 h6 Amass = 10  s/ W, V/ v1 ^
max_length = 700    //最大牵引距离   
0 i9 U; @5 v9 ]& d; E4 t7 X# treach_speed = 100        //牵引速度
- `0 |4 J' o2 J+ l. b0 ?color = 255.500000, 255.500000, 255.000000
6 W3 m9 Y5 U$ X0 n6 Yoperating_effect = tractor_beam& `! \" i4 l9 q. v) C) n0 P
tractor_complete_snd = tractor_complete* D- u9 h8 n0 \0 W; h+ ^/ e- X
lootable = true' o: i+ l, p1 H
6 w2 A/ j! ]7 y

  F4 x5 f, ^& g+ X( p****shiparch.ini*****(最混蛋的)(我只仔细讲平移和战机灵活度)9 a! y3 |, r2 y- [

% E. `; t$ s/ g$ G9 ~[Ship]
- ?8 V" V: \3 i% l$ @2 U5 L- Rids_name = 786496 & }/ J. W( @+ ]7 m$ q5 o7 D
ids_info = 788577 ' W7 ^. ~' m0 K+ g/ `
ids_info1 = 788578
/ h. a/ ?& V) B& f7 E+ C  Pids_info2 = 66608
1 |1 l5 n1 x; V- Eids_info3 = 788579
4 i% p0 V0 Y7 tship_class = 2
& _' t7 w0 T4 @' H; P  R: Pnickname = de_player_empire_gunboat 7 C  K  n) ?- h  d3 f- J3 Z
LODranges = 0, 500, 800, 8000 5 f! \3 h: O$ g
type = FREIGHTER 7 Z6 V4 Y1 {4 M- @$ T7 L& Z/ S
fuse = drop_cargo_fuse, 0, 1 * }4 l+ E( C) b
DA_archetype = ships\deships\gunship\empire_gunship\empire_gunship.3db
% H" n: S" w( B/ L7 Wmaterial_library = ships\deships\gunship\empire_gunship\empire_gunship.3db
: L. P& Y  a& [; B: ^: X# Zmaterial_library = ships\deships\gunship\empire_gunship\empire_gunship.txm
+ ]' d8 w/ H, P! }6 nmission_property = can_use_jumps
# U3 v2 {1 e$ b! p2 z* ynomad = true 3 s+ C; U0 m1 ?9 W* X( O. O
cockpit = COCKPITS\NOMADS\no_gunboat.ini
9 t- D. g' U* k8 jmass = 3000
- O3 c8 I- @* M9 h1 g; Zhold_size = 421 " j: K# t- P2 [4 \( w
max_bank_angle = 20 % w+ o: Z( ^8 M" H$ e+ A5 s! S. E
explosion_arch = explosion_no_gunboat " Q" P5 v8 P$ V: ^9 c  k# S
fuse = fuse_no_gunboat_death, 0, 1
0 F1 d- |3 i/ i* Lsurface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 4 Z9 X" `4 m9 }. a3 h
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 1 [& Y6 [  c0 {( C4 ]! {' v
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 4 B1 C9 |7 }+ r8 j0 [& C& x# P
linear_drag = 1
5 S3 N/ |) B! l& \/ \2 l2 [steering_torque = 80000, 80000, 140000     //转角速度,分别为XYZ轴。公式steering_torque = angular_drag*radians/秒(角速度)
( D! n  m2 j9 L- h% j$ E8 @angular_drag = 120000, 120000, 140000     //转角阻尼,分别为XYZ轴。(这个值可以自定义,jong给的方法:angular_drag = (mass*250),(mass*250),(mass*450))
8 z& X2 ?0 r: v2 Protation_inertia = 20000, 20000, 20000      //惯性量 rotational_inertia=angular_drag*惯性百分比7 w3 r& Y0 d: e+ p9 q& ]! a
nudge_force = 30000        //侧移力  侧移最大速度=侧移力/mass. h$ u+ F3 a2 R4 P
strafe_force = 60000        //未知
/ p! X: P  |0 V8 cstrafe_power_usage = 2
5 M) y, A: s7 Knum_exhaust_nozzles = 1
1 z5 a: H. j5 _# J  o# e4 l6 @+ |6 Yhit_pts = 125000 ! p2 @. k' M7 C) M: B
camera_offset = 25, 130   T; M1 C9 y) ?4 q4 }6 x
camera_angular_acceleration = 0.025000
2 s$ S8 n* n2 b. b4 j. X- Jcamera_horizontal_turn_angle = 20
4 ^3 j6 w! g( N0 i+ x( u. R; fcamera_vertical_turn_up_angle = 5 5 _9 y& S+ W/ J3 ?, g" [0 I) ]
camera_vertical_turn_down_angle = 20 2 F. U/ e0 ?# J/ j$ r% X+ I
camera_turn_look_ahead_slerp_amount = 1
- X& t: T8 h' H6 v$ N2 v6 rbay_door_anim = Sc_open baydoor ' V9 n/ K$ T( H
bay_doors_open_snd = cargo_doors_open ) P: E! f: M, n2 a! G$ y
bay_doors_close_snd = cargo_doors_close 5 M' t6 A0 h. y) \' d+ g
HP_bay_surface = HpBayDoor01
7 C( I, Y) S0 _( e8 F4 _1 sHP_bay_external = HpBayDoor02 8 j; z, N3 D$ g) l1 Z! x
nanobot_limit = 320 2 v3 U$ m' M8 ?3 m3 T
shield_battery_limit = 320
; Y+ A: k2 W8 d) t, X/ j7 J* Q' `HP_tractor_source = HpTractor_source01
" c. b% w  Z$ Z3 o5 a+ Zhp_type = hp_turret_special_9, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06 * M, Q" j" i! \% t! w6 J- A
hp_type = hp_thruster, HpThruster01 ! T1 T2 g% \0 A8 n# W7 F. `* D& v
shield_link = l_freighter_shield01, HpShieldMount, HpShield01, HpShield02
! }" d1 D& k/ l% k! z5 a; \hp_type = hp_freighter_shield_special_9, HpShield01 ' y! ~! H+ b1 G
hp_type = hp_freighter_shield_special_8, HpShield02
, K! [/ k2 m, K1 ~* ~2 ohp_type = hp_countermeasure_dropper, HpCM01
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