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[原创] FL文件说明(部分)

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发表于 2010-8-11 13:42:57 | 显示全部楼层 |阅读模式
****engine_equip.ini****( r  c$ i  j6 T, G( y( Q
[Engine](引擎)8 `7 z' Q1 g& L  s2 z8 R7 H) s
nickname = de_player_bullet_assaultship_engine //昵称. i+ u; \1 T) v7 L4 @
ids_name = 263887  //infocard的id号
6 N0 a3 ?/ l/ Y0 U' \& ?/ H. |- @% eids_info = 264887: i& \: Q: e) P  z, N5 r  N4 Q
volume = 0.0000008 c2 D5 m% @+ _' D* J# W  X/ Y
mass = 10   //质量
  u( z) u+ E) t0 J- t3 G* X8 Qmax_force = 49000    //引擎最大力      一般向前速度=引擎最大力/引擎阻尼   推进向前速度=(引擎最大力+推进器力)/引擎阻尼
2 N( x0 P' N1 W! M2 y) T- k" vlinear_drag = 700    //引擎阻尼  这个值可以自定义       一般向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数] 推进向前加速度=k*引擎最大力/(船质量+引擎质量+power质量和其他东西质量) [k未知且为常数]
; [2 D! U: Y, X1 M=============(剩下的基本无用)================. V3 B4 R: R: s; H
reverse_fraction = 0.200000
' Y8 Y/ _) O/ R& Bflame_effect = gf_evilrising_ec_le025 R  Q8 R/ _$ `; A2 y, _
cruise_charge_time = 5" n- Z  @  J! D
cruise_power_usage = 20, E# ]1 \$ K( R. _) O/ x  z
character_start_sound = engine_li_freighter_start+ N/ ^. D+ J- o* s0 z* ]9 [
character_loop_sound = engine_li_freighter_loop
; c+ d+ [/ @. V" B' X6 r6 H) Qcharacter_pitch_range = -50, 25
: T. T) L" \0 }# |" V5 Prumble_sound = rumble_cruiser) M' Z8 }! P# i& d  g) `
rumble_atten_range = -5, 0
0 ]7 |! O- d+ X7 p9 Arumble_pitch_range = -25, 25
& J2 Y- {" _% I% x+ f# [. [9 }engine_kill_sound = engine_li_freighter_kill
, i$ b1 Q5 y4 jcruise_start_sound = engine_li_cruise_start9 g5 b4 A6 A) l6 ~; U" f
cruise_loop_sound = engine_li_cruise_loop
  C6 U7 S2 w% rcruise_stop_sound = engine_li_cruise_stop  B9 l, p7 H1 ^; }$ @& u& {
cruise_disrupt_sound = cruise_disrupt0 f0 F, C6 x2 N  A* p3 u. j
cruise_backfire_sound = cruise_backfire4 P" r3 \) _4 g3 f3 f& h! O! w! W+ t
indestructible = false+ `! u- E* B% f% o" g
outside_cone_attenuation = -3( S! @4 J+ m( z- ?$ H1 e& p
inside_sound_cone = 90/ n6 C' M% o' D2 U9 T) M
outside_sound_cone = 270
5 D; q$ F0 t* g1 f$ e( a- B: l, }" c1 j
. z8 `3 S1 i# i# I% Q) I****misc_equip.ini****
% p2 s, S0 R+ s1 \0 H
% B( w, [4 T0 N$ T5 _% t( P) d[Power](电源或者叫反应堆或能量啥的)
0 T. W* Y0 \4 C, s$ E. G/ jnickname = infinite_power   //昵称
/ `" o* Y! M! f7 e& g# r* ~ids_name = 263704  //infocard的id号(下面的不说了), j; Z; X: u4 ?' @' S3 z
ids_info = 264704( t6 ?  u  w3 ?  E1 t
volume = 0.0000009 C6 D, ~4 r1 A- |& `" A& s
mass = 10" U5 q' ~3 z0 y: x4 I
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db, H3 e/ A5 {2 ^+ r6 \3 m; K& l
material_library = equipment\models\hardware.mat
. n* N4 m2 r5 x* {, ]& fcapacity = 5000000000        //能量的总值
  J3 Q5 u9 }, a) acharge_rate = 5000000000       //能量的回冲值
: {0 }$ o8 {9 J( d; y' k5 jthrust_capacity = 5000000000       //推进器能量的总值      ) a2 I# v2 ^+ u3 d0 V
thrust_charge_rate = 5000000000      //推进器能量的回冲值! K- h% ^* w( t6 u* B7 v
lootable = false  //能否掉落(如果是ture的话就看你手黑不黑了)(下面的不说了)# i5 S4 b0 Z& |. f5 L6 c
# c* e( l9 F1 I$ Q8 r/ V2 k
2 r$ [! V* i1 V: q/ d1 i: z
[Armor](装甲)- Z8 n* T: k$ ^7 @8 T" e' ^
nickname = de2_armor_extend_module_a_10_b   //昵称(下面不说了)3 v; @, g* }* m; [3 c. f* Z
hit_pts_scale = 4.000000      //装甲增长的倍数. A- h6 V  v6 ]5 p, U7 ~
category = equipment$ {) E2 K: Y# f, J% B! Q) w5 O
HP_child = HPConnect        //hit point链接(错了就不起作用); g6 k3 K2 F2 u' n
ids_name = 786599
9 @7 L) q" }. A1 h. c3 v( u7 L2 lids_info = 788700, S, C1 m1 y0 f7 c2 B: H
material_library = equipment\models\hardware.mat5 F. N4 q6 i" [/ f7 W
DA_archetype = equipment\models\hardware\br_protective_armor.3db
& z3 @+ n  a. ?7 _5 `volume = 0.000000
% t4 T  v6 U/ w. o0 M; ]4 Xmass = 109 ?7 b( c: z1 @( @
lootable = true- o2 B0 L% v4 `& @  K5 i( s
- G  H& y; }8 Z% ~8 t' v" j
[Scanner](扫描仪)
$ h- n) R7 `; c: _8 Vnickname = de2_scanner_rda_03
2 f2 K8 H8 ?1 q8 mids_name = 786521
$ M9 ~2 G) L7 Jids_info = 788622
6 p$ V" w* y2 S5 Hvolume = 0.000000
$ q1 x: n* q% v* I0 a9 ?DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp  ~' c2 m6 k3 E8 a& X7 I$ v
material_library = equipment\models\hardware.mat) Z5 g; m8 m8 B% a' R& ?1 n7 r0 O
mass = 10
5 t2 B2 v2 x4 F' t6 {range = 13000        //扫描距离( Z9 E* ^& j3 P
cargo_scan_range = 13000         //查看货物距离
: m' n' z+ v: g9 k8 I6 R- Klootable = true2 y. E/ U' Y) `6 q2 G" \2 C
, O* M7 e! ?# {
[Tractor](牵引器)0 b8 J/ C& u. B5 e3 U
nickname = de2_tractor_r_03
2 y* ~$ R+ S2 vids_name = 786524
; J8 A# N4 s) H' tids_info = 788625
' ]9 Y* v- b8 q  Z5 U% u; y' Svolume = 0.000000; V0 l! K. X% [& T0 S
DA_archetype = equipment\models\hardware\ge_tractor_beam.3db
1 ~  V& }" U; pmaterial_library = equipment\models\hardware.mat
( I& p0 b$ i* k* S2 o: Amass = 10. t) T* q/ ~3 i
max_length = 700    //最大牵引距离   
/ E4 t( y5 I, ?" W4 Vreach_speed = 100        //牵引速度
( O* \5 E7 _3 O( q& \color = 255.500000, 255.500000, 255.0000004 A5 P5 p; c: i# n8 X. Z
operating_effect = tractor_beam" {" s+ _; f: M# k
tractor_complete_snd = tractor_complete
. m, F5 r( S* t3 A# }" ~lootable = true
+ ?+ X9 e! J4 i' \
  `0 n7 }$ d: Y. o  \! X9 Q
# w. D- `  E/ g: v+ o" }****shiparch.ini*****(最混蛋的)(我只仔细讲平移和战机灵活度)
9 I( u/ d" c6 ]2 a% O7 z& K" B* u
: s. q. o( U& [! q: \[Ship]
4 O6 m6 M, P' {! N$ D7 L2 z7 Q6 [ids_name = 786496
4 h# {& [4 a, Y. I8 s. v' V- tids_info = 788577
( @: _1 b. `. K5 M3 L0 y. Sids_info1 = 788578 0 X/ c6 B+ A" T5 C( n0 J
ids_info2 = 66608 4 W1 w! Q( }; A* e1 p% W4 _
ids_info3 = 788579
% e0 \1 o& q' Q: Q. zship_class = 2
1 `& j+ Z, B$ u* e' Nnickname = de_player_empire_gunboat
5 F/ z( v* L7 iLODranges = 0, 500, 800, 8000 4 V0 B- @5 g1 Q% F* _
type = FREIGHTER " Q  S* v( q8 T
fuse = drop_cargo_fuse, 0, 1
, o# z* z$ _; oDA_archetype = ships\deships\gunship\empire_gunship\empire_gunship.3db
7 K! Z9 k& z. n; ?+ ~5 z' @material_library = ships\deships\gunship\empire_gunship\empire_gunship.3db
0 x4 `9 V& g& M3 {4 z- U  jmaterial_library = ships\deships\gunship\empire_gunship\empire_gunship.txm 9 U3 `% t/ ]* Y- \/ S
mission_property = can_use_jumps
2 y9 F7 K& [* G  U7 Snomad = true
9 x/ \& @3 ~2 E6 wcockpit = COCKPITS\NOMADS\no_gunboat.ini
5 V" S( w5 t- r7 _) u& Emass = 3000 : n* E7 z& B( P
hold_size = 421
9 |5 {3 r3 C0 \6 n6 E% C( g5 \max_bank_angle = 20
$ Y; Y) |- N! Iexplosion_arch = explosion_no_gunboat & C: O$ h6 i8 c1 A  x
fuse = fuse_no_gunboat_death, 0, 1
+ V4 J. d- Z$ x# x' Y1 \6 Gsurface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
. v: U) X8 n- n6 X! i/ msurface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 9 N2 W  q; P& R7 k
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
1 x- m4 c. Y. U" l2 ^6 f1 klinear_drag = 1
$ C/ r9 y* q) ~* a# Z4 c2 nsteering_torque = 80000, 80000, 140000     //转角速度,分别为XYZ轴。公式steering_torque = angular_drag*radians/秒(角速度): Q1 _4 D" l: n- s4 ]; o4 H; u6 o
angular_drag = 120000, 120000, 140000     //转角阻尼,分别为XYZ轴。(这个值可以自定义,jong给的方法:angular_drag = (mass*250),(mass*250),(mass*450))( U  i% z' M( W
rotation_inertia = 20000, 20000, 20000      //惯性量 rotational_inertia=angular_drag*惯性百分比
- T% N5 a& j8 T, G3 c9 d# Z  Bnudge_force = 30000        //侧移力  侧移最大速度=侧移力/mass( g+ ?! o# U) I1 R
strafe_force = 60000        //未知
3 t2 M0 M' w* b! j: N3 U4 {strafe_power_usage = 2 / t: n' U& `& u, Q; t. l% C
num_exhaust_nozzles = 1 ; F# R$ |& H- E
hit_pts = 125000
: }& ]7 j+ a* i5 }& e1 L& ?) `# H4 gcamera_offset = 25, 130
6 U$ A$ x- O) z4 K  w. n6 M1 kcamera_angular_acceleration = 0.025000 / r+ h6 f3 ^$ A
camera_horizontal_turn_angle = 20
- X! ?9 {& l" m0 c$ @) Ecamera_vertical_turn_up_angle = 5 $ G* c, ~1 j6 t, V7 b" m3 j
camera_vertical_turn_down_angle = 20 ! s3 a  N6 x0 H
camera_turn_look_ahead_slerp_amount = 1 ' O3 r* w: g& c
bay_door_anim = Sc_open baydoor
! F& [: a. c8 x6 v& B- qbay_doors_open_snd = cargo_doors_open
# E6 b' d* N" ibay_doors_close_snd = cargo_doors_close
2 G. C8 h, Y& _% EHP_bay_surface = HpBayDoor01 ! @" n0 j" F: Y6 T7 X, N2 i
HP_bay_external = HpBayDoor02 ! s/ o8 c' [+ I2 }  U. K$ n0 ~- }
nanobot_limit = 320 - y& e" L  A/ @+ R
shield_battery_limit = 320
9 B4 {" D6 F+ `0 PHP_tractor_source = HpTractor_source01
+ D$ Q& j+ z9 t& n3 q! Khp_type = hp_turret_special_9, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06 " V$ v+ I+ I& y0 S
hp_type = hp_thruster, HpThruster01
. d+ `* i* p" x- Qshield_link = l_freighter_shield01, HpShieldMount, HpShield01, HpShield02 ! N( Z/ R1 R( |8 p6 M5 ^( D
hp_type = hp_freighter_shield_special_9, HpShield01
- a' |5 I7 E% h3 hhp_type = hp_freighter_shield_special_8, HpShield02
' W( ^) w% g2 |8 J+ php_type = hp_countermeasure_dropper, HpCM01
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